πŸ’₯

Abilities

NameπŸ€“ ClassπŸ‘Ώ RaceDescription Sub-typeβˆ† Costβˆ† MaxDefenseDie NumberDie TypeStat
Zero PointsπŸ”¬PreceptorAttack with 1d6 melee Mind Fire damage to target. Each Level adds 1d6.GradingPreceptorStarting Ability110
CleaveπŸ‘©πŸ»β€πŸ³ChefMake a physical attack with your trusty meat cleaver. Deal 1d6 strength damage per level.ChefKitchenwareStarting Ability15
πŸ₯·πŸ»Feline Stealth🐱BastianBastians gain a bonus equal to their character level when performing a stealth check.BastianRacial01
🦊Fox Ferocity🐢RaposanAttack with a bite 3d6 Agility attacks. At character level 100 you can chose to consider them magical or physical. For each level of Fox Ferocity above the first add 1d6 to the claw attacks.CombatRacialRaposan31036Agility
SadπŸ“‘WriterYou must get a total of 20 on a roll of 5d6. On success target is depressed for 3 turns. Add 1d6 to your roll per level of Sad above first.VerbsWriter25
FeintπŸƒπŸ»β€β™€οΈGymnastMake a Mind attack. If successful then the target is distracted for one round per level. A distracted target is looking the wrong way from the allies. If they are interacted with they immediately stop being distracted. FeintGymnastStarting AbilityUsable15
Fish🎣AnglerYou can fish wherever there is at least 1 unit of water depth. For each point in Fishing you get to catch an additional fish. AnglerFishStarting Ability15
🦘Feline Jumping🐱BastianBastians can jump twice as high as other races.BastianRacial01
πŸ¦‘Tail Grapple SlamπŸ™EthalinPhysical attack with 3d6. If hit the enemy’s turn is delayed for one turn. At the end of the grapple the enemy takes the damage as they are slammed on the ground when released. Each level above first adds an extra 1d6 and you grow one extra tail.CombatEthalinRacial11036Strength
🧨Mage BlastπŸ§‘β€πŸ¦°EsparanDue to their innate magical abiliities Esparans can form a magical blast that is a ranged magic attack using 1d6+Character level.EsparanRacial01
Graft PartsπŸ”ͺSurgeonYou gain the Ability to graft new parts to your body. You can have a maximum of 4 extra body parts and not more than 2 extra of any one kind of body part.

To attach a new part it does not have to be from the same species as you. If that part has a natural attack, you gain that as well.

To graft them you must spend 1,000 credits in materials and spend 5 turns grafting.
GraftSurgeon51
🎢Sweet SonataπŸ‘ΊGoblinYou can perform a sleeping melody that targets all enemies. It has a d% + character level chance to delay all enemies actions for 1 turn.GoblinRacial01
HealπŸ“‘WriterHeal target for 1d6 damage per level VerbsWriter110
πŸ₯ Unyielding FortitudeπŸ‘ΉOgreWith a digestive tract made to purify anything edible. Ogres can eat something that can be reasonably chewed and swallowed like paper or dirt and can heal for 1d4 HP.OgreRacial01
Make YoungπŸ•°οΈTime CasterPerform a mind check vs your target. If you succeed the target gains the young adjective for 1 round per level. Also Cures Elderly.Time CasterTime Casting35
Pet Attack🐈Animal TrainerGain a small pet and you can command your pet to attack an enemy. Without this command pets are unable to attack.Animal TrainerPetStarting Ability11
Gadget, Gadget, GoπŸ€–Robo-techYou create a gadget of some sort that has combat abilities. This is not a pet, but more of a weapon or device. It can be a pistol, sword, bow, or any mundane object or weapon.
Attack with 1d6 mind per level
CombatGadgetRobo-TechStarting Ability15
Great LeapπŸƒπŸ»β€β™€οΈGymnast You can jump 3 units high instead of just 1 unit as normal.GymnastPassivePhysicalStarting Ability11
Scalpel DartπŸ”ͺSurgeonMake a 1d6 ranged agility attack. Gain 1d6 per level.Medical ToolsRangedSurgeon210
Doughnut BombπŸ‘©πŸ»β€πŸ³ChefThrow a doughnut at the target making an agility attack that explodes dealing 1d6 damage. Each level deal an additional 1d6 damage. At max level it hits all adjacent creatures to the target.ChefDoughnutStarting Ability15
Meal Preparation πŸ‘©πŸ»β€πŸ³ChefOutside of combat you can make 1 meal that heals for 1d6 when eaten. Eating takes one action. Anyone can eat the meals. For each level you can make 1 extra meal and they heal for ran additional 1d6.ChefMealStarting Ability15
πŸ‘οΈAnxiety awareness🀡🏾HumanPro: you can add a d6 to any roll to notice, inspect, analyze an object or person.

Con: If you roll a 1 when interacting with a person you immediately run away 3 spaces from that person.
HumanRacial01
Hurt πŸ“‘WriterMake a Mind attack which deals 1d6 to target damage per level VerbsWriter210
VivisectionπŸ”ͺSurgeonMake a 1d6 melee strength attack. Gain 1d6 per level.CombatMedical ToolsStarting AbilitySurgeon15
VerbsπŸ“‘WriterUse up to 1 Word ability in a phrase or sentence include your target. Each point increases the amount of words that can be used max 4. At 5 points you can choose multiple targets. Up to one target per word.Starting AbilityVerbsWriter55
🧚🏻Fairy shift πŸ§šπŸ½β€β™‚οΈFairyYou are able to shift I to the creature you have affinity with. You stay your own size regardless of how big the other creature is.FairyRacial01
πŸ‘»Hallucinations?🀡🏾HumanPro: You have an imaginary friend in the form of a small creature of your choice. You can ask this creature to perform a simple task a toddler could easily understand.

Con: Roll a d20, on a roll of 1-3 creature is unable to perform the task. No one else can see or interact with your friend.
HumanRacial01
Sculpt Creature🎨ArtistWith your clay at the ready you swiftly mold a small copy of the target creature. The sculpture can use any one of actions that creature has. For every point you can add 1d6 to the attack or ability.Artist38
πŸ—“οΈManic Mondays🀡🏾HumanYou can enter into a manic state. While in a manic state you 1 extra speed and also enter an irritable stateHumanRacial01
πŸŒ‘Neurospicy inspiration🀡🏾HumanPro: add a d4 when working on our with an object.

Con subtract a d4 when interacting with an NPC.
HumanRacial01
Guard🐈Animal TrainerCommand your pet to stand guard over an area and either attack if they have learned the skill or notify you when someone is coming. Without Guard pets will always follow you or stay at home.Animal TrainerPet11
Physical Training🐈Animal TrainerUpon gaining a level in Physical Training you add an extra 1d6 to your animal attacks.Animal TrainerPet25
SlowπŸ•°οΈTime CasterRoll 5d6 vs 20+ to slow target. If you succeed the target’s action is delayed for 2 turns. For each level above first add 1d6 to your roll.Starting AbilityTime CasterTime Casting35
πŸ’€Depressive insomnia🀡🏾HumanPro: After years of little sleep you no longer need any. You don't suffer any I'll effects of not sleeping and have an extra action in downtime.

Con: You are always just a bit sleepy and clumsy, if you roll a 1 on any die roll you drop whatever is in your hands.
HumanRacial01
πŸ¦‹Flying πŸ§šπŸ½β€β™‚οΈFairyYou can fly at your move speed up to 20 units highFairyRacial01
Paint Door🎨ArtistYou can paint a false door that will last for 30 seconds and create a walkway up to 5 feet. For each point in False Door the door will last an additional 30 seconds.ArtistPainting 510
Do you smell that?πŸ”¬PreceptorYou can smell and tell if food or drink you are about to eat has been poisoned.PreceptorScienceStarting Ability21
Rock On🎨ArtistYou use your instrument to blast an electric attack. Make a 1d6 ranged Charisma attack per level.ArtistCombatMusicStarting Ability22016Charisma
Spy🐈Animal TrainerYou can send your pet to listen in on conversations. For every level in Spy your pet gains an additional 1d6 to sneak.Animal TrainerPet52
Amortization PhaseπŸƒπŸ»β€β™€οΈGymnastYou begin to perform an attack. Spend one round building up some strength behind it. Attack with an additional 1d6 if the attack is strength or agility based. For every level add an additional 1d6.AmortizationGymnastStarting AbilityUsable15
Painters Stomach🎨ArtistAs a starving artist you often look for what you have to feed yourself. You have hardened your stomach to your painting materials. You can take any one healing potion and dilute it with your paint and store it in four vials. You can drink 1 vial to heal 1d6 per level of Painters Stomach. (cannot heal others)ArtistPainting 25
Blood Weapon🎨ArtistUse blood on the battlefield to paint a melee weapon that attacks with 1d6 mind for every level.ArtistCombatPainting Starting Ability12016Mind
Dreamy Landscapes🎨ArtistPaint a landscape and transform how the area looks around you. Nothing actually changes, but looks that wayArtistPainting 31
🀞🏻Accidental LuckπŸ‘ΊGoblinTwice per gaming session or 3 hours of play you can replace any die with a d12 instead. Must be stated before the roll. The starting die can be any size of die for any situation.GoblinRacial01
Robo PetπŸ€–Robo-techGrowing up you made your own little pet who now travels with you everywhere. It follows you around and is always within 6 spaces of you.Robo-TechRobo-petStarting Ability11
Robo SuitπŸ€–Robo-techInspired by your favorite comic book character, you began building your own battle suit years ago. Now it’s finally a reality.

You have a robotic suit of armor with 5 defense. For every level of Robo Suit you gain an extra defense.
Robo-SuitRobo-TechStarting Ability210
Apple Abscission🌱Botanist A plant near you grows a ripe apple that can be eaten to heal for 1d6 hit points. For every level you heal an extra 1d6.AbscissionBotanistHealingStarting Ability110
Ripen🌱Botanist Any food growing on a plant that is not ripe and ready to eat is instantly ready to pick and eat.AbscissionBotanist31
Vine Grasp🌱Botanist Roll a mind attack. If successful the enemy is delayed one turn. For each level you can target one additional enemy.BotanistStarting AbilityVines25
Vine Whip🌱Botanist Roll a melee strength attack of 1d6. For each level, you attack with an additional 1d6. At max levels It’s considered a ranged attack.BotanistCombatVines15
Curtain of Vines🌱Botanist You form a curtain of vines in a 1 unit measurement to hide you and your allies. For each level you can extended it one extra unit hiding an extra ally other than yourself.

For stealth checks if you are not moving add 2d6 to your stealth check.
BotanistStealthVines26
Abscission of Truth🌱Botanist You grow a fruit off a plant near you that can force someone to tell the truth. Throw the fruit at them and perform a mind attack. If successful the enemy takes no damage but has to tell the truth for 1 minute.

For each level they have to tell the truth for 1 extra minute.
AbscissionBotanistSupport35
Robo AttackπŸ€–Robo-techYour pet learns the ability to attack enemies. Normally it can just fetch things and hang out with you.CombatRobo-TechRobo-pet11
Robo Defense ModeπŸ€–Robo-techRobo-Tech
Ground to Air Missile πŸ€–Robo-techRobo-Tech
Body Parts GaloreπŸ”ͺSurgeonChoose Two:
1. Extra arm: You can hold one extra item and use it on your turn.
2. Extra leg: Gain 1 Speed.
3. Extra ear: Can hear an additional 4 spaces away.
4. Extra stomach: You can benefit from 2 drinks or foods in one turn.
5. Extra eye: Your ranged attacks can target one space away.
6. Extra nose: You can smell a target 2 spaces away and target even when blind.
GraftStarting AbilitySurgeon11
Tattoo Tech🎨ArtistYou can tattoo a small creature on your body (i.e. a cat, dog, snake, goat, fish, bird). As an action you can transform into that creature.

For each level, add a new tattoo and you can morph into that animal.

At 10 levels you can choose what parts from which animals you want to morph into. (i.e. a snake with bird wings)
ArtistStarting AbilityTattoo210
SleepyπŸ“‘Writer25% chance of putting someone to sleep. Each upgrade increases it by 5%VerbsWriter25
AdjectivesπŸ“‘WriterFor each level choose one adjective from the Adjective chart. Apply that adjective to target or word in your spell. This effect has a 10% chance per level to hit the target.AdjectiveStarting AbilityWriter410
Flower Power🌱Botanist Take a flower and smell it really well. Breathe in that power and use it for your will.
Add 1d6 to your next roll outside of combat.
BotanistFlowersStarting Ability21
Pansy Push🌱Botanist You have a pocket full of pansies and these people just aren’t leaving you alone.
You have a 20% chance of making the target flee leaving half their loot if it’s an enemy. For every level add 10%
BotanistFlowersSupport34
Snap Dragons🌱Botanist Grow a vine of little baby snapping dragons. They surround the enemy and bite away.
Attack with 2d6 mind. For each level add additional 1d6.
BotanistCombatFlowers24
BeautifyπŸ”ͺSurgeonGain 1d4 when interacting with NPCs.BeautyStarting AbilitySupportSurgeon21
Squeaky CleanπŸ”ͺSurgeonYou gain the ability to make other objects beautiful and why not spread the beauty everywhere. Spend one turn cleaning an object to gain a 1d6 when interacting with it.BeautySupportSurgeon11
Improved Armor PlatingπŸ€–Robo-techYou develop special plating for your armor that has improved durability. For each point increase defense by 2Robo-SuitRobo-Tech45
Slime Release TrapπŸ€–Robo-techYou add a special trap door to your armor that when grappled and squeezed releases a slimy ooze covering your body.
You are instantly not grappled, but must spend 1 turn and 10 credits to reset the trap.
Robo-SuitRobo-TechSupport31
Robo GuardπŸ€–Robo-techYou program your little robo pet to guard things.
On command it will stand by and guard a person or object until you return. If you have not returned in 5 turns it activates teleportation mode and instantly is by your side.
For each level increase the turns by 5.
Robo-TechRobo-petSupport
Flaming GadgetπŸ€–Robo-techAdds flames to your weapon to deal fire damage to the enemy. Note this does not deal extra damage unless the target is weak to fire.Gadget41
Defensive ModuleπŸ€–Robo-techRoll an extra 1d6 when defending with any statRobo-SuitRobo-Tech54
Robo clawsπŸ€–Robo-techAdds 1d6 when attacking. For each level add an additional 1d6.Robo-pet16
Ranged ModuleπŸ€–Robo-techMakes your gadget transform into a pistol. Ranged 1d6 per level agility attack.GadgetRobo-Tech310
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Rare FishingYou can fish for rare ranked fish.AnglerFish101
Epic FishingYou can fish for epic ranked fish.AnglerFish201
Magical FishingYou can fish for magical ranked fishAnglerFish251
Rare+ FishingRequires Rare Fishing
You can fish for only rare and greater fish. Up to the highest rarity you have access to.
AnglerFish201
HouseπŸ“‘WriterCreate a small house that can comfortably fit 3 people which lasts for 1 hour. For each level it can hold 1 extra person and lasts for 1 extra hour.NounsStarting AbilityWriter110
Soul ChargeπŸƒπŸ»β€β™€οΈGymnastYour Amortization Phase charge attack deals an extra 1d6 for each level of Soul Charge.AmortizationGymnast35
πŸ›‘οΈWing ShieldπŸ“BoktonianYou can grow your wings out from your back and use them as a shield with 5 defense. These do not count as one of your four equipped items. For each level above first add 1 defense.BoktonianDefensePassiveRacial1105
Bling It UpπŸ”ͺSurgeonSpend a turn to carefully adorn gems worth 100 credits to an item to boost it’s selling value by 150 credits. Can only be performed once per item. Each level above first increases the value by 50 credits.BeautySurgeon35
Critical StrikeπŸ”ͺSurgeonTarget a weak point on the enemy. Roll a d100 on 90+ you deal an extra 3d6 damage. Each level above first increases hit chance by 10% and adds 1d6 to the damage roll.Medical Tools24
Mount🐈Animal TrainerYou gain a horse as a pet. You are able to ride this horse but unable to perform combat actions while riding.Animal TrainerMountStarting Ability11
Mounted Combat🐈Animal TrainerYou can attack while mounted. Add an extra 1d6 per level to your attack while mounted.Animal TrainerMount35
DynamiteThrow a stick of Dynamite and see what you catch. Deal 2d6 damage on hit per level. If used for fishing catch 2d6 fish but they all lose their abilities.AnglerFishing Tools35
Summon Animal🐈Animal TrainerYou gain the ability to summon a random non magical animal that you have seen before. For every level summon one of that animal to a max of 5 animals. This summon lasts for one hour. If you have a Pet or Mount companion, this allows you to summon or desummon them as wellAnimal TrainerStarting AbilitySummon15
AssistπŸ”¬PreceptorYou can assist others in their actions. Use your assist skill to add 1d6 per level to their check. This ability can be used outside of your turn.PreceptorStarting AbilityTutor15
HappyπŸ“‘WriterThink of all the good things in life. Cures depression.Verbs
BitterπŸ“‘WriterMakes something taste bitter.Adjective11
LifeπŸ“‘WriterRevives an ally from death. They do not teleport to a DNA station.NounsWriter101
VehicleπŸ“‘WriterSummons a non flying vehicle of your choice for one hour per level.NounsWriter312
BeardπŸ“‘WriterTarget grows a fashionable beard.NounsWriter11
HairπŸ“‘WriterTarget grows some fanciful hair.NounsWriter11
CandleπŸ“‘WriterCreates a candle that gives off low light for one hour per level.NounsWriter110
UmbrellaπŸ“‘WriterCreates an umbrella that lasts for one hour per level.Nouns110
FlightπŸ“‘WriterTarget gains the ability to fly for one hour per level.VerbsWriter410
AnxietyπŸ“‘WriterNounsWriter
DepressionπŸ“‘WriterNouns
RopeπŸ“‘WriterNouns
ClothesπŸ“‘WriterNouns
DocumentπŸ“‘WriterNouns
FireπŸ“‘WriterNouns
WallπŸ“‘WriterNouns
WaterπŸ“‘WriterNouns
GroundedπŸ“‘WriterHas a 20% chance per level to make a flying creature grounded.VerbsWriter65
HeightπŸ“‘WriterYou can change the height of a willing target by 50% of its base height.VerbsWriter110
BlindπŸ“‘WriterHas a 20% chance to make target blind.NounsWriter35
BurnπŸ“‘WriterTarget catches on fire and takes 2d6 damage per level for 3 turns.VerbsWriter35
DanceπŸ“‘WriterHas a 10% chance of delaying the targets action for 2 turns and gives them the uncontrollable urge to dance.VerbsWriter210
FamiliarπŸ“‘WriterVerbsWriter
Bite1d6 Strength attack.Monster
Depressing Claws1d6 Strength attack with a 50% chance of causing depression for one turn.Monster
Peck1d6 Agility attackMonster
Melee ModuleπŸ€–Robo-techTurns your gadget into a melee weapon of your choice. Melee 1d6 strength attack.GadgetRobo-Tech210
Tactical ModuleπŸ€–Robo-techAdds 1d6 to your attack per level.GadgetRobo-Tech310
Knife ThrowπŸ‘©πŸ»β€πŸ³ChefRanged 1d6 agility attack per level.ChefKitchenware310
Frying PanπŸ‘©πŸ»β€πŸ³ChefMelee 1d6 strength attack per level.ChefKitchenware210
BlenderπŸ‘©πŸ»β€πŸ³ChefSummons a giant blender to throw your enemies into. Deals 1d6 agility damage per level. Attacks all enemies.ChefKitchenware25
BreakfastπŸ‘©πŸ»β€πŸ³ChefTarget gains a 2d6 bonus to your next strength check or attack per level.ChefMeal65
LunchπŸ‘©πŸ»β€πŸ³ChefAdds a 2d6 bonus to your next agility checks or attack per level.ChefMeal65
DinnerπŸ‘©πŸ»β€πŸ³ChefGain a 2d6 bonus to your next mind check or attack per level.ChefMeal65
Midnight SnackπŸ‘©πŸ»β€πŸ³ChefGain a 2d6 bonus on one check or attack. Each level above first adds one extra use of this meal.ChefMeal64
Doughnut of LifeπŸ‘©πŸ»β€πŸ³ChefIf placed in the mouth of a downed ally they come back to life without needing to teleport to a Bimbo Station.ChefDoughnut61
Flaming Hot DoughnutπŸ‘©πŸ»β€πŸ³ChefMake a ranged 5d6 agility attack. For each level you can target one creature.ChefDoughnut64
Cheese Cutter ZiplineπŸ‘©πŸ»β€πŸ³ChefSummons a 10 unit Cheese Cutter that can be used as a zipline. Lasts for one hour per level.ChefKitchenware15
Bok BokThe monster boks at you like it’s trying to say something. This ability is used on the first turn then not used again the rest of combat.Monster
Speak with Plants🌱Botanist You gain the ability to speak with plants for one hour per level.AbscissionBotanist510
Daisy Disguise🌱Botanist Turn yourself into a flower of your choice for one hour per level. You shrink in size to that of a normal flower of that type and have two little vine legs and two little vine arms. You can carry up to 5lbs.BotanistFlowers110
Fully Grown🌱Botanist Take a seed and plant it in the ground. Recite the growth chant and the seed grows to the plants full potential.AbscissionBotanist101
Snap Dragon’s Flame🌱Botanist Summon a tall tower of snap dragons in front of you with one head per level. Each head shoots a fireball at the target dealing 1d6 damage. Roll a 1d6 ranged fire Agility attack.BotanistFlowers210
Vine Ladder🌱Botanist Create a ladder made of vines that is 4 units tall per level. BotanistVines15
Vine Step🌱Botanist Gain 1 speed. Whenever you are moving at full speed vines shoot out of the bottom of your feet to give you a boost of speed. BotanistVines101
Monster MusclesπŸ”ͺSurgeonYou graft some monster muscles into your legs. Gain 1 speed and you can jump 2 units higher.GraftSurgeon51
For the Beauty!πŸ”ͺSurgeonYou say kind words to your target curing them of depression. For each level you can target one additional person.BeautySurgeon25
Ultimate BeautyπŸ”ͺSurgeonGain 1d6 when interacting with NPCsBeautySurgeon101
Magnetic Resonance ImagingπŸ”ͺSurgeonGet a good look at the internals of your target. When you scrap for body parts draw one extra card per level.Medical ToolsSurgeon43
Diabolical Dance🎨ArtistAttempt a mind check vs target, if successful the target takes no damage but their arms and legs begin to dance. Their action is delayed for 1 turn. Each level can target one additional target.ArtistMusic25
Coronary Artery Bypass GraftπŸ”ͺSurgeonYou graft specialized parts to your own heart giving you access to untold power. Add an additional 1d6 to all attacks.GraftSurgeon51
Coronary Artery CutπŸ”ͺSurgeonYou use your scalpel to cut a critical area on the target. Make a melee mind attack. This attack deals no damage but applies Bleeding to the target for 2 turns. Every level above first adds one extra turn.Medical ToolsSurgeon15
Portrait🎨ArtistPaint a copy of your target and use one of their abilities against them. Each level adds an additional 1d6 to its attack.ArtistPainting 210
Sworn Enemy🎨ArtistYou tattoo a specific type of monster and you gain a 1d6 bonus per level vs that monster of all sized. Ex: beartot, bear let and bearlotsArtistTattoo35
A Bimbo Ballad🎨ArtistGain 1d6 when interacting with an NPC who has heard your song, gain an additional 1d6 per level.ArtistMusic35
Art of Disguise 🎨ArtistGet a tattoo of a (non NPC or non player character) person and you are able to transform into that person for one hour per level. Each level can be a different person. If an NPC or player tries to see through your disguise they make a mind check vs you.ArtistTattoo25
Magical Engravings🎨ArtistChoose a tattoo you already have and embu it with magical colores. If it is an animal you can transform into that animal one additional time and you can choose to be it's normal size or make it as large as you are, potentially allowing someone to ride on your back. If it is an sworn enemy you gain 2d6 when interacting with that enemy type outside of combat. If it is a disguise add 2d6 when someone is attempting to see through your disguise. If it is a Sigil add additional 1d6 to that type of checkArtistTattoo35
Sigil Tech🎨ArtistChoose one Sigil per level:
Inner Strength: Adds 1d6 to strength checks
Self Empowerment: Adds 1d6 to agility checks.
Self Love: Adds 1d6 to mind checks
ArtistTattoo33
Sweet Sonnet 🎨ArtistYou have a 60% chance to make targets fall asleep. Target one person or creature per level.ArtistMusic110
Sticker Tracker🎨ArtistPaint a sticker and place it on an object. You can trace that objects location no matter where you are for one hour per level.ArtistPainting 110
Doodles🎨ArtistPaint a little doodle and it comes to life and serves as a basic temporary helper. It has no attacks, only has 10 hp, and can Carry up to 5lbs.ArtistPainting 110
Pop Power🎨ArtistPlay a short pop song to give all your allies a bonus 1d6 per level to their next attack. This excludes yourself.ArtistMusic25
Glider ModuleπŸ€–Robo-techGain a set of retractable wings that allow you to glide from falling from high heights. Robo-SuitRobo-Tech51
Robo MountπŸ€–Robo-techYou expand your pets size and weight carrying capacity allowing you to be able to ride on their backs. It's speed is Increased to 5. You and your pet can still make attacks like normal. You move at your pets speed.Robo-TechRobo-pet51
TalkativeThis NPC gets a 1d6 bonus to checks involving talking.NPC
Sweet LiarThis NPC gets a 2d6 bonus when lying to players.NPC
ArmstrongThis NPC gets a 2d6 bonus to strength checks.NPC
Banana Cream DoughnutπŸ‘©πŸ»β€πŸ³ChefWhen placed on the ground slipsChefDoughnut
Blow OpenPlace your dynamite around a locked door or lightly blocked passage. You have a 50% chance of blowing the door or passage open. For every level add 10% to your chances.AnglerFishing Tools86
Dynamite MissileMake a ranged 2d6 strength attack per level.AnglerFishing Tools410
DayCreate a temporal space around you and your allies and time seems to seamlessly pass till it is day time.Time CasterTime Casting151
NightCreate a temporal space around you and your allies and time seems to seamlessly pass till it is just after sunset.Time CasterTime Casting151
Make ElderlyPerform a mind check vs your target. If you succeed the target gains the elderly adjective. Also cures young.Time CasterTime Casting35
Entanglement TeleportationYou can teleport up to 5 units away to a space you can see. For every level add 2 more units. QuantumStarting AbilityTime Caster15
Quantum BladeMake a 1d6 melee mind attack per level.QuantumTime Caster310
Particle AcceleratorMake a 1d6 ranged mind attack per level.QuantumTime Caster410
Quantum GravitationPull a loose item up to 5 lbs towards you. You can target up to 5 unit away. Each level ads 5 lbs and 1 extra unit.QuantumTime Caster45
Quantum FieldYou bend the quantum world to your will to forge a field of armor on yourself. This does not count as one of your equipped items. It has 4 defense per level.QuantumTime Caster55
Cellular AutomataSummon a pet of pure quantum cells. This pet Stays with you. You can summon and dismiss it as needed. It has 30 HP, 2 SPD, 2 STR, 5 AGI, 10 MNDQuantum Cellular AutomataStarting AbilityTime Caster
Analysis CellsYour pet gains the ability to analyze basic compounds and identify what they are. It does not know where a compound would come from.Quantum Cellular AutomataTime Caster151
Flight CellsYour pet gains the ability to fly up to 4 units high.Quantum Cellular AutomataTime Caster101
Knowledge CellsYour pet gains the ability to talk the common language and retain basic information. If you are researching something with your pet gain a 1d6 on your checks.Quantum Cellular AutomataTime Caster151
Strength CellsYour pet gains the ability to hold up to 15 lbs and it’s strength changes to 10Quantum Cellular AutomataTime Caster81
Truth SeekerThis NPC gets a 2d6 bonus to detect lying.NPC
Keen EyesThis NPC gains a 2d6 bonus when attempting to see through a disguise. NPC
Super TasterThis NPC gains a 2d6 bonus to examining their food for tampering.NPC
SpeedsterThis NPC gains 2 extra units of movement when running at full speed.NPC
ObservantThis NPC gains a 2d6 bonus to find players in hiding.NPC
Stubborn This NPC gains a 2d6 bonus when players are attempting to gain information from them.NPC
UnhelpfulThis NPC is generally unhelpful, clueless and does not have any relevant information.NPC
NimbleThis NPC gains a 2d6 bonus to agility checks.NPC
SmartypantsThis NPC gains a 2d6 bonus to mind checks to resist abilities.NPC
Summon Magical Animal🐈Animal TrainerYou gain the ability to summon one magical animal that you have seen before. This summon lasts for one hour per level. If you have a Pet or Mount companion, this allows them to be a Magical Animal.Animal TrainerSummon810
Summon Monster🐈Animal TrainerYou gain the ability to summon one monster you have defeated in combat for one hour per level. If you have a Pet or Mount companion this allows it to be a Monster you have bonded withAnimal TrainerSummon1010
Extended Summon🐈Animal TrainerFor every level all of your summons last for one extra hour.Animal TrainerSummon35
Empowered Summon🐈Animal TrainerFor every level add 100 HP, 1 speed, and 10 to each base stat for your summons. If you have a Pet or Mount companion this bonus applies to them as well. This also stacks with Magical PetAnimal TrainerSummon85
Magical Pet🐈Animal TrainerYour pet is considered magical. It gains the ability to grow one size larger than normal as an action. For each level increase it's HP by 100, speed by 1, and add 30 points in total to its base stats that can be divided how you see fit.Animal TrainerPet1010
Swift Stead🐈Animal TrainerFor every level in Swift Stead increase your mounts Agility by 3.Animal TrainerMount13
Mount Synergy🐈Animal TrainerYour mount gains its own action and place in combat turn order. At level 2 you can take your mounts action as your own or your mount can take your actions for itself. Animal TrainerMountPassive62
Bubble PetYou gain a magical floating bubble of water and keep one fish as a pet in it. At level one the fish cannot do much. At level two it can carry up to 5 lbs. At level three it can make an attack. At level four it can use it's ability once per combat.AnglerBubble PetStarting Ability54
Harpoon ThrowMake a ranged 1d6 per level strength attack.AnglerFishing ToolsStarting Ability25
Electric NetYou summon a net big enough to capture up to one person per level. Make a ranged 2d6 agility check vs your target. If successful the target is shocked and it's action delayed for one round per level.AnglerFishing Tools103
Super Fish🎣AnglerFor every level your bubble fish can use it's ability one extra time per combat, as long as it can use it's ability at least once.AnglerBubble Pet83
Bonus FishYour bubble can carry one extra fish per level.AnglerBubble Pet103
Flying FishYour pet fish can target flying creatures.AnglerBubble Pet101
Multi Fin SlapAs one action each of your fish can each combine their attacks together in one attack. At level two you can use each of their abilities as one action.AnglerBubble Pet102
Dodging DoughnutπŸ‘©πŸ»β€πŸ³ChefYou can use this ability when you are being targeted by an attack. You have a 50% chance of dodging the attack. For each level above first add 10% to your success rate.ChefDoughnut75
Precision StrikeπŸƒπŸ»β€β™€οΈGymnastA distracted enemy take an additional 2d6 damage per level from the next attack against it.FeintGymnastPassive25
Pumping WeightsπŸƒπŸ»β€β™€οΈGymnastGain 3 strength per levelGymnastPassivePhysical14
Leg DayπŸƒπŸ»β€β™€οΈGymnastGain 3 agility per levelGymnastPassivePhysical14
Track RunnerπŸƒπŸ»β€β™€οΈGymnastWhen chasing or being chased you automatically gain one win per level of Track RunnerGymnastPhysical53
Distracted DumbnessπŸƒπŸ»β€β™€οΈGymnastThe next mind check against a distracted target will receive a 2d6 bonus.FeintGymnastUsable31
Curious ClumsinessπŸƒπŸ»β€β™€οΈGymnastThe next agility check against a distracted target receives a 2d6 bonus.FeintGymnastUsable21
Gallivanting GrappleπŸƒπŸ»β€β™€οΈGymnastA grapple check or a check that's an attempt to capture the target that is distracted receives a 2d6 bonus.FeintGymnastUsable31
SwordplayπŸƒπŸ»β€β™€οΈGymnastGain an additional 1d6 on melee attacks with a sword per level.GymnastPassivePhysical25
Dynamic DefenseπŸƒπŸ»β€β™€οΈGymnastWhile in your Amortization phase you gain 5 defense per level.AmortizationGymnast55
Soul SpeedπŸƒπŸ»β€β™€οΈGymnastWhile in your soul charge phase you gain one speed per level.Amortization35
Super SoulπŸƒπŸ»β€β™€οΈGymnastIf you have Amortization phase, soul charge, dynamic defense, and soul speed at max levels you gain the following benefits. You gain the condition blessed when in Amortization phase, also all of your base stats increase by 10 per level. Your Amortization phase lasts for one additional turn per level.AmortizationGymnast103
Tutor TacticsπŸ”¬PreceptorYou can use your assist in combat attacks. The attacks gains an additional 2d6. PreceptorTutor81
Ability EnablingπŸ”¬PreceptorYou can use your assist ability to assist ability uses. Add 4d6 to this ability or add a 20% chance rate.PreceptorTutor121
Advanced AssistπŸ”¬PreceptorGain one extra use of your assist ability per level.PreceptorTutor26
Assisted DefenseπŸ”¬PreceptorThe player you assisted gains 5 defense for one round. For each level above first add 5 defense.PreceptorTutor35
Failed the TestπŸ”¬PreceptorTarget receives a negative 2d6 per level on their next check.GradingPreceptor44
Aced ExamπŸ”¬PreceptorParty gains 10 temporary HP per level.GradingPreceptor120
Extra CreditπŸ”¬PreceptorYour target gains back one use of an ability. They can choose to use it immediately or not.GradingPreceptor81
Partial CreditπŸ”¬PreceptorThe next time target hits an enemy, they deal 10% more damage.GradingPreceptor51
Lava ExperimentπŸ”¬PreceptorSummon a large volcano and deal 2d6 fire damage per level to all enemies on the ground.PreceptorScience65
Earth ScienceπŸ”¬PreceptorYou can shift 2 units of earth per level. The shifted earth can move one unit in any direction. PreceptorScience35
Science FairπŸ”¬PreceptorRoll a d6 to see which science experiment you perform. 1: Healing potion, heals an ally for 2d6 per level. 2: Spud Electricity, make a ranged 2d6 per level ranged mind attack. 3: Mystery Taste Test, the Storyteller makes up an action. 4: . 5: . 6: .PreceptorScience45
Summon RainπŸ”¬PreceptorYou summon a one unit raincloud that rains for 10 turns before dissipating. For each level above first it is one unit larger.PreceptorScience110
Multi-KickMultiple kicks in a row making a 6d6 strength attack.Monster
Forget Me a Lot🌱Botanist You generate a hand full of flowers, when you blow their pollen in the face of an NPC there is a 5% chance they will forget you and any conversations you had for the last 5 minutes. Each level increases the chance by 5% and the minutes by 1.BotanistFlowers218
🐈Cat Chat🐱BastianYou can talk to house cats.BastianRacial01
🐀Chicken ChatπŸ“BoktonianYou can talk to normal chickens.BoktonianRacial01
πŸ™Lindo ChatπŸ™EthalinYou can talk to animal octopus and squids.EthalinRacial01
πŸ•Canine Chat🐢RaposanYou can talk to animal dogs.RacialRaposan01
β›ΊMagical RestπŸ§‘β€πŸ¦°EsparanOnce per day you can reset one ability’s use of DNA. This resets it’s DNA use to 0 for the day allowing full use of the ability again. This can only be used on one ability and takes 10 min to complete the ritual.EsparanRacial01
πŸ’ͺ🏻Ogre StrengthπŸ‘ΉOgreAlmost as if you had some magical belt on, you are stronger than your other fellow Ogres. Gain an extra 1 strength per level to a max of level 21.OgreRacial01
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Graft Aberrant CompanionπŸ”ͺSurgeonCan graft parts together to make an aberrant companionAberrationSurgeon11
AbominationπŸ”ͺSurgeonFor each level of Abomination the aberrant gains 50 HPAberrationSurgeon110
WeaponizationπŸ”ͺSurgeonYou can graft monster parts to your aberrant and one of those parts can perform an attack on the aberrant’s turn using the monster’s abilityAberrationSurgeon51
Thickened HideπŸ”ͺSurgeonGrafting a pile of skin, scales or feathers or fur per level of Thickened Hide increases the Aberrant’s Def by 5 each timeAberrationSurgeon15
Cat Vision🐱BastianYou are able to see at night and in magical darknessBastianRacial01
🦎Wall ClimbπŸ™EthalinYou are able to climb walls that are not completely smooth as you need to be able to grip into even tiny cracksEthalinRacial01
Super Sniffer🐢RaposanYou can try to track things down by scentRacialRaposan01
Danger DoughnutπŸ‘©πŸ»β€πŸ³ChefThis doughnut screams at any signs of dangerChefDoughnut
Pursuant Stead🐈Animal TrainerFor every level in Pursuant Stead when Chasing or being chased you auto win by one each. This does not stack with other abilities that a player gains for themselves that has a similar effect.Animal TrainerMount84