Abilities
| Name | π€ Class | πΏ Race | Description | Sub-type | β Cost | β Max | Bonus | Die Number | Die Type | Stat |
|---|---|---|---|---|---|---|---|---|---|---|
| Super Fish | π£Angler | For every level your bubble fish can use it's ability one extra time per combat, as long as it can use it's ability at least once. | AnglerBubble Pet | 8 | 3 | |||||
| Fish | π£Angler | You can fish wherever there is at least 1 unit of water depth. For each point in Fishing you get to catch an additional fish. | AnglerFishStarting Ability | 1 | 5 | |||||
| Pursuant Stead | πAnimal Trainer | For every level in Pursuant Stead when Chasing or being chased you auto win by one each. This does not stack with other abilities that a player gains for themselves that has a similar effect. | Animal TrainerCompanionMount | 8 | 4 | |||||
| Mount Synergy | πAnimal Trainer | Your mount gains its own action and place in combat turn order. At level 2 you can take your mounts action as your own or your mount can take your actions for itself. | Animal TrainerCompanionMountPassive | 6 | 2 | |||||
| Swift Stead | πAnimal Trainer | For every level in Swift Stead increase your mounts Agility by 3. | Animal TrainerCompanionMount | 1 | 3 | 3 | Agility | |||
| Magical Pet | πAnimal Trainer | Your pet is considered magical. It gains the ability to grow one size larger than normal as an action. For each level increase it's HP by 150 and is considered magical | Animal TrainerCompanionPet | 10 | 10 | 150 | HP | |||
| Empowered Summon | πAnimal Trainer | For every level add 3 Strength. If you have a Pet or Mount companion this bonus applies to them as well. This also stacks with Magical Pet | Animal TrainerCompanionSummon | 1 | 5 | 3 | Strength | |||
| Extended Summon | πAnimal Trainer | For every level all of your summons last for one extra hour. | Animal TrainerSummon | 3 | 5 | |||||
| Summon Monster | πAnimal Trainer | You gain the ability to summon one monster you have defeated in combat for one hour per level. If you have a Pet or Mount companion this allows it to be a Monster you have bonded with and they gain 15 Strength | Animal TrainerCompanionSummon | 10 | 10 | 15 | Strength | |||
| Summon Magical Animal | πAnimal Trainer | You gain the ability to summon one magical animal that you have seen before. This summon lasts for one hour per level. If you have a Pet or Mount companion, this allows them to be a Magical Animal. If you already have a Pet they gain 150 HP | Animal TrainerCompanionSummon | 8 | 10 | 150 | HP | |||
| Summon Animal | πAnimal Trainer | You gain the ability to summon a random non magical animal that you have seen before. For every level summon one of that animal to a max of 5 animals. This summon lasts for one hour. If you have a Pet or Mount companion, this allows you to summon or desummon them as well | Animal TrainerStarting AbilitySummon | 1 | 5 | |||||
| Mounted Combat | πAnimal Trainer | You can attack while mounted. Add an extra 1d6 per level to your attack while mounted. | Animal TrainerCompanionMount | 3 | 5 | |||||
| Mount | πAnimal Trainer | You gain a horse as a pet. You are able to ride this horse but unable to perform combat actions while riding. | Animal TrainerCompanionMountStarting Ability | 1 | 1 | |||||
| Spy | πAnimal Trainer | You can send your pet to listen in on conversations. For every level in Spy your pet gains an additional 1d6 to sneak. | Animal TrainerCompanionPet | 5 | 2 | |||||
| Guard | πAnimal Trainer | Command your pet to stand guard over an area and either attack if they have learned the skill or notify you when someone is coming. Without Guard pets will always follow you or stay at home. | Animal TrainerCompanionPet | 1 | 1 | |||||
| Physical Training | πAnimal Trainer | Upon gaining a level in Physical Training you add an extra 1d6 to your animal attacks. | Animal TrainerCompanionPet | 2 | 5 | 1 | 6 | Strength | ||
| Pet Attack | πAnimal Trainer | Gain a small pet and you can command your pet to attack an enemy. Without this command pets are unable to attack. | Animal TrainerCompanionPetStarting Ability | 1 | 1 | |||||
| Magical Engravings - Sword Enemy | π¨Artist | Choose an sworn enemy tattoo you already have and imbue it with magical colors. For each level of Magical Engravings choose a different tattoo. Each colored in tattoo gives you an extra 2d6 bonus when interacting with the sworn enemy outside of combat. | ArtistPassiveTattoo | 3 | 5 | |||||
| Magical Engravings - Disguise | π¨Artist | Choose an disguise tattoo you already have and imbue it with magical colors. When someone is interacting with you and may see through your disguise add a 2d6 to the roll. Add 2d6 per roll | ArtistPassiveTattoo | 3 | 5 | |||||
| Sigil Tech - Self Empowerment | π¨Artist | Adds 2 to Charisma | ArtistPassiveTattoo | 1 | 3 | Charisma | ||||
| Sigil Tech - Self Love | π¨Artist | Adds 2 to Mind | ArtistPassiveTattoo | 1 | 3 | 2 | Mind | |||
| Sigil Tech - Self Swiftness | π¨Artist | Adds 2 Agility per level of Sigil Tech - Self Swiftness | ArtistPassiveTattoo | 1 | 3 | 2 | Agility | |||
| Charismatic Singer | π¨Artist | Gain 3 Charisma per level of Charismatic Singer. | ArtistMusicPassive | 1 | 5 | 3 | Charisma | |||
| Pop Power | π¨Artist | Play a short pop song to give all your allies a bonus 1d6 per level to their next attack. This excludes yourself. | ArtistMusic | 2 | 5 | |||||
| Doodles | π¨Artist | Paint a little doodle and it comes to life and serves as a basic temporary helper. It has no attacks, only has 10 hp, and can Carry up to 5lbs. | ArtistPainting | 1 | 10 | |||||
| Sticker Tracker | π¨Artist | Paint a sticker and place it on an object. You can trace that objects location no matter where you are for one hour per level. | ArtistPainting | 1 | 10 | |||||
| Sweet Sonnet | π¨Artist | You have a 60% chance to make targets fall asleep. Target one person or creature per level. | ArtistMusic | 1 | 10 | |||||
| Sigil Tech - Inner Strength | π¨Artist | Adds 2 Strength | ArtistPassiveTattoo | 1 | 3 | 2 | Strength | |||
| Magical Engravings - Animal | π¨Artist | Choose an animal tattoo you already have and imbue it with magical colors. If it is an animal you can transform into that animal one additional time and you can choose to be it's normal size or make it as large as you are, potentially allowing someone to ride on your back as a mount. | ArtistTattoo | 3 | 10 | |||||
| Art of Disguise | π¨Artist | Get a tattoo of a (non NPC or non player character) person and you are able to transform into that person for one hour per level. Each level can be a different person. If an NPC or player tries to see through your disguise they make a mind check vs you. | ArtistTattoo | 2 | 5 | |||||
| A Bimbo Ballad | π¨Artist | Gain 1d6 when interacting with an NPC who has heard your song, gain an additional 1d6 per level. | ArtistMusic | 3 | 5 | |||||
| Sworn Enemy | π¨Artist | You tattoo a specific type of monster and you gain a 1d6 bonus vs that monster in combat situations. | ArtistTattoo | 3 | 5 | |||||
| Portrait | π¨Artist | Paint a copy of your target and use one of their abilities against them. Each level adds an additional 1d6 to its attack. | ArtistPainting | 2 | 10 | |||||
| Diabolical Dance | π¨Artist | Attempt a mind check vs target, if successful the target takes no damage but their arms and legs begin to dance. Their action is delayed for 1 turn. Each level can target one additional target. | ArtistMusic | 2 | 5 | |||||
| Tattoo Tech | π¨Artist | You can tattoo a small creature on your body (i.e. a cat, dog, snake, goat, fish, bird). As an action you can transform into that creature. For each level, add a new tattoo and you can morph into that animal. At 10 levels you can choose what parts from which animals you want to morph into. (i.e. a snake with bird wings) | ArtistStarting AbilityTattoo | 1 | 10 | |||||
| Dreamy Landscapes | π¨Artist | Paint a landscape and transform how the area looks around you. Nothing actually changes, but looks that way | ArtistPainting | 3 | 1 | |||||
| Blood Weapon | π¨Artist | Use blood on the battlefield to paint a melee weapon that attacks with 1d6 mind for every level. | ArtistCombatPainting Starting Ability | 1 | 20 | 1 | 6 | Mind | ||
| Painters Stomach | π¨Artist | As a starving artist you often look for what you have to feed yourself. You have hardened your stomach to your painting materials. You can take any one healing potion and dilute it with your paint and store it in four vials. You can drink 1 vial to heal 1d6 per level of Painters Stomach. (cannot heal others) | ArtistPainting | 2 | 5 | |||||
| Paint Door | π¨Artist | You can paint a false door that will last for 30 seconds and create a walkway up to 5 feet. For each point in False Door the door will last an additional 30 seconds. | ArtistPainting | 5 | 10 | |||||
| Rock On | π¨Artist | You use your instrument to blast an electric attack. Make a 1d6 ranged Charisma attack per level. | ArtistCombatMusicStarting Ability | 1 | 20 | 1 | 6 | Charisma | ||
| Sculpt Creature | π¨Artist | With your clay at the ready you swiftly mold a small copy of the target creature. The sculpture can use any one of actions that creature has. For every point you can add 1d6 to the attack or ability. | Artist | 3 | 8 | |||||
| Forget Me a Lot | π±Botanist | You generate a hand full of flowers, when you blow their pollen in the face of an NPC there is a 5% chance they will forget you and any conversations you had for the last 5 minutes. Each level increases the chance by 5% and the minutes by 1. | BotanistFlowers | 2 | 18 | |||||
| Vine Step | π±Botanist | Gain 1 speed. Whenever you are moving at full speed vines shoot out of the bottom of your feet to give you a boost of speed. | BotanistVines | 10 | 1 | |||||
| Vine Ladder | π±Botanist | Create a ladder made of vines that is 4 units tall per level. | BotanistVines | 1 | 5 | |||||
| Snap Dragonβs Flame | π±Botanist | Summon a tall tower of snap dragons in front of you with one head per level. Each head shoots a fireball at the target dealing 1d6 damage. Roll a 1d6 ranged fire Agility attack. | BotanistFlowers | 2 | 10 | |||||
| Fully Grown | π±Botanist | Take a seed and plant it in the ground. Recite the growth chant and the seed grows to the plants full potential. | AbscissionBotanist | 10 | 1 | |||||
| Daisy Disguise | π±Botanist | Turn yourself into a flower of your choice for one hour per level. You shrink in size to that of a normal flower of that type and have two little vine legs and two little vine arms. You can carry up to 5lbs. | BotanistFlowers | 1 | 10 | |||||
| Speak with Plants | π±Botanist | You gain the ability to speak with plants for one hour per level. | AbscissionBotanist | 5 | 10 | |||||
| Snap Dragons | π±Botanist | Grow a vine of little baby snapping dragons. They surround the enemy and bite away. Attack with 2d6 mind. For each level add additional 1d6. | BotanistCombatFlowers | 2 | 4 | |||||
| Pansy Push | π±Botanist | You have a pocket full of pansies and these people just arenβt leaving you alone. You have a 20% chance of making the target flee leaving half their loot if itβs an enemy. For every level add 10% | BotanistFlowersSupport | 3 | 4 | |||||
| Flower Power | π±Botanist | Take a flower and smell it really well. Breathe in that power and use it for your will. Add 1d6 to your next roll outside of combat. | BotanistFlowersStarting Ability | 2 | 1 | |||||
| Abscission of Truth | π±Botanist | You grow a fruit off a plant near you that can force someone to tell the truth. Throw the fruit at them and perform a mind attack. If successful the enemy takes no damage but has to tell the truth for 1 minute. For each level they have to tell the truth for 1 extra minute. | AbscissionBotanistSupport | 3 | 5 | |||||
| Curtain of Vines | π±Botanist | You form a curtain of vines in a 1 unit measurement to hide you and your allies. For each level you can extended it one extra unit hiding an extra ally other than yourself. For stealth checks if you are not moving add 2d6 to your stealth check. | BotanistStealthVines | 2 | 6 | |||||
| Vine Whip | π±Botanist | Roll a melee strength attack of 1d6. For each level, you attack with an additional 1d6. At max levels Itβs considered a ranged attack. | BotanistCombatVines | 1 | 5 | |||||
| Vine Grasp | π±Botanist | Roll a mind attack. If successful the enemy is delayed one turn. For each level you can target one additional enemy. | BotanistStarting AbilityVines | 2 | 5 | |||||
| Ripen | π±Botanist | Any food growing on a plant that is not ripe and ready to eat is instantly ready to pick and eat. | AbscissionBotanist | 3 | 1 | |||||
| Apple Abscission | π±Botanist | A plant near you grows a ripe apple that can be eaten to heal for 1d6 hit points. For every level you heal an extra 1d6. | AbscissionBotanistHealingStarting Ability | 1 | 10 | |||||
| Danger Doughnut | π©π»βπ³Chef | This doughnut screams at any signs of danger | ChefDoughnut | |||||||
| Dodging Doughnut | π©π»βπ³Chef | You can use this ability when you are being targeted by an attack. You have a 50% chance of dodging the attack. For each level above first add 10% to your success rate. | ChefDoughnut | 7 | 5 | |||||
| Banana Cream Doughnut | π©π»βπ³Chef | When placed on the ground slips | ChefDoughnut | |||||||
| Cheese Cutter Zipline | π©π»βπ³Chef | Summons a 10 unit Cheese Cutter that can be used as a zipline. Lasts for one hour per level. | ChefKitchenware | 1 | 5 | |||||
| Flaming Hot Doughnut | π©π»βπ³Chef | Make a ranged 5d6 agility attack. For each level you can target one creature. | ChefDoughnut | 6 | 4 | |||||
| Doughnut of Life | π©π»βπ³Chef | If placed in the mouth of a downed ally they come back to life without needing to teleport to a Bimbo Station. | ChefDoughnut | 6 | 1 | |||||
| Midnight Snack | π©π»βπ³Chef | Gain a 2d6 bonus on one check or attack. Each level above first adds one extra use of this meal. | ChefMeal | 6 | 4 | |||||
| Dinner | π©π»βπ³Chef | Gain a 2d6 bonus to your next mind check or attack per level. | ChefMeal | 6 | 5 | |||||
| Lunch | π©π»βπ³Chef | Adds a 2d6 bonus to your next agility checks or attack per level. | ChefMeal | 6 | 5 | |||||
| Breakfast | π©π»βπ³Chef | Target gains a 2d6 bonus to your next strength check or attack per level. | ChefMeal | 6 | 5 | |||||
| Blender | π©π»βπ³Chef | Summons a giant blender to throw your enemies into. Deals 1d6 agility damage per level. Attacks all enemies. | ChefKitchenware | 2 | 5 | |||||
| Frying Pan | π©π»βπ³Chef | Melee 1d6 strength attack per level. | ChefKitchenware | 2 | 10 | |||||
| Knife Throw | π©π»βπ³Chef | Ranged 1d6 agility attack per level. | ChefKitchenware | 3 | 10 | |||||
| Meal Preparation | π©π»βπ³Chef | Outside of combat you can make 1 meal that heals for 1d6 when eaten. Eating takes one action. Anyone can eat the meals. For each level you can make 1 extra meal and they heal for ran additional 1d6. | ChefMealStarting Ability | 1 | 5 | |||||
| Doughnut Bomb | π©π»βπ³Chef | Throw a doughnut at the target making an agility attack that explodes dealing 1d6 damage. Each level deal an additional 1d6 damage. At max level it hits all adjacent creatures to the target. | ChefDoughnutStarting Ability | 1 | 5 | |||||
| Cleave | π©π»βπ³Chef | Make a physical attack with your trusty meat cleaver. Deal 1d6 strength damage per level. | ChefKitchenwareStarting Ability | 1 | 5 | |||||
| Super Soul | ππ»ββοΈGymnast | If you have Amortization phase, soul charge, dynamic defense, and soul speed at max levels you gain the following benefits. You gain the condition blessed when in Amortization phase, also all of your base stats increase by 10 per level. Your Amortization phase lasts for one additional turn per level. | AmortizationGymnast | 10 | 3 | |||||
| Soul Speed | ππ»ββοΈGymnast | While in your soul charge phase you gain one speed per level. | Amortization | 3 | 5 | |||||
| Dynamic Defense | ππ»ββοΈGymnast | While in your Amortization phase you gain 5 defense per level. | AmortizationGymnast | 5 | 5 | |||||
| Swordplay | ππ»ββοΈGymnast | Gain an additional 1d6 on melee attacks with a sword per level. | GymnastPassivePhysical | 2 | 5 | |||||
| Gallivanting Grapple | ππ»ββοΈGymnast | A grapple check or a check that's an attempt to capture the target that is distracted receives a 2d6 bonus. | FeintGymnastUsable | 3 | 1 | |||||
| Curious Clumsiness | ππ»ββοΈGymnast | The next agility check against a distracted target receives a 2d6 bonus. | FeintGymnastUsable | 2 | 1 | |||||
| Distracted Dumbness | ππ»ββοΈGymnast | The next mind check against a distracted target will receive a 2d6 bonus. | FeintGymnastUsable | 3 | 1 | |||||
| Track Runner | ππ»ββοΈGymnast | When chasing or being chased you automatically gain one win per level of Track Runner | GymnastPhysical | 5 | 3 | |||||
| Leg Day | ππ»ββοΈGymnast | Gain 3 agility per level | GymnastPassivePhysical | 1 | 4 | 3 | Agility | |||
| Pumping Weights | ππ»ββοΈGymnast | Gain 3 strength per level | GymnastPassivePhysical | 1 | 4 | 3 | Strength | |||
| Precision Strike | ππ»ββοΈGymnast | A distracted enemy take an additional 2d6 damage per level from the next attack against it. | FeintGymnastPassive | 2 | 5 | |||||
| Soul Charge | ππ»ββοΈGymnast | Your Amortization Phase charge attack deals an extra 1d6 for each level of Soul Charge. | AmortizationGymnast | 3 | 5 | |||||
| Amortization Phase | ππ»ββοΈGymnast | You begin to perform an attack. Spend one round building up some strength behind it. Attack with an additional 1d6 if the attack is strength or agility based. For every level add an additional 1d6. | AmortizationGymnastStarting AbilityUsable | 1 | 5 | |||||
| Great Leap | ππ»ββοΈGymnast | You can jump 3 units high instead of just 1 unit as normal. | GymnastPassivePhysicalStarting Ability | 1 | 1 | |||||
| Feint | ππ»ββοΈGymnast | Make a Mind attack. If successful then the target is distracted for one round per level. A distracted target is looking the wrong way from the allies. If they are interacted with they immediately stop being distracted. | FeintGymnastStarting AbilityUsable | 1 | 5 | |||||
| Mental Gradeification | π¬Preceptor | Gain 3 mind per level | PassivePreceptorTutor | 3 | Mind | |||||
| Summon Rain | π¬Preceptor | You summon a one unit raincloud that rains for 10 turns before dissipating. For each level above first it is one unit larger. | PreceptorScience | 1 | 10 | |||||
| Science Fair | π¬Preceptor | Roll a d6 to see which science experiment you perform. 1: Healing potion, heals an ally for 2d6 per level. 2: Spud Electricity, make a ranged 2d6 per level ranged mind attack. 3: Mystery Taste Test, the Storyteller makes up an action. 4: . 5: . 6: . | PreceptorScience | 4 | 5 | |||||
| Earth Science | π¬Preceptor | You can shift 2 units of earth per level. The shifted earth can move one unit in any direction. | PreceptorScience | 3 | 5 | |||||
| Lava Experiment | π¬Preceptor | Summon a large volcano and deal 2d6 fire damage per level to all enemies on the ground. | PreceptorScience | 6 | 5 | |||||
| Partial Credit | π¬Preceptor | The next time target hits an enemy, they deal 10% more damage. | GradingPreceptor | 5 | 1 | |||||
| Extra Credit | π¬Preceptor | Your target gains back one use of an ability. They can choose to use it immediately or not. | GradingPreceptor | 8 | 1 | |||||
| Aced Exam | π¬Preceptor | Party gains 10 temporary HP per level. | GradingPreceptor | 1 | 20 | |||||
| Failed the Test | π¬Preceptor | Target receives a negative 2d6 per level on their next check. | GradingPreceptor | 4 | 4 | |||||
| Assisted Defense | π¬Preceptor | The player you assisted gains 5 defense for one round. For each level above first add 5 defense. | PreceptorTutor | 3 | 5 | |||||
| Advanced Assist | π¬Preceptor | Gain one extra use of your assist ability per level. | PreceptorTutor | 2 | 6 | |||||
| Ability Enabling | π¬Preceptor | You can use your assist ability to assist ability uses. Add 4d6 to this ability or add a 20% chance rate. | PreceptorTutor | 12 | 1 | |||||
| Tutor Tactics | π¬Preceptor | You can use your assist in combat attacks. The attacks gains an additional 2d6. | PreceptorTutor | 8 | 1 | |||||
| Assist | π¬Preceptor | You can assist others in their actions. Use your assist skill to add 1d6 per level to their check. This ability can be used outside of your turn. | PreceptorStarting AbilityTutor | 1 | 5 | |||||
| Do you smell that? | π¬Preceptor | You can smell and tell if food or drink you are about to eat has been poisoned. | PreceptorScienceStarting Ability | 2 | 1 | |||||
| Zero Points | π¬Preceptor | Attack with 1d6 melee Mind Fire damage to target. Each Level adds 1d6. | GradingPreceptorStarting Ability | 1 | 10 | |||||
| Robo Mount | π€Robo-tech | You expand your pets size and weight carrying capacity allowing you to be able to ride on their backs. It's Agility is Increased to 10. You and your pet can still make attacks like normal. You move at your pets speed. | CompanionRobo-TechRobo-pet | 5 | 1 | 10 | Agility | |||
| Glider Module | π€Robo-tech | Gain a set of retractable wings that allow you to glide from falling from high heights. | Robo-SuitRobo-Tech | 5 | 1 | |||||
| Tactical Module | π€Robo-tech | Adds 1d6 to your attack to your Gadget per level. | GadgetRobo-Tech | 3 | 10 | 1 | 6 | Mind | ||
| Melee Module | π€Robo-tech | Turns your gadget into a melee weapon of your choice. Melee 1d6 strength attack. | CombatGadgetRobo-Tech | 2 | 10 | 1 | 6 | Strength | ||
| Ranged Module | π€Robo-tech | Makes your gadget transform into a pistol. Ranged 1d6 per level agility attack. | CombatGadgetRobo-Tech | 3 | 10 | 1 | 6 | Agility | ||
| Robo claws | π€Robo-tech | Adds 1d6 when attacking. For each level add an additional 1d6. | CompanionRobo-TechRobo-pet | 1 | 6 | |||||
| Defensive Module | π€Robo-tech | Adds 30 HP | PassiveRobo-SuitRobo-Tech | 1 | 4 | 30 | HP | |||
| Flaming Gadget | π€Robo-tech | Adds flames to your weapon to deal fire damage to the enemy. Note this does not deal extra damage unless the target is weak to fire. | Gadget | 4 | 1 | |||||
| Robo Guard | π€Robo-tech | You program your little robo pet to guard things. On command it will stand by and guard a person or object until you return. If you have not returned in 5 turns it activates teleportation mode and instantly is by your side. For each level increase the turns by 5. | CompanionRobo-TechRobo-petSupport | |||||||
| Slime Release Trap | π€Robo-tech | You add a special trap door to your armor that when grappled and squeezed releases a slimy ooze covering your body. You are instantly not grappled, but must spend 1 turn and 10 credits to reset the trap. | Robo-SuitRobo-TechSupport | 3 | 1 | |||||
| Improved Armor Plating | π€Robo-tech | You develop special plating for your armor that has improved durability. For each point increase defense by 2 | PassiveRobo-SuitRobo-Tech | 2 | 5 | 2 | Defense | |||
| Ground to Air Missile | π€Robo-tech | Robo-Tech | ||||||||
| Robo Defense Mode | π€Robo-tech | Robo-Tech | ||||||||
| Robo Attack | π€Robo-tech | Your pet learns the ability to attack enemies. Normally it can just fetch things and hang out with you. | CombatCompanionRobo-TechRobo-pet | 1 | 1 | |||||
| Robo Suit | π€Robo-tech | Inspired by your favorite comic book character, you began building your own battle suit years ago. Now itβs finally a reality. You have a robotic suit of armor with 5 defense. For every level of Robo Suit you gain an extra 5 defense. | PassiveRobo-SuitRobo-TechStarting Ability | 1 | 5 | 5 | Defense | |||
| Robo Pet | π€Robo-tech | Growing up you made your own little pet who now travels with you everywhere. It follows you around and is always within 6 spaces of you. If you already have a pet they gain 5 Strength | CompanionRobo-TechRobo-petStarting Ability | 1 | 1 | 5 | Strength | |||
| Gadget, Gadget, Go | π€Robo-tech | You create a gadget of some sort that has combat abilities. This is not a pet, but more of a weapon or device. It can be a pistol, sword, bow, or any mundane object or weapon. Attack with 1d6 mind per level | CombatGadgetRobo-TechStarting Ability | 1 | 20 | 1 | 6 | Mind | ||
| Thickened Hide | πͺSurgeon | Grafting a pile of skin, scales or feathers or fur per level of Thickened Hide increases the Aberrantβs Defense by 5 | AberrationCompanionSurgeon | 1 | 5 | 5 | Defense | |||
| Weaponization | πͺSurgeon | You can graft monster parts to your aberrant and one of those parts can perform an attack on the aberrantβs turn using the monsterβs ability | AberrationCompanionSurgeon | 5 | 1 | |||||
| Abomination | πͺSurgeon | For each level of Abomination the aberrant gains 30 HP | AberrationCompanionSurgeon | 1 | 10 | 30 | HP | |||
| Graft Aberrant Companion | πͺSurgeon | Can graft parts together to make an aberrant companion. This Companion is considered a monster but friendly to the party. If you already have a companion they gain 5 strength. | AberrationCompanionSurgeon | 1 | 1 | 5 | Strength | |||
| Coronary Artery Cut | πͺSurgeon | You use your scalpel to cut a critical area on the target. Make a melee mind attack. This attack deals no damage but applies Bleeding to the target for 2 turns. Every level above first adds one extra turn. | Medical ToolsSurgeon | 1 | 5 | |||||
| Coronary Artery Bypass Graft | πͺSurgeon | You graft specialized parts to your own heart giving you access to untold power. Add an additional 1d6 to all attacks. | GraftSurgeon | 5 | 1 | |||||
| Magnetic Resonance Imaging | πͺSurgeon | Get a good look at the internals of your target. When you scrap for body parts draw one extra card per level. | Medical ToolsSurgeon | 4 | 3 | |||||
| Ultimate Beauty | πͺSurgeon | Gain 1d6 when interacting with NPCs | BeautySurgeon | 10 | 1 | |||||
| For the Beauty! | πͺSurgeon | You say kind words to your target curing them of depression. For each level you can target one additional person. | BeautySurgeon | 2 | 5 | |||||
| Monster Muscles | πͺSurgeon | You graft some monster muscles into your legs. Gain 1 speed and you can jump 2 units higher. | GraftSurgeon | 5 | 1 | |||||
| Critical Strike | πͺSurgeon | Target a weak point on the enemy. Roll a d100 on 90+ you deal an extra 3d6 damage. Each level above first increases hit chance by 10% and adds 1d6 to the damage roll. | Medical Tools | 2 | 4 | |||||
| Bling It Up | πͺSurgeon | Spend a turn to carefully adorn gems worth 100 credits to an item to boost itβs selling value by 150 credits. Can only be performed once per item. Each level above first increases the value by 50 credits. | BeautySurgeon | 3 | 5 | |||||
| Squeaky Clean | πͺSurgeon | You gain the ability to make other objects beautiful and why not spread the beauty everywhere. Spend one turn cleaning an object to gain a 1d6 when interacting with it. | BeautySupportSurgeon | 1 | 1 | |||||
| Beautify | πͺSurgeon | Gain 1d4 when interacting with NPCs. | BeautyStarting AbilitySupportSurgeon | 1 | 1 | |||||
| Body Parts Galore | πͺSurgeon | Choose Two: 1. Extra arm: You can hold one extra item and use it on your turn. 2. Extra leg: Gain 3 Agility. 3. Extra ear: Can hear an additional 4 spaces away. 4. Extra stomach: You can benefit from 2 drinks or foods in one turn. 5. Extra eye: Your ranged attacks can target one space away. 6. Extra nose: You can smell a target 2 spaces away and target even when blind. | GraftStarting AbilitySurgeon | 1 | 1 | |||||
| Vivisection | πͺSurgeon | Make a 1d6 melee strength attack. Gain 1d6 per level. | CombatMedical ToolsStarting AbilitySurgeon | 1 | 5 | |||||
| Scalpel Dart | πͺSurgeon | Make a 1d6 ranged agility attack. Gain 1d6 per level. | Medical ToolsRangedSurgeon | 2 | 10 | |||||
| Graft Parts | πͺSurgeon | You gain the Ability to graft new parts to your body. You can have a maximum of 4 extra body parts and not more than 2 extra of any one kind of body part. To attach a new part it does not have to be from the same species as you. If that part has a natural attack, you gain that as well. To graft them you must spend 1,000 credits in materials and spend 5 turns grafting. | GraftSurgeon | 5 | 1 | |||||
| Mental Fortitude | π°οΈTime Caster | Gain 3 mind per level | PassiveTime CasterTime Casting | 1 | 4 | 3 | Mind | |||
| Strength Cells | π°οΈTime Caster | Your pet gains the ability to hold up to 15 lbs and it gains 8 Strength | CompanionQuantum Cellular AutomataTime Caster | 8 | 1 | 8 | Strength | |||
| Knowledge Cells | π°οΈTime Caster | Your pet gains the ability to talk the common language and retain basic information. If you are researching something with your pet gain a 1d6 on your checks. | CompanionQuantum Cellular AutomataTime Caster | 3 | 5 | |||||
| Flight Cells | π°οΈTime Caster | Your pet gains the ability to fly up to 4 units high. | CompanionQuantum Cellular AutomataTime Caster | 10 | 1 | |||||
| Analysis Cells | π°οΈTime Caster | Your pet gains the ability to analyze basic compounds and identify what they are. It does not know where a compound would come from. | CompanionQuantum Cellular AutomataTime Caster | 10 | 1 | |||||
| Cellular Automata | π°οΈTime Caster | Summon a pet of pure quantum cells. This pet Stays with you. You can summon and dismiss it as needed. It has 30 HP, 2 SPD, 2 STR, 5 AGI, 10 MND. If you have a Pet/Companion already they gain 10 Mind | CompanionQuantum Cellular AutomataStarting AbilityTime Caster | 1 | 1 | 10 | Mind | |||
| Quantum Field | π°οΈTime Caster | You bend the quantum world to your will to forge a field of armor on yourself. This does not count as one of your equipped items. It has 4 defense per level. | QuantumTime Caster | 5 | 5 | |||||
| Quantum Gravitation | π°οΈTime Caster | Pull a loose item up to 5 lbs towards you. You can target up to 5 unit away. Each level ads 5 lbs and 1 extra unit. | QuantumTime Caster | 4 | 5 | |||||
| Particle Accelerator | π°οΈTime Caster | Make a 1d6 ranged mind attack per level. | QuantumTime Caster | 4 | 10 | |||||
| Quantum Blade | π°οΈTime Caster | Make a 1d6 melee mind attack per level. | QuantumTime Caster | 3 | 10 | |||||
| Entanglement Teleportation | π°οΈTime Caster | You can teleport up to 5 units away to a space you can see. For every level add 2 more units. | QuantumStarting AbilityTime Caster | 1 | 5 | |||||
| Make Elderly | π°οΈTime Caster | Perform a mind check vs your target. If you succeed the target gains the elderly adjective. Also cures young. | Time CasterTime Casting | 3 | 5 | |||||
| Night | π°οΈTime Caster | Create a temporal space around you and your allies and time seems to seamlessly pass till it is just after sunset. | Time CasterTime Casting | 15 | 1 | |||||
| Day | π°οΈTime Caster | Create a temporal space around you and your allies and time seems to seamlessly pass till it is day time. | Time CasterTime Casting | 15 | 1 | |||||
| Slow | π°οΈTime Caster | Roll 5d6 vs 20+ to slow target. If you succeed the targetβs action is delayed for 2 turns. For each level above first add 1d6 to your roll. | Starting AbilityTime CasterTime Casting | 3 | 5 | |||||
| Make Young | π°οΈTime Caster | Perform a mind check vs your target. If you succeed the target gains the young adjective for 1 round per level. Also Cures Elderly. | Time CasterTime Casting | 3 | 5 | |||||
| Familiar | πWriter | VerbsWriter | ||||||||
| Dance | πWriter | Has a 10% chance of delaying the targets action for 2 turns and gives them the uncontrollable urge to dance. | VerbsWriter | 2 | 10 | |||||
| Burn | πWriter | Target catches on fire and takes 2d6 damage per level for 3 turns. | VerbsWriter | 3 | 5 | |||||
| Blind | πWriter | Has a 20% chance to make target blind. | NounsWriter | 3 | 5 | |||||
| Height | πWriter | You can change the height of a willing target by 50% of its base height. | VerbsWriter | 1 | 10 | |||||
| Grounded | πWriter | Has a 20% chance per level to make a flying creature grounded. | VerbsWriter | 6 | 5 | |||||
| Water | πWriter | Nouns | ||||||||
| Wall | πWriter | Nouns | ||||||||
| Fire | πWriter | Nouns | ||||||||
| Document | πWriter | Nouns | ||||||||
| Clothes | πWriter | Nouns | ||||||||
| Rope | πWriter | Nouns | ||||||||
| Depression | πWriter | Nouns | ||||||||
| Anxiety | πWriter | NounsWriter | ||||||||
| Flight | πWriter | Target gains the ability to fly for one hour per level. | VerbsWriter | 4 | 10 | |||||
| Umbrella | πWriter | Creates an umbrella that lasts for one hour per level. | Nouns | 1 | 10 | |||||
| Candle | πWriter | Creates a candle that gives off low light for one hour per level. | NounsWriter | 1 | 10 | |||||
| Hair | πWriter | Target grows some fanciful hair. | NounsWriter | 1 | 1 | |||||
| Beard | πWriter | Target grows a fashionable beard. | NounsWriter | 1 | 1 | |||||
| Vehicle | πWriter | Summons a non flying vehicle of your choice for one hour per level. | NounsWriter | 3 | 12 | |||||
| Life | πWriter | Revives an ally from death. They do not teleport to a DNA station. | NounsWriter | 10 | 1 | |||||
| Bitter | πWriter | Makes something taste bitter. | Adjective | 1 | 1 | |||||
| Happy | πWriter | Think of all the good things in life. Cures depression. | Verbs | |||||||
| House | πWriter | Create a small house that can comfortably fit 3 people which lasts for 1 hour. For each level it can hold 1 extra person and lasts for 1 extra hour. | NounsStarting AbilityWriter | 1 | 10 | |||||
| Adjectives | πWriter | For each level choose one adjective from the Adjective chart. Apply that adjective to target or word in your spell. This effect has a 10% chance per level to hit the target. | AdjectiveStarting AbilityWriter | 4 | 10 | |||||
| Sleepy | πWriter | 25% chance of putting someone to sleep. Each upgrade increases it by 5% | VerbsWriter | 2 | 5 | |||||
| Hurt | πWriter | Make a Mind attack which deals 1d6 to target damage per level | VerbsWriter | 2 | 10 | |||||
| Verbs | πWriter | Use up to 1 Word ability in a phrase or sentence include your target. Each point increases the amount of words that can be used max 4. At 5 points you can choose multiple targets. Up to one target per word. | Starting AbilityVerbsWriter | 5 | 5 | |||||
| Heal | πWriter | Heal target for 1d6 damage per level | VerbsWriter | 1 | 10 | |||||
| Sad | πWriter | You must get a total of 20 on a roll of 5d6. On success target is depressed for 3 turns. Add 1d6 to your roll per level of Sad above first. | VerbsWriter | 2 | 5 | |||||
| Bug Flight | π€Technokin | You can fly up to 3 units high | RacialTechnokin | 0 | 1 | |||||
| πͺ²Bug Language | π€Technokin | You can talk to bugs | RacialTechnokin | 0 | 1 | |||||
| Frog Talk | πΈVirelian | You can talk to frogs. | RacialVirelian | 0 | 1 | |||||
| Frog Tongue | πΈVirelian | You can make a 1d6 Agility attack at range. You can also grapple small items and bring them to you if they are not glued or nailed down. Add 1d6 per level of Frog Tongue | RacialVirelian | 1 | 20 | 1 | 6 | Agility | ||
| Super Sniffer | πΆRaposan | You can try to track things down by scent | RacialRaposan | 0 | 1 | |||||
| π¦Wall Climb | πEthalin | You are able to climb walls that are not completely smooth as you need to be able to grip into even tiny cracks | EthalinRacial | 0 | 1 | |||||
| Cat Vision | π±Bastian | You are able to see at night and in magical darkness | BastianRacial | 0 | 1 | |||||
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| πͺπ»Ogre Strength | πΉOgre | Almost as if you had some magical belt on, you are stronger than your other fellow Ogres. Gain an extra 1 strength per level to a max of level 21. | OgreRacial | 0 | 1 | |||||
| βΊMagical Rest | π§βπ¦°Esparan | Once per day you can reset one abilityβs use of DNA. This resets itβs DNA use to 0 for the day allowing full use of the ability again. This can only be used on one ability and takes 10 min to complete the ritual. | EsparanRacial | 0 | 1 | |||||
| πCanine Chat | πΆRaposan | You can talk to animal dogs. | RacialRaposan | 0 | 1 | |||||
| πLindo Chat | πEthalin | You can talk to animal octopus and squids. | EthalinRacial | 0 | 1 | |||||
| π€Chicken Chat | πBoktonian | You can talk to normal chickens. | BoktonianRacial | 0 | 1 | |||||
| πCat Chat | π±Bastian | You can talk to house cats. | BastianRacial | 0 | 1 | |||||
| Multi-Kick | Multiple kicks in a row making a 6d6 strength attack. | Monster | ||||||||
| Multi Fin Slap | As one action each of your fish can each combine their attacks together in one attack. At level two you can use each of their abilities as one action. | AnglerBubble Pet | 10 | 2 | ||||||
| Flying Fish | Your pet fish can target flying creatures. | AnglerBubble Pet | 10 | 1 | ||||||
| Bonus Fish | Your bubble can carry one extra fish per level. | AnglerBubble Pet | 10 | 3 | ||||||
| Electric Net | You summon a net big enough to capture up to one person per level. Make a ranged 2d6 agility check vs your target. If successful the target is shocked and it's action delayed for one round per level. | AnglerFishing Tools | 10 | 3 | ||||||
| Harpoon Throw | Make a ranged 1d6 per level strength attack. | AnglerFishing ToolsStarting Ability | 2 | 5 | ||||||
| Bubble Pet | You gain a magical floating bubble of water and keep one fish as a pet in it. At level one the fish cannot do much. At level two it can carry up to 5 lbs. At level three it can make an attack. At level four it can use it's ability once per combat. | AnglerBubble PetStarting Ability | 5 | 4 | ||||||
| Smartypants | This NPC gains a 2d6 bonus to mind checks to resist abilities. | NPC | ||||||||
| Nimble | This NPC gains a 2d6 bonus to agility checks. | NPC | ||||||||
| Unhelpful | This NPC is generally unhelpful, clueless and does not have any relevant information. | NPC | ||||||||
| Stubborn | This NPC gains a 2d6 bonus when players are attempting to gain information from them. | NPC | ||||||||
| Observant | This NPC gains a 2d6 bonus to find players in hiding. | NPC | ||||||||
| Speedster | This NPC gains 2 extra units of movement when running at full speed. | NPC | ||||||||
| Super Taster | This NPC gains a 2d6 bonus to examining their food for tampering. | NPC | ||||||||
| Keen Eyes | This NPC gains a 2d6 bonus when attempting to see through a disguise. | NPC | ||||||||
| Truth Seeker | This NPC gets a 2d6 bonus to detect lying. | NPC | ||||||||
| Dynamite Missile | Make a ranged 2d6 strength attack per level. | AnglerFishing Tools | 4 | 10 | ||||||
| Blow Open | Place your dynamite around a locked door or lightly blocked passage. You have a 50% chance of blowing the door or passage open. For every level add 10% to your chances. | AnglerFishing Tools | 8 | 6 | ||||||
| Armstrong | This NPC gets a 2d6 bonus to strength checks. | NPC | ||||||||
| Sweet Liar | This NPC gets a 2d6 bonus when lying to players. | NPC | ||||||||
| Talkative | This NPC gets a 1d6 bonus to checks involving talking. | NPC | ||||||||
| Bok Bok | The monster boks at you like itβs trying to say something. This ability is used on the first turn then not used again the rest of combat. | Monster | ||||||||
| Peck | 1d6 Agility attack | Monster | ||||||||
| Depressing Claws | 1d6 Strength attack with a 50% chance of causing depression for one turn. | Monster | ||||||||
| Bite | 1d6 Strength attack. | Monster | ||||||||
| Dynamite | Throw a stick of Dynamite and see what you catch. Deal 2d6 damage on hit per level. If used for fishing catch 2d6 fish but they all lose their abilities. | AnglerFishing Tools | 3 | 5 | ||||||
| π‘οΈWing Shield | πBoktonian | You can grow your wings out from your back and use them as a shield with 5 defense. These do not count as one of your four equipped items. For each level above first add 1 defense. | BoktonianDefensePassiveRacial | 1 | 10 | 5 | Defense | |||
| Rare+ Fishing | Requires Rare Fishing You can fish for only rare and greater fish. Up to the highest rarity you have access to. | AnglerFish | 20 | 1 | ||||||
| Magical Fishing | You can fish for magical ranked fish | AnglerFish | 25 | 1 | ||||||
| Epic Fishing | You can fish for epic ranked fish. | AnglerFish | 20 | 1 | ||||||
| Rare Fishing | You can fish for rare ranked fish. | AnglerFish | 10 | 1 | ||||||
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| π€π»Accidental Luck | πΊGoblin | Twice per gaming session or 3 hours of play you can replace any die with a d12 instead. Must be stated before the roll. The starting die can be any size of die for any situation. | GoblinRacial | 0 | 1 | |||||
| π¦Flying | π§π½ββοΈFairy | You can fly at your move speed up to 20 units high | FairyRacial | 0 | 1 | |||||
| π€Depressive insomnia | π€΅πΎHuman | Pro: After years of little sleep you no longer need any. You don't suffer any I'll effects of not sleeping and have an extra action in downtime. Con: You are always just a bit sleepy and clumsy, if you roll a 1 on any die roll you drop whatever is in your hands. | HumanRacial | 0 | 1 | |||||
| π§π»Fairy shift | π§π½ββοΈFairy | You are able to shift I to the creature you have affinity with. You stay your own size regardless of how big the other creature is. | FairyRacial | 0 | 1 | |||||
| π»Hallucinations? | π€΅πΎHuman | Pro: You have an imaginary friend in the form of a small creature of your choice. You can ask this creature to perform a simple task a toddler could easily understand. Con: Roll a d20, on a roll of 1-3 creature is unable to perform the task. No one else can see or interact with your friend. | HumanRacial | 0 | 1 | |||||
| ποΈManic Mondays | π€΅πΎHuman | You can enter into a manic state. While in a manic state you 1 extra speed and also enter an irritable state | HumanRacial | 0 | 1 | |||||
| πNeurospicy inspiration | π€΅πΎHuman | Pro: add a d4 when working on our with an object. Con subtract a d4 when interacting with an NPC. | HumanRacial | 0 | 1 | |||||
| ποΈAnxiety awareness | π€΅πΎHuman | Pro: you can add a d6 to any roll to notice, inspect, analyze an object or person. Con: If you roll a 1 when interacting with a person you immediately run away 3 spaces from that person. | HumanRacial | 0 | 1 | |||||
| πΆSweet Sonata | πΊGoblin | You can perform a sleeping melody that targets all enemies. It has a d% + character level chance to delay all enemies actions for 1 turn. | GoblinRacial | 0 | 1 | |||||
| π₯ Unyielding Fortitude | πΉOgre | With a digestive tract made to purify anything edible. Ogres can eat something that can be reasonably chewed and swallowed like paper or dirt and can heal for 1d4 HP. | OgreRacial | 0 | 1 | |||||
| π¦Feline Jumping | π±Bastian | Bastians can jump twice as high as other races. | BastianRacial | 0 | 1 | |||||
| π¦Tail Grapple Slam | πEthalin | Physical attack with 3d6. If hit the enemyβs turn is delayed for one turn. At the end of the grapple the enemy takes the damage as they are slammed on the ground when released. Each level above first adds an extra 1d6 and you grow one extra tail. | CombatEthalinRacial | 1 | 10 | 3 | 6 | Strength | ||
| π§¨Mage Blast | π§βπ¦°Esparan | Due to their innate magical abiliities Esparans can form a magical blast that is a ranged magic attack using 1d6+Character level. | EsparanRacial | 0 | 1 | |||||
| π₯·π»Feline Stealth | π±Bastian | Bastians gain a bonus equal to their character level when performing a stealth check. | BastianRacial | 0 | 1 | |||||
| π¦Fox Ferocity | πΆRaposan | Attack with a bite 3d6 Agility attacks. At character level 100 you can chose to consider them magical or physical. For each level of Fox Ferocity above the first add 1d6 to the claw attacks. | CombatRacialRaposan | 3 | 10 | 3 | 6 | Agility |