Character Backgrounds
| Name | Description | Bonus | Stat |
|---|---|---|---|
| đ”âđ«Amnesia | You find yourself standing at the corner of two streets and realize you have no idea where you are, let alone who you are. You think really hard about what your name could be, but have no idea. So you come up with the next best thing and move on with life. Eventually youâll remember something about your past. Gain +20 HP As the game progresses you remember parts of your past and potentially gain some benefits from it. | 1 | HP |
| âAstrologer | You see the stars and everything under them as interconnected. You were born with a knack for it and can see the weaves and patterns in the world. You go with your fate like the ebb and flow of the tides. Gain +2 MND When rolling a stat check you can roll 2d6, on a 5+ you can add 10 to the result. You can choose this after you have lost a check to proceed to win. If you roll a 1-4 you take 1d6 damage per character level. If your HP would fall to 0 or less then you are at 1 HP. | 2 | Mind |
| đBimbo in Training | B. I. M. B. O. P. Q. R. S. thatâs how you spell⊠what was I doing again? You aspire to join Bimbo Inc and youâll get there if itâs the last thing you do. Lets just hope itâs not the last thing you do. At level 10 you automatically graduate and become part of Bimbo Inc. and become a Bimbo as a sub class. Gain +2 MND. | 2 | Mind |
| đ¶đ»Innocent Child | Youâre a sweet innocent child, well innocent enough at least. Your parents are a little abscent and let you play in the street all the time, but they know greatness is within you. You are 18 years old or younger. You are immune to fear or being intimidated. Gain +2 Agility. | 2 | Agility |
| đ€Inventor | Youâve always been very tinkery and intuative. Lately your tinkering has started paying off, sort of. Youâve got gadgets everywhere, but none of them very useful yet. You wonât give up, you know all you need is that something extra to get you there. Gain the Gadget Gadget Go ability and add +1d6 per level to itâs attack with no maximum limit on tickets spent. | ||
| âïžItem Shop Worker | Youâre a hard worker and have been at Odinâs shop for years now. Sure the pay stinks but the benefits are great. However lately youâve been feeling like maybe thereâs more to life than the shop. Gain +2 STR. You get a 10% discount off items in the item shops. | 2 | Strength |
| đLost Royal Child | You were stolen as a child from the royal family and raised outside of Echocondria. Youâve moved to the city after finding out that your parentâs were not your actual parents. Now you're looking for answers to who you are. Gain +2 Charisma | 2 | Charisma |
| đ§đ»Orphan on the Streets | As a child your parents were murdered in front of you and you tossed out on the street. Itâs been hard the last few years, but youâve made it by so far. You may not have been able to make any friends, so youâve made friends with the local rats. They make very good smelly friends. You gain the ability to talk in âRat Talkâ and can speak with rats. Not country mice or other rodents, just street rats. Gain +2 AGI. | 2 | Agility |
| đŽââ ïžPirate | Your parents were pirates, your grandparents were pirates as were their parents. So naturally you are also a pirate, but maybe you could be more. You aspire to be something more than your family tradition. As you set your way off the crew gives you their blessings. Gain +2 Strength You gain access to contracting an air ship for travel. The cost is 10,000 credits per flight, but you get to stay in a luxury suite for you and your allies. | 2 | Strength |
| đłïžâđRainbow Guard Violet | You joined the City Guard to hlep put an end to the injustice in Echocondria. You put your heart and soul into your job and it shows. Your superior has taken notice too and has offered you a new position in a new department. Very little is known about it, however thatâs not going to stop you, youâll show everyone youâre the best, but of course in a good way. You are kind hearted and take your job passionately. Gain 1 STR. You are part of the Rainbow Guard, gain the benefits from that organization. | 1 | Strength |
| đ§ Smarty Pants | Youâve always been smarter than your peers. Thatâs gotten you into trouble though. As you get bored with normal life you become mischievous. Surely there is something out there that can occupy your time and your talents can be put to use. Gain the Irritable condition that can not be cured by any means causing you to have a -5 to NPC interactions. Gain +5 MND. You can instantly solve one puzzle per game. Once used you do not gain use of this feature again. | 5 | Mind |
| đĄïžThief's Apprentice | You grew up with money, but as your parents squandered your family fortune you lost everything. You are now poor and have to steal for food and basic commodities. However, youâre not very good at it, so you found a master thief and were taken in as their apprentice. Gain +2 Agility and you have access to a master thief who may help under the right circumstances. | 2 | Agility |