πŸ’₯

Abilities

Name
πŸ€“ Class
πŸ‘Ώ Race
Description
Sub-typeβˆ† Cost
βˆ† Max
Zero PointsπŸ”¬PreceptorAttack with 1d6 melee Mind Fire damage to target. Each Level adds 1d6.GradingPreceptorStarting AbilityΒ₯110
CleaveπŸ‘©πŸ»β€πŸ³ChefMake a physical attack with your trusty meat cleaver. Deal 1d6 strength damage per level.ChefKitchenwareStarting AbilityΒ₯15
πŸ₯·πŸ»Feline Stealth🐱BastianBastians gain a bonus equal to their character level when performing a stealth check.RacialStarting AbilityΒ₯01
🦊Fox Ferocity🐢RaposanAttack with a bite and 1d8 claws 2d6 physical attacks. At character level 100 you can chose to consider them magical or physical. For each level of Fox Ferocity above the first add 1d8 to the bite and 1d6 to the claw attacks.RacialStarting AbilityΒ₯33
SadπŸ“‘WriterYou must get a total of 20 on a roll of 5d6. On success target is depressed for 3 turns. Add 1d6 to your roll per level of Sad above first.VerbsWriterΒ₯25
FaintπŸƒπŸ»β€β™€οΈGymnastMake a Mind attack. If successful then the target is distracted for one round per level. A distracted target is looking the wrong way from the allies. If they are interacted with they immediately stop being distracted. FaintGymnastStarting AbilityΒ₯15
Fish🎣AnglerYou can fish wherever there is at least 1 unit of water depth. For each point in Fishing you get to catch an additional fish. AnglerFishStarting AbilityΒ₯15
🦘Feline Jumping🐱BastianBastians can jump twice as high as other races.RacialStarting AbilityΒ₯01
πŸ¦‘Tail Grapple SlamπŸ™EthalinPhysical attack with 3d6. If hit the enemy’s turn is delayed for one turn. At the end of the grapple the enemy takes the damage as they are slammed on the ground when released. Each level above first adds an extra 1d6 and you grow one extra tail.RacialStarting AbilityΒ₯38
🧨Mage BlastπŸ§‘β€πŸ¦°EsparanDue to their innate magical abiliities Esparans can form a magical blast that is a ranged magic attack using 1d6+Character level.RacialStarting Ability
Graft PartsπŸ”ͺSurgeonYou gain the Ability to graft new parts to your body. You can have a maximum of 4 extra body parts and not more than 2 extra of any one kind of body part.

To attach a new part it does not have to be from the same species as you. If that part has a natural attack, you gain that as well.

To graft them you must spend 1,000 credits in materials and spend 5 turns grafting.
GraftSurgeonΒ₯51
🎢Sweet SonataπŸ‘ΊGoblinYou can perform a sleeping melody that targets all enemies. It has a d% + character level chance to delay all enemies actions for 1 turn.RacialStarting Ability
HealπŸ“‘WriterHeal target for 1d6 damage per level VerbsWriterΒ₯110
πŸ₯ Unyielding FortitudeπŸ‘ΉOgreWith a digestive tract made to purify anything edible. Ogres can eat something that can be reasonably chewed and swallowed like paper or dirt and can heal for 1d4 HP.RacialStarting Ability
Make YoungπŸ•°οΈTime CasterPerform a mind check vs your target. If you succeed the target gains the young adjective for 1 round per level. Also Cures Elderly.Time CasterTime CastingΒ₯35
Pet Attack🐈Animal TrainerGain a small pet and you can command your pet to attack an enemy. Without this command pets are unable to attack.Animal TrainerPetStarting AbilityΒ₯11
Gadget, Gadget, GoπŸ€–Robo-techYou create a gadget of some sort that has combat abilities. This is not a pet, but more of a weapon or device. It can be a pistol, sword, bow, or any mundane object or weapon.
Attack with 1d6 mind per level
CombatGadgetRobo-TechStarting AbilityΒ₯15
Great LeapπŸƒπŸ»β€β™€οΈGymnast You can jump 3 units high instead of just 1 unit as normal.GymnastPhysicalStarting AbilityΒ₯11
Scalpel DartπŸ”ͺSurgeonMake a 1d6 ranged agility attack. Gain 1d6 per level.Medical ToolsRangedSurgeonΒ₯210
Doughnut BombπŸ‘©πŸ»β€πŸ³ChefThrow a doughnut at the target making an agility attack that explodes dealing 1d6 damage. Each level deal an additional 1d6 damage. At max level it hits all adjacent creatures to the target.ChefDoughnutStarting AbilityΒ₯15
Meal Preparation πŸ‘©πŸ»β€πŸ³ChefOutside of combat you can make 1 meal that heals for 1d6 when eaten. Eating takes one action. Anyone can eat the meals. For each level you can make 1 extra meal and they heal for ran additional 1d6.ChefMealStarting AbilityΒ₯15
πŸ‘οΈAnxiety awareness🀡🏾HumanPro: you can add a d6 to any roll to notice, inspect, analyze an object or person.

Con: If you roll a 1 when interacting with a person you immediately run away 3 spaces from that person.
RacialStarting AbilityΒ₯51
Hurt πŸ“‘WriterMake a Mind attack which deals 1d6 to target damage per level VerbsWriterΒ₯210
VivisectionπŸ”ͺSurgeonMake a 1d6 melee strength attack. Gain 1d6 per level.CombatMedical ToolsStarting AbilitySurgeonΒ₯15
VerbsπŸ“‘WriterUse up to 1 Word ability in a phrase or sentence include your target. Each point increases the amount of words that can be used max 4. At 5 points you can choose multiple targets. Up to one target per word.Starting AbilityVerbsWriterΒ₯55
🧚🏻Fairy shift πŸ§šπŸ½β€β™‚οΈFairyYou are able to shift I to the creature you have affinity with. You stay your own size regardless of how big the other creature is.RacialΒ₯201
πŸ‘»Hallucinations?🀡🏾HumanPro: You have an imaginary friend in the form of a small creature of your choice. You can ask this creature to perform a simple task a toddler could easily understand.

Con: Roll a d20, on a roll of 1-3 creature is unable to perform the task. No one else can see or interact with your friend.
RacialStarting AbilityΒ₯51
Sculpt Creature🎨ArtistWith your clay at the ready you swiftly mold a small copy of the target creature. The sculpture can use any one of actions that creature has. For every point you can add 1d6 to the attack or ability.ArtistΒ₯38
πŸ—“οΈManic Mondays🀡🏾HumanYou can enter into a manic state. While in a manic state you 1 extra speed and also enter an irritable stateRacialStarting AbilityΒ₯51
πŸŒ‘Neurospicy inspiration🀡🏾HumanPro: add a d4 when working on our with an object.

Con subtract a d4 when interacting with an NPC.
RacialStarting AbilityΒ₯51
Guard🐈Animal TrainerCommand your pet to stand guard over an area and either attack if they have learned the skill or notify you when someone is coming. Without Guard pets will always follow you or stay at home.Animal TrainerPetΒ₯11
Physical Training🐈Animal TrainerUpon gaining a level in Physical Training you add an extra 1d6 to your animal attacks.Animal TrainerPetΒ₯25
SlowπŸ•°οΈTime CasterRoll 5d6 vs 20+ to slow target. If you succeed the target’s action is delayed for 2 turns. For each level above first add 1d6 to your roll.Starting AbilityTime CasterTime CastingΒ₯35
πŸ’€Depressive insomnia🀡🏾HumanPro: After years of little sleep you no longer need any. You don't suffer any I'll effects of not sleeping and have an extra action in downtime.

Con: You are always just a bit sleepy and clumsy, if you roll a 1 on any die roll you drop whatever is in your hands.
RacialStarting AbilityΒ₯51
πŸ¦‹Flying πŸ§šπŸ½β€β™‚οΈFairyYou can fly at your move speed up to 20 units highRacialStarting AbilityΒ₯01
Paint Door🎨ArtistYou can paint a false door that will last for 30 seconds and create a walkway up to 5 feet. For each point in False Door the door will last an additional 30 seconds.ArtistΒ₯510
Do you smell that?πŸ”¬PreceptorYou can smell and tell if food or drink you are about to eat has been poisoned.PreceptorScienceStarting AbilityΒ₯21
Rock On🎨ArtistYou use your instrument to blast an electric attack. Make a 1d6 ranged electric attack per level.ArtistMusicStarting AbilityΒ₯52
Spy🐈Animal TrainerYou can send your pet to listen in on conversations. For every level in Spy your pet gains an additional 1d6 to sneak.Animal TrainerPetΒ₯52
Amortization PhaseπŸƒπŸ»β€β™€οΈGymnastYou begin to perform an attack. Spend one round building up some strength behind it. Attack with an additional 1d6 if the attack is strength or agility based. For every level add an additional 1d6.AmortizationGymnastStarting AbilityΒ₯25
Painters Stomach🎨ArtistAs a starving artist you often look for what you have to feed yourself. You have hardened your stomach to your painting materials. You can buy any one healing potion and dilute it with your paint and store it in vials. You can drink 1 vial to heal 1d6. (cannot heal others)ArtistΒ₯25
Blood Weapon🎨ArtistUse blood on the battlefield to paint a melee weapon that attacks with 1d6 mind for every level.ArtistPainting Starting AbilityΒ₯15
Dreamy Landscapes🎨ArtistPaint a landscape and transform how the area looks around you. Nothing actually changes, but looks that wayArtistPainting Β₯31
🀞🏻Accidental LuckπŸ‘ΊGoblinTwice per gaming session or 3 hours of play you can replace any die with a d12 instead. Must be stated before the roll. The starting die can be any size of die for any situation.RacialStarting AbilityΒ₯101
Robo PetπŸ€–Robo-techGrowing up you made your own little pet who now travels with you everywhere. It follows you around and is always within 6 spaces of you.Robo-TechRobo-petStarting AbilityΒ₯11
Robo SuitπŸ€–Robo-techInspired by your favorite comic book character, you began building your own battle suit years ago. Now it’s finally a reality.

You have a robotic suit of armor with 5 defense. For every level of Robo Suit you gain an extra defense.
Robo-SuitRobo-TechStarting AbilityΒ₯210
Apple Abscission🌱Botanist A plant near you grows a ripe apple that can be eaten to heal for 1d6 hit points. For every level you heal an extra 1d6.AbscissionBotanistHealingStarting AbilityΒ₯110
Ripen🌱Botanist Any food growing on a plant that is not ripe and ready to eat is instantly ready to pick and eat.AbscissionBotanistΒ₯31
Vine Grasp🌱Botanist Roll a mind attack. If successful the enemy is delayed one turn. For each level you can target one additional enemy.BotanistStarting AbilityVinesΒ₯25
Vine Whip🌱Botanist Roll a melee strength attack of 1d6. For each level, you attack with an additional 1d6. At max levels It’s considered a ranged attack.BotanistCombatVinesΒ₯15
Curtain of Vines🌱Botanist You form a curtain of vines in a 1 unit measurement to hide you and your allies. For each level you can extended it one extra unit hiding an extra ally other than yourself.

For stealth checks if you are not moving add 2d6 to your stealth check.
BotanistStealthVinesΒ₯26
Abscission of Truth🌱Botanist You grow a fruit off a plant near you that can force someone to tell the truth. Throw the fruit at them and perform a mind attack. If successful the enemy takes no damage but has to tell the truth for 1 minute.

For each level they have to tell the truth for 1 extra minute.
AbscissionBotanistSupportΒ₯35
Robo AttackπŸ€–Robo-techYour pet learns the ability to attack enemies. Normally it can just fetch things and hang out with you.CombatRobo-TechRobo-petΒ₯11
Robo Defense ModeπŸ€–Robo-techRobo-Tech
Ground to Air Missile πŸ€–Robo-techRobo-Tech
Body Parts GaloreπŸ”ͺSurgeonChoose Two:
1. Extra arm: You can hold one extra item and use it on your turn.
2. Extra leg: Gain 1 Speed.
3. Extra ear: Can hear an additional 4 spaces away.
4. Extra stomach: You can benefit from 2 drinks or foods in one turn.
5. Extra eye: Your ranged attacks can target one space away.
6. Extra nose: You can smell a target 2 spaces away and target even when blind.
GraftStarting AbilitySurgeonΒ₯41
Tattoo Tech🎨ArtistYou can tattoo a small creature on your body (i.e. a cat, dog, snake, goat, fish, bird). As an action you can transform into that creature.

For each level, add a new tattoo and you can morph into that animal.

At 10 levels you can choose what parts from which animals you want to morph into. (i.e. a snake with bird wings)
ArtistStarting AbilityTattooΒ₯210
SleepyπŸ“‘Writer25% chance of putting someone to sleep. Each upgrade increases it by 5%VerbsWriterΒ₯25
AdjectivesπŸ“‘WriterFor each level choose one adjective from the Adjective chart. Apply that adjective to target or word in your spell. This effect has a 10% chance per level to hit the target.AdjectiveStarting AbilityWriterΒ₯410
Flower Power🌱Botanist Take a flower and smell it really well. Breathe in that power and use it for your will.
Add 1d6 to your next roll outside of combat.
BotanistFlowersStarting AbilityΒ₯21
Pansy Push🌱Botanist You have a pocket full of pansies and these people just aren’t leaving you alone.
You have a 20% chance of making the target flee leaving half their loot if it’s an enemy. For every level add 10%
BotanistFlowersSupportΒ₯34
Snap Dragons🌱Botanist Grow a vine of little baby snapping dragons. They surround the enemy and bite away.
Attack with 2d6 mind. For each level add additional 1d6.
BotanistCombatFlowersΒ₯24
BeautifyπŸ”ͺSurgeonGain 1d4 when interacting with NPCs.BeautyStarting AbilitySupportSurgeonΒ₯21
Squeaky CleanπŸ”ͺSurgeonYou gain the ability to make other objects beautiful and why not spread the beauty everywhere. Spend one turn cleaning an object to gain a 1d6 when interacting with it.BeautySupportSurgeonΒ₯11
Improved Armor PlatingπŸ€–Robo-techYou develop special plating for your armor that has improved durability. For each point increase defense by 2Robo-SuitRobo-TechΒ₯45
Slime Release TrapπŸ€–Robo-techYou add a special trap door to your armor that when grappled and squeezed releases a slimy ooze covering your body.
You are instantly not grappled, but must spend 1 turn and 10 credits to reset the trap.
Robo-SuitRobo-TechSupportΒ₯31
Robo GuardπŸ€–Robo-techYou program your little robo pet to guard things.
On command it will stand by and guard a person or object until you return. If you have not returned in 5 turns it activates teleportation mode and instantly is by your side.
For each level increase the turns by 5.
Robo-TechRobo-petSupport
Flaming GadgetπŸ€–Robo-techAdds flames to your weapon to deal fire damage to the enemy. Note this does not deal extra damage unless the target is weak to fire.GadgetΒ₯41
Defensive ModuleπŸ€–Robo-techRoll an extra 1d6 when defending with any statRobo-SuitRobo-TechΒ₯54
Robo clawsπŸ€–Robo-techAdds 1d6 when attacking. For each level add an additional 1d6.Robo-petΒ₯16
Ranged ModuleπŸ€–Robo-techMakes your gadget transform into a pistol. Ranged 1d6 per level agility attack.GadgetRobo-TechΒ₯310
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Rare FishingYou can fish for rare ranked fish.AnglerFishΒ₯101
Epic FishingYou can fish for epic ranked fish.AnglerFishΒ₯201
Magical FishingYou can fish for magical ranked fishAnglerFishΒ₯251
Rare+ FishingRequires Rare Fishing
You can fish for only rare and greater fish. Up to the highest rarity you have access to.
AnglerFishΒ₯201
HouseπŸ“‘WriterCreate a small house that can comfortably fit 3 people which lasts for 1 hour. For each level it can hold 1 extra person and lasts for 1 extra hour.NounsStarting AbilityWriterΒ₯110
Soul ChargeπŸƒπŸ»β€β™€οΈGymnastYour Amortization Phase charge attack deals an extra 1d6 for each level of Soul Charge.AmortizationGymnastΒ₯35
πŸ›‘οΈWing ShieldπŸ“BoktonianYou can grow your wings out from your back and use them as a shield with 5 defense. These do not count as one of your four equipped items. For each level above first add 1 defense.RacialΒ₯110
Bling It UpπŸ”ͺSurgeonSpend a turn to carefully adorn gems worth 100 credits to an item to boost it’s selling value by 150 credits. Can only be performed once per item. Each level above first increases the value by 50 credits.BeautySurgeonΒ₯35
Critical StrikeπŸ”ͺSurgeonTarget a weak point on the enemy. Roll a d100 on 90+ you deal an extra 3d6 damage. Each level above first increases hit chance by 10% and adds 1d6 to the damage roll.Medical ToolsΒ₯24
Mount🐈Animal TrainerYou gain a horse as a pet. You are able to ride this horse but unable to perform combat actions while riding.Animal TrainerMountStarting AbilityΒ₯11
Mounted Combat🐈Animal TrainerYou can attack while mounted. Add an extra 1d6 per level to your attack while mounted.MountΒ₯35
DynamiteThrow a stick of Dynamite and see what you catch. Deal 2d6 damage on hit per level. If used for fishing catch 2d6 fish but they all lose their abilities.AnglerFishing ToolsΒ₯35
Summon Animal🐈Animal TrainerYou gain the ability to summon a random non magical animal that you have seen before. For every level summon one of that animal to a max of 5 animals. This summon lasts for one hour.Animal TrainerStarting AbilitySummonΒ₯15
AssistπŸ”¬PreceptorYou can assist others in their actions. Use your assist skill to add 1d6 per level to their check. This ability can be used outside of your turn.PreceptorStarting AbilityTutorΒ₯15
HappyπŸ“‘WriterThink of all the good things in life. Cures depression.Verbs
BitterπŸ“‘WriterMakes something taste bitter.AdjectiveΒ₯11
LifeπŸ“‘WriterRevives an ally from death. They do not teleport to a DNA station.NounsWriterΒ₯101
VehicleπŸ“‘WriterSummons a non flying vehicle of your choice for one hour per level.NounsWriterΒ₯312
BeardπŸ“‘WriterTarget grows a fashionable beard.NounsWriterΒ₯11
HairπŸ“‘WriterTarget grows some fanciful hair.NounsWriterΒ₯11
CandleπŸ“‘WriterCreates a candle that gives off low light for one hour per level.NounsWriterΒ₯110
UmbrellaπŸ“‘WriterCreates an umbrella that lasts for one hour per level.NounsΒ₯110
FlightπŸ“‘WriterTarget gains the ability to fly for one hour per level.VerbsWriterΒ₯410
AnxietyπŸ“‘WriterNounsWriter
DepressionπŸ“‘WriterNouns
RopeπŸ“‘WriterNouns
ClothesπŸ“‘WriterNouns
DocumentπŸ“‘WriterNouns
FireπŸ“‘WriterNouns
WallπŸ“‘WriterNouns
WaterπŸ“‘WriterNouns
GroundedπŸ“‘WriterHas a 20% chance per level to make a flying creature grounded.VerbsΒ₯65
HeightπŸ“‘WriterYou can change the height of a willing target by 50% of its base height.VerbsWriterΒ₯110
BlindπŸ“‘WriterHas a 20% chance to make target blind.NounsWriterΒ₯35
BurnπŸ“‘WriterTarget catches on fire and takes 2d6 damage per level for 3 turns.VerbsWriterΒ₯35
DanceπŸ“‘WriterHas a 10% chance of delaying the targets action for 2 turns and gives them the uncontrollable urge to dance.VerbsWriterΒ₯210
FamiliarπŸ“‘WriterVerbs
Bite1d6 Strength attack.Monster
Depressing Claws1d6 Strength attack with a 50% chance of causing depression for one turn.Monster
Peck1d6 Agility attackMonster
Melee ModuleπŸ€–Robo-techTurns your gadget into a melee weapon of your choice. Melee 1d6 strength attack.GadgetRobo-TechΒ₯210
Tactical ModuleπŸ€–Robo-techAdds 1d6 to your attack per level.GadgetRobo-TechΒ₯310
Knife ThrowπŸ‘©πŸ»β€πŸ³ChefRanged 1d6 agility attack per level.ChefKitchenwareΒ₯310
Frying PanπŸ‘©πŸ»β€πŸ³ChefMelee 1d6 strength attack per level.KitchenwareΒ₯210
BlenderπŸ‘©πŸ»β€πŸ³ChefSummons a giant blender to throw your enemies into. Deals 1d6 agility damage per level. Attacks all enemies.KitchenwareΒ₯25
BreakfastπŸ‘©πŸ»β€πŸ³ChefTarget gains a 2d6 bonus to ypur next strength check or attack per level.ChefMealΒ₯65
LunchπŸ‘©πŸ»β€πŸ³ChefAdds a 2d6 bonus to your next agility checks or attack per level.ChefMealΒ₯65
DinnerπŸ‘©πŸ»β€πŸ³ChefGain a 2d6 bonus to your next mind check or attack per level.ChefMealΒ₯65
Midnight SnackπŸ‘©πŸ»β€πŸ³ChefGain a 2d6 bonus on one check or attack. Each level above first adds one extra use of this meal.ChefMealΒ₯64
Doughnut of LifeπŸ‘©πŸ»β€πŸ³ChefIf placed in the mouth of a downed ally they come back to life without needing to teleport to a Bimbo Station.DoughnutΒ₯61
Flaming DoughnutπŸ‘©πŸ»β€πŸ³ChefMake a ranged 5d6 agility attack. For each level you can target one creature.ChefDoughnutΒ₯64
Cheese Cutter ZiplineπŸ‘©πŸ»β€πŸ³ChefSummons a 10 unit Cheese Cutter that can be used as a zipline. Lasts for one hour per level.KitchenwareΒ₯15
Bok BokThe monster boks at you like it’s trying to say something. This ability is used on the first turn then not used again the rest of combat.Monster
Speak with Plants🌱Botanist You gain the ability to speak with plants for one hour per level.AbscissionBotanistΒ₯510
Daisy Disguise🌱Botanist Turn yourself into a flower of your choice for one hour per level. You shrink in size to that of a normal flower of that type and have two little vine legs and two little vine arms. You can carry up to 5lbs.BotanistFlowersΒ₯110
Fully Grown🌱Botanist Take a seed and plant it in the ground. Recite the growth chant and the seed grows to the plants full potential.AbscissionBotanistΒ₯101
Snap Dragon’s Flame🌱Botanist Summon a tall tower of snap dragons in front of you with one head per level. Each head shoots a fireball at the target dealing 1d6 damage. Roll a 1d6 ranged fire Agility attack.BotanistFlowersΒ₯210
Vine Ladder🌱Botanist Create a ladder made of vines that is 4 units tall per level. BotanistVinesΒ₯15
Vine Step🌱Botanist Gain 1 speed. Whenever you are moving at full speed vines shoot out of the bottom of your feet to give you a boost of speed. BotanistVinesΒ₯101
Monster MusclesπŸ”ͺSurgeonYou graft some monster muscles into your legs. Gain 1 speed and you can jump 2 units higher.GraftSurgeonΒ₯51
For the Beauty!πŸ”ͺSurgeonYou say kind words to your target curing them of depression. For each level you can target one additional person.BeautySurgeonΒ₯25
Ultimate BeautyπŸ”ͺSurgeonGain 1d6 when interacting with NPCsBeautySurgeonΒ₯101
Magnetic Resonance ImagingπŸ”ͺSurgeonGet a good look at the internals of your target. When you scrap for body parts draw one extra card per level.Medical ToolsSurgeonΒ₯43
Diabolical Dance🎨ArtistAttempt a mind check vs target, if successful the target takes no damage but their arms and legs begin to dance. Their action is delayed for 1 turn. Each level can target one additional target.ArtistMusicΒ₯25
Coronary Artery Bypass GraftπŸ”ͺSurgeonYou graft specialized parts to your own heart giving you access to untold power. Add an additional 1d6 to all attacks.GraftSurgeonΒ₯51
Coronary Artery CutπŸ”ͺSurgeonYou use your scalpel to cut a critical area on the target. Make a melee mind attack. This attack deals no damage but applies Bleeding to the target for 2 turns. Every level above first adds one extra turn.Medical ToolsSurgeonΒ₯15
Portrait🎨ArtistPaint a copy of your target and use one of their abilities against them. Each level adds an additional 1d6 to its attack.ArtistPainting Β₯210
Sworn Enemy🎨ArtistYou tattoo a specific type of monster and you gain a 1d6 bonus per level vs that monster of all sized. Ex: beartot, bear let and bearlotsTattooΒ₯35
A Bimbo Ballad🎨ArtistGain 1d6 when interacting with an NPC who has heard your song, gain an additional 1d6 per level.ArtistMusicΒ₯35
Art of Disguise 🎨ArtistGet a tattoo of a (non NPC or non player character) person and you are able to transform into that person for one hour per level. Each level can be a different person. If an NPC or player tries to see through your disguise they make a mind check vs you.ArtistTattooΒ₯25
Magical Engravings🎨ArtistChoose a tattoo you already have and embu it with magical colores. If it is an animal you can transform into that animal one additional time and you can choose to be it's normal size or make it as large as you are, potentially allowing someone to ride on your back. If it is an sworn enemy you gain 2d6 when interacting with that enemy type outside of combat. If it is a disguise add 2d6 when someone is attempting to see through your disguise. If it is a Sigil add additional 1d6 to that type of checkArtistTattooΒ₯35
Sigil Tech🎨ArtistChoose one Sigil per level:
Inner Strength: Adds 1d6 to strength checks
Self Empowerment: Adds 1d6 to agility checks.
Self Love: Adds 1d6 to mind checks
ArtistTattooΒ₯33
Sweet Sonnet 🎨ArtistYou have a 60% chance to make targets fall asleep. Target one person or creature per level.ArtistMusicΒ₯110
Sticker Tracker🎨ArtistPaint a sticker and place it on an object. You can trace that objects location no matter where you are for one hour per level.Painting Β₯110
Doodles🎨ArtistPaint a little doodle and it comes to life and serves as a basic temporary helper. It has no attacks, only has 10 hp, and can Cary up to 5lbs.ArtistPainting Β₯110
Pop Power🎨ArtistPlay a short pop song to give all your allies a bonus 1d6 per level to their next attack. This excludes yourself.ArtistMusicΒ₯25
Glider ModuleπŸ€–Robo-techGain a set of retractable wings that allow you to glide from falling from high heights. Robo-SuitRobo-TechΒ₯51
Robo MountπŸ€–Robo-techYou expand your pets size and weight carrying capacity allowing you to be able to ride on their backs. It's speed is Increased to 5. You and your pet can still make attacks like normal. You move at your pets speed.Robo-TechRobo-petΒ₯51
TalkativeThis NPC gets a 1d6 bonus to checks involving talking.NPC
Sweet LiarThis NPC gets a 2d6 bonus when lying to players.NPC
ArmstrongThis NPC gets a 2d6 bonus to strength checks.NPC
Banana Cream DoughnutπŸ‘©πŸ»β€πŸ³ChefWhen placed on the ground slipsChefDoughnut
Blow OpenPlace your dynamite around a locked door or lightly blocked passage. You have a 50% chance of blowing the door or passage open. For every level add 10% to your chances.AnglerFishing ToolsΒ₯86
Dynamite MissileMake a ranged 2d6 strength attack per level.AnglerFishing ToolsΒ₯410
DayCreate a temporal space around you and your allies and time seems to seamlessly pass till it is day time.Time CasterTime CastingΒ₯151
NightCreate a temporal space around you and your allies and time seems to seamlessly pass till it is just after sunset.Time CasterTime CastingΒ₯151
Make ElderlyPerform a mind check vs your target. If you succeed the target gains the elderly adjective. Also cures young.Time CasterTime CastingΒ₯35
Entanglement TeleportationYou can teleport up to 5 units away to a space you can see. For every level add 2 more units. QuantumStarting AbilityTime CasterΒ₯15
Quantum BladeMake a 1d6 melee mind attack per level.QuantumTime CasterΒ₯310
Particle AcceleratorMake a 1d6 ranged mind attack per level.QuantumTime CasterΒ₯410
Quantum GravitationPull a loose item up to 5 lbs towards you. You can target up to 5 unit away. Each level ads 5 lbs and 1 extra unit.QuantumTime CasterΒ₯45
Quantum FieldYou bend the quantum world to your will to forge a field of armor on yourself. This does not count as one of your equipped items. It has 4 defense per level.QuantumTime CasterΒ₯55
Cellular AutomataSummon a pet of pure quantum cells. This pet Stays with you. You can summon and dismiss it as needed. It has 30 HP, 2 SPD, 2 STR, 5 AGI, 10 MNDQuantum Cellular AutomataStarting AbilityTime Caster
Analysis CellsYour pet gains the ability to analyze basic compounds and identify what they are. It does not know where a compound would come from.Quantum Cellular AutomataTime CasterΒ₯151
Flight CellsYour pet gains the ability to fly up to 4 units high.Quantum Cellular AutomataTime CasterΒ₯101
Knowledge CellsYour pet gains the ability to talk the common language and retain basic information. If you are researching something with your pet gain a 1d6 on your checks.Quantum Cellular AutomataTime CasterΒ₯151
Strength CellsYour pet gains the ability to hold up to 15 lbs and it’s strength changes to 10Quantum Cellular AutomataTime CasterΒ₯81
Truth SeekerThis NPC gets a 2d6 bonus to detect lying.NPC
Keen EyesThis NPC gains a 2d6 bonus when attempting to see through a disguise. NPC
Super TasterThis NPC gains a 2d6 bonus to examining their food for tampering.NPC
SpeedsterThis NPC gains 2 extra units of movement when running at full speed.NPC
ObservantThis NPC gains a 2d6 bonus to find players in hiding.NPC
Stubborn This NPC gains a 2d6 bonus when players are attempting to gain information from them.NPC
UnhelpfulThis NPC is generally unhelpful, clueless and does not have any relevant information.NPC
NimbleThis NPC gains a 2d6 bonus to agility checks.NPC
SmartypantsThis NPC gains a 2d6 bonus to mind checks to resist abilities.NPC
Summon Magical Animal🐈Animal TrainerYou gain the ability to summon one magical animal that you have seen before. This summon lasts for one hour per level.Animal TrainerSummonΒ₯810
Summon Monster🐈Animal TrainerYou gain the ability to summon one monster you have defeated in combat for one hour per level.Animal TrainerSummonΒ₯1010
Extended Summon🐈Animal TrainerFor every level all of your summons last for one extra hour.Animal TrainerSummonΒ₯35
Empowered Summon🐈Animal TrainerFor every level add 100 HP, 1 speed, and 10 to each base stat for your summons.Animal TrainerSummonΒ₯85
Magical Pet🐈Animal TrainerYour pet is considered magical. It gains the ability to grow one size larger than normal as an action. For each level increase it's HP by 100, speed by 1, and add 30 points in total to its base stats that can be divided how you see fit.Animal TrainerPetΒ₯1010
Swift Stead🐈Animal TrainerFor every level increase your mounts speed by one.Animal TrainerMountΒ₯12
Mount Synergy🐈Animal TrainerYour mount gains its own action and place in combat turn order. At level 2 you can take your mounts action as your own or your mount can take your actions for itself. Animal TrainerMountΒ₯102
Bubble PetYou gain a magical floating bubble of water and keep one fish as a pet in it. At level one the fish cannot do much. At level two it can carry up to 5 lbs. At level three it can make an attack. At level four it can use it's ability once per combat.AnglerBubble PetStarting AbilityΒ₯54
Harpoon ThrowMake a ranged 1d6 per level strength attack.AnglerFishing ToolsStarting AbilityΒ₯25
Electric NetYou summon a net big enough to capture up to one person per level. Make a ranged 2d6 agility check vs your target. If successful the target is shocked and it's action delayed for one round per level.AnglerFishing ToolsΒ₯103
Super Fish🎣AnglerFor every level your bubble fish can use it's ability one extra time per combat, as long as it can use it's ability at least once.AnglerBubble PetΒ₯83
Bonus FishYour bubble can carry one extra fish per level.AnglerBubble PetΒ₯103
Flying FishYour pet fish can target flying creatures.AnglerBubble PetΒ₯101
Multi Fin SlapAs one action each of your fish can each combine their attacks together in one attack. At level two you can use each of their abilities as one action.AnglerBubble PetΒ₯102
Dodging DoughnutπŸ‘©πŸ»β€πŸ³ChefYou can use this ability when you are being targeted by an attack. You have a 50% chance of dodging the attack. For each level above first add 10% to your success rate.ChefDoughnutΒ₯75
Precision StrikeπŸƒπŸ»β€β™€οΈGymnastA distracted enemy take an additional 2d6 damage per level from the next attack against it.FaintGymnastΒ₯25
Pumping WeightsπŸƒπŸ»β€β™€οΈGymnastGain 3 strength per levelGymnastPhysicalΒ₯14
Leg DayπŸƒπŸ»β€β™€οΈGymnastGain 3 agility per levelGymnastPhysicalΒ₯14
Track RunnerπŸƒπŸ»β€β™€οΈGymnastGain one speed per level.GymnastPhysicalΒ₯103
Distracted DumbnessπŸƒπŸ»β€β™€οΈGymnastThe next mind check against a distracted target will receive a 2d6 bonus.FaintGymnastΒ₯31
Curious ClumsinessπŸƒπŸ»β€β™€οΈGymnastThe next agility check against a distracted target receives a 2d6 bonus.FaintGymnastΒ₯21
Gallivanting GrappleπŸƒπŸ»β€β™€οΈGymnastA grapple check or a check that's an attempt to capture the target receives a 2d6 bonus.bFaintGymnastΒ₯31
SwordplayπŸƒπŸ»β€β™€οΈGymnastGain an additional 1d6 on melee attacks with a sword per level.GymnastPhysicalΒ₯105
Dynamic DefenseπŸƒπŸ»β€β™€οΈGymnastWhile in your Amortization phase you gain 5 defense per level.AmortizationGymnastΒ₯55
Soul SpeedπŸƒπŸ»β€β™€οΈGymnastWhile in your soul charge phase you gain one speed per level.AmortizationΒ₯35
Super SoulπŸƒπŸ»β€β™€οΈGymnastIf you have Amortization phase, soul charge, dynamic defense, and soul speed at max levels you gain the following benefits. You gain the condition blessed when in Amortization phase, also all of your base stats increase by 10 per level. Your Amortization phase lasts for one additional turn per level.AmortizationGymnastΒ₯103
Tutor TacticsπŸ”¬PreceptorYou can use your assist in combat attacks. The attacks gains an additional 2d6. PreceptorTutorΒ₯81
Ability EnablingπŸ”¬PreceptorYou can use your assist ability to assist ability uses. Add 4d6 to this ability or add a 20% chance rate.PreceptorTutorΒ₯121
Advanced AssistπŸ”¬PreceptorGain one extra use of your assist ability per level.PreceptorTutorΒ₯26
Assisted DefenseπŸ”¬PreceptorThe player you assisted gains 5 defense for one round. For each level above first add 5 defense.PreceptorTutorΒ₯35
Failed the TestπŸ”¬PreceptorTarget receives a negative 2d6 per level on their next check.GradingPreceptorΒ₯44
Aced ExamπŸ”¬PreceptorParty gains 10 temporary HP per level.GradingPreceptorΒ₯120
Extra CreditπŸ”¬PreceptorYour target gains back one use of an ability. They can choose to use it immediately or not.GradingPreceptorΒ₯81
Partial CreditπŸ”¬PreceptorThe next time target hits an enemy, they deal 10% more damage.GradingPreceptorΒ₯51
Lava ExperimentπŸ”¬PreceptorSummon a large volcano and deal 2d6 fire damage per level to all enemies on the ground.PreceptorScienceΒ₯65
Earth ScienceπŸ”¬PreceptorYou can shift 2 units of earth per level. The shifted earth can move one unit in any direction. PreceptorScienceΒ₯35
Science FairπŸ”¬PreceptorRoll a d6 to see which science experiment you perform. 1: Healing potion, heals an ally for 2d6 per level. 2: Spud Electricity, make a ranged 2d6 per level ranged mind attack. 3: Mystery Taste Test, the Storyteller makes up an action. 4: . 5: . 6: .PreceptorScienceΒ₯45
Summon RainπŸ”¬PreceptorYou summon a one unit raincloud that rains for 10 turns before dissipating. For each level above first it is one unit larger.PreceptorScienceΒ₯110
Multi-KickMultiple kicks in a row making a 6d6 strength attack.Monster
Forget Me a Lot🌱Botanist You generate a hand full of flowers, when you blow their pollen in the face of an NPC there is a 5% chance they will forget you and any conversations you had for the last 5 minutes. Each level increases the chance by 5% and the minutes by 1.BotanistFlowersΒ₯218
🐈Cat Chat🐱BastianYou can talk to house cats.RacialΒ₯01
🐀Chicken ChatπŸ“BoktonianYou can talk to normal chickens.RacialΒ₯01
πŸ™Inverta ChatπŸ™EthalinYou can talk to animal octopus and squids.Racial
πŸ•Canine Chat🐢RaposanYou can talk to animal dogs.Racial
β›ΊMagical RestπŸ§‘β€πŸ¦°EsparanOnce per day you can reset one ability’s use of DNA. This resets it’s DNA use to 0 for the day allowing full use of the ability again. This can only be used on one ability and takes 10 min to complete the ritual.RacialΒ₯01
πŸ’ͺ🏻Ogre StrengthπŸ‘ΉOgreAlmost as if you had some magical belt on, you are stronger than your other fellow Ogres. Gain an extra 1 strength per level to a max of 21.Racial