Abilities
Name | π€ Class | πΏ Race | Description | Sub-type | β Cost | β Max |
---|---|---|---|---|---|---|
Zero Points | π¬Preceptor | Attack with 1d6 melee Mind Fire damage to target. Each Level adds 1d6. | GradingPreceptorStarting Ability | Β₯1 | 10 | |
Cleave | π©π»βπ³Chef | Make a physical attack with your trusty meat cleaver. Deal 1d6 strength damage per level. | ChefKitchenwareStarting Ability | Β₯1 | 5 | |
π₯·π»Feline Stealth | π±Bastian | Bastians gain a bonus equal to their character level when performing a stealth check. | RacialStarting Ability | Β₯0 | 1 | |
π¦Fox Ferocity | πΆRaposan | Attack with a bite and 1d8 claws 2d6 physical attacks. At character level 100 you can chose to consider them magical or physical. For each level of Fox Ferocity above the first add 1d8 to the bite and 1d6 to the claw attacks. | RacialStarting Ability | Β₯3 | 3 | |
Sad | πWriter | You must get a total of 20 on a roll of 5d6. On success target is depressed for 3 turns. Add 1d6 to your roll per level of Sad above first. | VerbsWriter | Β₯2 | 5 | |
Faint | ππ»ββοΈGymnast | Make a Mind attack. If successful then the target is distracted for one round per level. A distracted target is looking the wrong way from the allies. If they are interacted with they immediately stop being distracted. | FaintGymnastStarting Ability | Β₯1 | 5 | |
Fish | π£Angler | You can fish wherever there is at least 1 unit of water depth. For each point in Fishing you get to catch an additional fish. | AnglerFishStarting Ability | Β₯1 | 5 | |
π¦Feline Jumping | π±Bastian | Bastians can jump twice as high as other races. | RacialStarting Ability | Β₯0 | 1 | |
π¦Tail Grapple Slam | πEthalin | Physical attack with 3d6. If hit the enemyβs turn is delayed for one turn. At the end of the grapple the enemy takes the damage as they are slammed on the ground when released. Each level above first adds an extra 1d6 and you grow one extra tail. | RacialStarting Ability | Β₯3 | 8 | |
π§¨Mage Blast | π§βπ¦°Esparan | Due to their innate magical abiliities Esparans can form a magical blast that is a ranged magic attack using 1d6+Character level. | RacialStarting Ability | |||
Graft Parts | πͺSurgeon | You gain the Ability to graft new parts to your body. You can have a maximum of 4 extra body parts and not more than 2 extra of any one kind of body part. To attach a new part it does not have to be from the same species as you. If that part has a natural attack, you gain that as well. To graft them you must spend 1,000 credits in materials and spend 5 turns grafting. | GraftSurgeon | Β₯5 | 1 | |
πΆSweet Sonata | πΊGoblin | You can perform a sleeping melody that targets all enemies. It has a d% + character level chance to delay all enemies actions for 1 turn. | RacialStarting Ability | |||
Heal | πWriter | Heal target for 1d6 damage per level | VerbsWriter | Β₯1 | 10 | |
π₯ Unyielding Fortitude | πΉOgre | With a digestive tract made to purify anything edible. Ogres can eat something that can be reasonably chewed and swallowed like paper or dirt and can heal for 1d4 HP. | RacialStarting Ability | |||
Make Young | π°οΈTime Caster | Perform a mind check vs your target. If you succeed the target gains the young adjective for 1 round per level. Also Cures Elderly. | Time CasterTime Casting | Β₯3 | 5 | |
Pet Attack | πAnimal Trainer | Gain a small pet and you can command your pet to attack an enemy. Without this command pets are unable to attack. | Animal TrainerPetStarting Ability | Β₯1 | 1 | |
Gadget, Gadget, Go | π€Robo-tech | You create a gadget of some sort that has combat abilities. This is not a pet, but more of a weapon or device. It can be a pistol, sword, bow, or any mundane object or weapon. Attack with 1d6 mind per level | CombatGadgetRobo-TechStarting Ability | Β₯1 | 5 | |
Great Leap | ππ»ββοΈGymnast | You can jump 3 units high instead of just 1 unit as normal. | GymnastPhysicalStarting Ability | Β₯1 | 1 | |
Scalpel Dart | πͺSurgeon | Make a 1d6 ranged agility attack. Gain 1d6 per level. | Medical ToolsRangedSurgeon | Β₯2 | 10 | |
Doughnut Bomb | π©π»βπ³Chef | Throw a doughnut at the target making an agility attack that explodes dealing 1d6 damage. Each level deal an additional 1d6 damage. At max level it hits all adjacent creatures to the target. | ChefDoughnutStarting Ability | Β₯1 | 5 | |
Meal Preparation | π©π»βπ³Chef | Outside of combat you can make 1 meal that heals for 1d6 when eaten. Eating takes one action. Anyone can eat the meals. For each level you can make 1 extra meal and they heal for ran additional 1d6. | ChefMealStarting Ability | Β₯1 | 5 | |
ποΈAnxiety awareness | π€΅πΎHuman | Pro: you can add a d6 to any roll to notice, inspect, analyze an object or person. Con: If you roll a 1 when interacting with a person you immediately run away 3 spaces from that person. | RacialStarting Ability | Β₯5 | 1 | |
Hurt | πWriter | Make a Mind attack which deals 1d6 to target damage per level | VerbsWriter | Β₯2 | 10 | |
Vivisection | πͺSurgeon | Make a 1d6 melee strength attack. Gain 1d6 per level. | CombatMedical ToolsStarting AbilitySurgeon | Β₯1 | 5 | |
Verbs | πWriter | Use up to 1 Word ability in a phrase or sentence include your target. Each point increases the amount of words that can be used max 4. At 5 points you can choose multiple targets. Up to one target per word. | Starting AbilityVerbsWriter | Β₯5 | 5 | |
π§π»Fairy shift | π§π½ββοΈFairy | You are able to shift I to the creature you have affinity with. You stay your own size regardless of how big the other creature is. | Racial | Β₯20 | 1 | |
π»Hallucinations? | π€΅πΎHuman | Pro: You have an imaginary friend in the form of a small creature of your choice. You can ask this creature to perform a simple task a toddler could easily understand. Con: Roll a d20, on a roll of 1-3 creature is unable to perform the task. No one else can see or interact with your friend. | RacialStarting Ability | Β₯5 | 1 | |
Sculpt Creature | π¨Artist | With your clay at the ready you swiftly mold a small copy of the target creature. The sculpture can use any one of actions that creature has. For every point you can add 1d6 to the attack or ability. | Artist | Β₯3 | 8 | |
ποΈManic Mondays | π€΅πΎHuman | You can enter into a manic state. While in a manic state you 1 extra speed and also enter an irritable state | RacialStarting Ability | Β₯5 | 1 | |
πNeurospicy inspiration | π€΅πΎHuman | Pro: add a d4 when working on our with an object. Con subtract a d4 when interacting with an NPC. | RacialStarting Ability | Β₯5 | 1 | |
Guard | πAnimal Trainer | Command your pet to stand guard over an area and either attack if they have learned the skill or notify you when someone is coming. Without Guard pets will always follow you or stay at home. | Animal TrainerPet | Β₯1 | 1 | |
Physical Training | πAnimal Trainer | Upon gaining a level in Physical Training you add an extra 1d6 to your animal attacks. | Animal TrainerPet | Β₯2 | 5 | |
Slow | π°οΈTime Caster | Roll 5d6 vs 20+ to slow target. If you succeed the targetβs action is delayed for 2 turns. For each level above first add 1d6 to your roll. | Starting AbilityTime CasterTime Casting | Β₯3 | 5 | |
π€Depressive insomnia | π€΅πΎHuman | Pro: After years of little sleep you no longer need any. You don't suffer any I'll effects of not sleeping and have an extra action in downtime. Con: You are always just a bit sleepy and clumsy, if you roll a 1 on any die roll you drop whatever is in your hands. | RacialStarting Ability | Β₯5 | 1 | |
π¦Flying | π§π½ββοΈFairy | You can fly at your move speed up to 20 units high | RacialStarting Ability | Β₯0 | 1 | |
Paint Door | π¨Artist | You can paint a false door that will last for 30 seconds and create a walkway up to 5 feet. For each point in False Door the door will last an additional 30 seconds. | Artist | Β₯5 | 10 | |
Do you smell that? | π¬Preceptor | You can smell and tell if food or drink you are about to eat has been poisoned. | PreceptorScienceStarting Ability | Β₯2 | 1 | |
Rock On | π¨Artist | You use your instrument to blast an electric attack. Make a 1d6 ranged electric attack per level. | ArtistMusicStarting Ability | Β₯5 | 2 | |
Spy | πAnimal Trainer | You can send your pet to listen in on conversations. For every level in Spy your pet gains an additional 1d6 to sneak. | Animal TrainerPet | Β₯5 | 2 | |
Amortization Phase | ππ»ββοΈGymnast | You begin to perform an attack. Spend one round building up some strength behind it. Attack with an additional 1d6 if the attack is strength or agility based. For every level add an additional 1d6. | AmortizationGymnastStarting Ability | Β₯2 | 5 | |
Painters Stomach | π¨Artist | As a starving artist you often look for what you have to feed yourself. You have hardened your stomach to your painting materials. You can buy any one healing potion and dilute it with your paint and store it in vials. You can drink 1 vial to heal 1d6. (cannot heal others) | Artist | Β₯2 | 5 | |
Blood Weapon | π¨Artist | Use blood on the battlefield to paint a melee weapon that attacks with 1d6 mind for every level. | ArtistPainting Starting Ability | Β₯1 | 5 | |
Dreamy Landscapes | π¨Artist | Paint a landscape and transform how the area looks around you. Nothing actually changes, but looks that way | ArtistPainting | Β₯3 | 1 | |
π€π»Accidental Luck | πΊGoblin | Twice per gaming session or 3 hours of play you can replace any die with a d12 instead. Must be stated before the roll. The starting die can be any size of die for any situation. | RacialStarting Ability | Β₯10 | 1 | |
Robo Pet | π€Robo-tech | Growing up you made your own little pet who now travels with you everywhere. It follows you around and is always within 6 spaces of you. | Robo-TechRobo-petStarting Ability | Β₯1 | 1 | |
Robo Suit | π€Robo-tech | Inspired by your favorite comic book character, you began building your own battle suit years ago. Now itβs finally a reality. You have a robotic suit of armor with 5 defense. For every level of Robo Suit you gain an extra defense. | Robo-SuitRobo-TechStarting Ability | Β₯2 | 10 | |
Apple Abscission | π±Botanist | A plant near you grows a ripe apple that can be eaten to heal for 1d6 hit points. For every level you heal an extra 1d6. | AbscissionBotanistHealingStarting Ability | Β₯1 | 10 | |
Ripen | π±Botanist | Any food growing on a plant that is not ripe and ready to eat is instantly ready to pick and eat. | AbscissionBotanist | Β₯3 | 1 | |
Vine Grasp | π±Botanist | Roll a mind attack. If successful the enemy is delayed one turn. For each level you can target one additional enemy. | BotanistStarting AbilityVines | Β₯2 | 5 | |
Vine Whip | π±Botanist | Roll a melee strength attack of 1d6. For each level, you attack with an additional 1d6. At max levels Itβs considered a ranged attack. | BotanistCombatVines | Β₯1 | 5 | |
Curtain of Vines | π±Botanist | You form a curtain of vines in a 1 unit measurement to hide you and your allies. For each level you can extended it one extra unit hiding an extra ally other than yourself. For stealth checks if you are not moving add 2d6 to your stealth check. | BotanistStealthVines | Β₯2 | 6 | |
Abscission of Truth | π±Botanist | You grow a fruit off a plant near you that can force someone to tell the truth. Throw the fruit at them and perform a mind attack. If successful the enemy takes no damage but has to tell the truth for 1 minute. For each level they have to tell the truth for 1 extra minute. | AbscissionBotanistSupport | Β₯3 | 5 | |
Robo Attack | π€Robo-tech | Your pet learns the ability to attack enemies. Normally it can just fetch things and hang out with you. | CombatRobo-TechRobo-pet | Β₯1 | 1 | |
Robo Defense Mode | π€Robo-tech | Robo-Tech | ||||
Ground to Air Missile | π€Robo-tech | Robo-Tech | ||||
Body Parts Galore | πͺSurgeon | Choose Two: 1. Extra arm: You can hold one extra item and use it on your turn. 2. Extra leg: Gain 1 Speed. 3. Extra ear: Can hear an additional 4 spaces away. 4. Extra stomach: You can benefit from 2 drinks or foods in one turn. 5. Extra eye: Your ranged attacks can target one space away. 6. Extra nose: You can smell a target 2 spaces away and target even when blind. | GraftStarting AbilitySurgeon | Β₯4 | 1 | |
Tattoo Tech | π¨Artist | You can tattoo a small creature on your body (i.e. a cat, dog, snake, goat, fish, bird). As an action you can transform into that creature. For each level, add a new tattoo and you can morph into that animal. At 10 levels you can choose what parts from which animals you want to morph into. (i.e. a snake with bird wings) | ArtistStarting AbilityTattoo | Β₯2 | 10 | |
Sleepy | πWriter | 25% chance of putting someone to sleep. Each upgrade increases it by 5% | VerbsWriter | Β₯2 | 5 | |
Adjectives | πWriter | For each level choose one adjective from the Adjective chart. Apply that adjective to target or word in your spell. This effect has a 10% chance per level to hit the target. | AdjectiveStarting AbilityWriter | Β₯4 | 10 | |
Flower Power | π±Botanist | Take a flower and smell it really well. Breathe in that power and use it for your will. Add 1d6 to your next roll outside of combat. | BotanistFlowersStarting Ability | Β₯2 | 1 | |
Pansy Push | π±Botanist | You have a pocket full of pansies and these people just arenβt leaving you alone. You have a 20% chance of making the target flee leaving half their loot if itβs an enemy. For every level add 10% | BotanistFlowersSupport | Β₯3 | 4 | |
Snap Dragons | π±Botanist | Grow a vine of little baby snapping dragons. They surround the enemy and bite away. Attack with 2d6 mind. For each level add additional 1d6. | BotanistCombatFlowers | Β₯2 | 4 | |
Beautify | πͺSurgeon | Gain 1d4 when interacting with NPCs. | BeautyStarting AbilitySupportSurgeon | Β₯2 | 1 | |
Squeaky Clean | πͺSurgeon | You gain the ability to make other objects beautiful and why not spread the beauty everywhere. Spend one turn cleaning an object to gain a 1d6 when interacting with it. | BeautySupportSurgeon | Β₯1 | 1 | |
Improved Armor Plating | π€Robo-tech | You develop special plating for your armor that has improved durability. For each point increase defense by 2 | Robo-SuitRobo-Tech | Β₯4 | 5 | |
Slime Release Trap | π€Robo-tech | You add a special trap door to your armor that when grappled and squeezed releases a slimy ooze covering your body. You are instantly not grappled, but must spend 1 turn and 10 credits to reset the trap. | Robo-SuitRobo-TechSupport | Β₯3 | 1 | |
Robo Guard | π€Robo-tech | You program your little robo pet to guard things. On command it will stand by and guard a person or object until you return. If you have not returned in 5 turns it activates teleportation mode and instantly is by your side. For each level increase the turns by 5. | Robo-TechRobo-petSupport | |||
Flaming Gadget | π€Robo-tech | Adds flames to your weapon to deal fire damage to the enemy. Note this does not deal extra damage unless the target is weak to fire. | Gadget | Β₯4 | 1 | |
Defensive Module | π€Robo-tech | Roll an extra 1d6 when defending with any stat | Robo-SuitRobo-Tech | Β₯5 | 4 | |
Robo claws | π€Robo-tech | Adds 1d6 when attacking. For each level add an additional 1d6. | Robo-pet | Β₯1 | 6 | |
Ranged Module | π€Robo-tech | Makes your gadget transform into a pistol. Ranged 1d6 per level agility attack. | GadgetRobo-Tech | Β₯3 | 10 | |
Untitled | ||||||
Untitled | ||||||
Rare Fishing | You can fish for rare ranked fish. | AnglerFish | Β₯10 | 1 | ||
Epic Fishing | You can fish for epic ranked fish. | AnglerFish | Β₯20 | 1 | ||
Magical Fishing | You can fish for magical ranked fish | AnglerFish | Β₯25 | 1 | ||
Rare+ Fishing | Requires Rare Fishing You can fish for only rare and greater fish. Up to the highest rarity you have access to. | AnglerFish | Β₯20 | 1 | ||
House | πWriter | Create a small house that can comfortably fit 3 people which lasts for 1 hour. For each level it can hold 1 extra person and lasts for 1 extra hour. | NounsStarting AbilityWriter | Β₯1 | 10 | |
Soul Charge | ππ»ββοΈGymnast | Your Amortization Phase charge attack deals an extra 1d6 for each level of Soul Charge. | AmortizationGymnast | Β₯3 | 5 | |
π‘οΈWing Shield | πBoktonian | You can grow your wings out from your back and use them as a shield with 5 defense. These do not count as one of your four equipped items. For each level above first add 1 defense. | Racial | Β₯1 | 10 | |
Bling It Up | πͺSurgeon | Spend a turn to carefully adorn gems worth 100 credits to an item to boost itβs selling value by 150 credits. Can only be performed once per item. Each level above first increases the value by 50 credits. | BeautySurgeon | Β₯3 | 5 | |
Critical Strike | πͺSurgeon | Target a weak point on the enemy. Roll a d100 on 90+ you deal an extra 3d6 damage. Each level above first increases hit chance by 10% and adds 1d6 to the damage roll. | Medical Tools | Β₯2 | 4 | |
Mount | πAnimal Trainer | You gain a horse as a pet. You are able to ride this horse but unable to perform combat actions while riding. | Animal TrainerMountStarting Ability | Β₯1 | 1 | |
Mounted Combat | πAnimal Trainer | You can attack while mounted. Add an extra 1d6 per level to your attack while mounted. | Mount | Β₯3 | 5 | |
Dynamite | Throw a stick of Dynamite and see what you catch. Deal 2d6 damage on hit per level. If used for fishing catch 2d6 fish but they all lose their abilities. | AnglerFishing Tools | Β₯3 | 5 | ||
Summon Animal | πAnimal Trainer | You gain the ability to summon a random non magical animal that you have seen before. For every level summon one of that animal to a max of 5 animals. This summon lasts for one hour. | Animal TrainerStarting AbilitySummon | Β₯1 | 5 | |
Assist | π¬Preceptor | You can assist others in their actions. Use your assist skill to add 1d6 per level to their check. This ability can be used outside of your turn. | PreceptorStarting AbilityTutor | Β₯1 | 5 | |
Happy | πWriter | Think of all the good things in life. Cures depression. | Verbs | |||
Bitter | πWriter | Makes something taste bitter. | Adjective | Β₯1 | 1 | |
Life | πWriter | Revives an ally from death. They do not teleport to a DNA station. | NounsWriter | Β₯10 | 1 | |
Vehicle | πWriter | Summons a non flying vehicle of your choice for one hour per level. | NounsWriter | Β₯3 | 12 | |
Beard | πWriter | Target grows a fashionable beard. | NounsWriter | Β₯1 | 1 | |
Hair | πWriter | Target grows some fanciful hair. | NounsWriter | Β₯1 | 1 | |
Candle | πWriter | Creates a candle that gives off low light for one hour per level. | NounsWriter | Β₯1 | 10 | |
Umbrella | πWriter | Creates an umbrella that lasts for one hour per level. | Nouns | Β₯1 | 10 | |
Flight | πWriter | Target gains the ability to fly for one hour per level. | VerbsWriter | Β₯4 | 10 | |
Anxiety | πWriter | NounsWriter | ||||
Depression | πWriter | Nouns | ||||
Rope | πWriter | Nouns | ||||
Clothes | πWriter | Nouns | ||||
Document | πWriter | Nouns | ||||
Fire | πWriter | Nouns | ||||
Wall | πWriter | Nouns | ||||
Water | πWriter | Nouns | ||||
Grounded | πWriter | Has a 20% chance per level to make a flying creature grounded. | Verbs | Β₯6 | 5 | |
Height | πWriter | You can change the height of a willing target by 50% of its base height. | VerbsWriter | Β₯1 | 10 | |
Blind | πWriter | Has a 20% chance to make target blind. | NounsWriter | Β₯3 | 5 | |
Burn | πWriter | Target catches on fire and takes 2d6 damage per level for 3 turns. | VerbsWriter | Β₯3 | 5 | |
Dance | πWriter | Has a 10% chance of delaying the targets action for 2 turns and gives them the uncontrollable urge to dance. | VerbsWriter | Β₯2 | 10 | |
Familiar | πWriter | Verbs | ||||
Bite | 1d6 Strength attack. | Monster | ||||
Depressing Claws | 1d6 Strength attack with a 50% chance of causing depression for one turn. | Monster | ||||
Peck | 1d6 Agility attack | Monster | ||||
Melee Module | π€Robo-tech | Turns your gadget into a melee weapon of your choice. Melee 1d6 strength attack. | GadgetRobo-Tech | Β₯2 | 10 | |
Tactical Module | π€Robo-tech | Adds 1d6 to your attack per level. | GadgetRobo-Tech | Β₯3 | 10 | |
Knife Throw | π©π»βπ³Chef | Ranged 1d6 agility attack per level. | ChefKitchenware | Β₯3 | 10 | |
Frying Pan | π©π»βπ³Chef | Melee 1d6 strength attack per level. | Kitchenware | Β₯2 | 10 | |
Blender | π©π»βπ³Chef | Summons a giant blender to throw your enemies into. Deals 1d6 agility damage per level. Attacks all enemies. | Kitchenware | Β₯2 | 5 | |
Breakfast | π©π»βπ³Chef | Target gains a 2d6 bonus to ypur next strength check or attack per level. | ChefMeal | Β₯6 | 5 | |
Lunch | π©π»βπ³Chef | Adds a 2d6 bonus to your next agility checks or attack per level. | ChefMeal | Β₯6 | 5 | |
Dinner | π©π»βπ³Chef | Gain a 2d6 bonus to your next mind check or attack per level. | ChefMeal | Β₯6 | 5 | |
Midnight Snack | π©π»βπ³Chef | Gain a 2d6 bonus on one check or attack. Each level above first adds one extra use of this meal. | ChefMeal | Β₯6 | 4 | |
Doughnut of Life | π©π»βπ³Chef | If placed in the mouth of a downed ally they come back to life without needing to teleport to a Bimbo Station. | Doughnut | Β₯6 | 1 | |
Flaming Doughnut | π©π»βπ³Chef | Make a ranged 5d6 agility attack. For each level you can target one creature. | ChefDoughnut | Β₯6 | 4 | |
Cheese Cutter Zipline | π©π»βπ³Chef | Summons a 10 unit Cheese Cutter that can be used as a zipline. Lasts for one hour per level. | Kitchenware | Β₯1 | 5 | |
Bok Bok | The monster boks at you like itβs trying to say something. This ability is used on the first turn then not used again the rest of combat. | Monster | ||||
Speak with Plants | π±Botanist | You gain the ability to speak with plants for one hour per level. | AbscissionBotanist | Β₯5 | 10 | |
Daisy Disguise | π±Botanist | Turn yourself into a flower of your choice for one hour per level. You shrink in size to that of a normal flower of that type and have two little vine legs and two little vine arms. You can carry up to 5lbs. | BotanistFlowers | Β₯1 | 10 | |
Fully Grown | π±Botanist | Take a seed and plant it in the ground. Recite the growth chant and the seed grows to the plants full potential. | AbscissionBotanist | Β₯10 | 1 | |
Snap Dragonβs Flame | π±Botanist | Summon a tall tower of snap dragons in front of you with one head per level. Each head shoots a fireball at the target dealing 1d6 damage. Roll a 1d6 ranged fire Agility attack. | BotanistFlowers | Β₯2 | 10 | |
Vine Ladder | π±Botanist | Create a ladder made of vines that is 4 units tall per level. | BotanistVines | Β₯1 | 5 | |
Vine Step | π±Botanist | Gain 1 speed. Whenever you are moving at full speed vines shoot out of the bottom of your feet to give you a boost of speed. | BotanistVines | Β₯10 | 1 | |
Monster Muscles | πͺSurgeon | You graft some monster muscles into your legs. Gain 1 speed and you can jump 2 units higher. | GraftSurgeon | Β₯5 | 1 | |
For the Beauty! | πͺSurgeon | You say kind words to your target curing them of depression. For each level you can target one additional person. | BeautySurgeon | Β₯2 | 5 | |
Ultimate Beauty | πͺSurgeon | Gain 1d6 when interacting with NPCs | BeautySurgeon | Β₯10 | 1 | |
Magnetic Resonance Imaging | πͺSurgeon | Get a good look at the internals of your target. When you scrap for body parts draw one extra card per level. | Medical ToolsSurgeon | Β₯4 | 3 | |
Diabolical Dance | π¨Artist | Attempt a mind check vs target, if successful the target takes no damage but their arms and legs begin to dance. Their action is delayed for 1 turn. Each level can target one additional target. | ArtistMusic | Β₯2 | 5 | |
Coronary Artery Bypass Graft | πͺSurgeon | You graft specialized parts to your own heart giving you access to untold power. Add an additional 1d6 to all attacks. | GraftSurgeon | Β₯5 | 1 | |
Coronary Artery Cut | πͺSurgeon | You use your scalpel to cut a critical area on the target. Make a melee mind attack. This attack deals no damage but applies Bleeding to the target for 2 turns. Every level above first adds one extra turn. | Medical ToolsSurgeon | Β₯1 | 5 | |
Portrait | π¨Artist | Paint a copy of your target and use one of their abilities against them. Each level adds an additional 1d6 to its attack. | ArtistPainting | Β₯2 | 10 | |
Sworn Enemy | π¨Artist | You tattoo a specific type of monster and you gain a 1d6 bonus per level vs that monster of all sized. Ex: beartot, bear let and bearlots | Tattoo | Β₯3 | 5 | |
A Bimbo Ballad | π¨Artist | Gain 1d6 when interacting with an NPC who has heard your song, gain an additional 1d6 per level. | ArtistMusic | Β₯3 | 5 | |
Art of Disguise | π¨Artist | Get a tattoo of a (non NPC or non player character) person and you are able to transform into that person for one hour per level. Each level can be a different person. If an NPC or player tries to see through your disguise they make a mind check vs you. | ArtistTattoo | Β₯2 | 5 | |
Magical Engravings | π¨Artist | Choose a tattoo you already have and embu it with magical colores. If it is an animal you can transform into that animal one additional time and you can choose to be it's normal size or make it as large as you are, potentially allowing someone to ride on your back. If it is an sworn enemy you gain 2d6 when interacting with that enemy type outside of combat. If it is a disguise add 2d6 when someone is attempting to see through your disguise. If it is a Sigil add additional 1d6 to that type of check | ArtistTattoo | Β₯3 | 5 | |
Sigil Tech | π¨Artist | Choose one Sigil per level: Inner Strength: Adds 1d6 to strength checks Self Empowerment: Adds 1d6 to agility checks. Self Love: Adds 1d6 to mind checks | ArtistTattoo | Β₯3 | 3 | |
Sweet Sonnet | π¨Artist | You have a 60% chance to make targets fall asleep. Target one person or creature per level. | ArtistMusic | Β₯1 | 10 | |
Sticker Tracker | π¨Artist | Paint a sticker and place it on an object. You can trace that objects location no matter where you are for one hour per level. | Painting | Β₯1 | 10 | |
Doodles | π¨Artist | Paint a little doodle and it comes to life and serves as a basic temporary helper. It has no attacks, only has 10 hp, and can Cary up to 5lbs. | ArtistPainting | Β₯1 | 10 | |
Pop Power | π¨Artist | Play a short pop song to give all your allies a bonus 1d6 per level to their next attack. This excludes yourself. | ArtistMusic | Β₯2 | 5 | |
Glider Module | π€Robo-tech | Gain a set of retractable wings that allow you to glide from falling from high heights. | Robo-SuitRobo-Tech | Β₯5 | 1 | |
Robo Mount | π€Robo-tech | You expand your pets size and weight carrying capacity allowing you to be able to ride on their backs. It's speed is Increased to 5. You and your pet can still make attacks like normal. You move at your pets speed. | Robo-TechRobo-pet | Β₯5 | 1 | |
Talkative | This NPC gets a 1d6 bonus to checks involving talking. | NPC | ||||
Sweet Liar | This NPC gets a 2d6 bonus when lying to players. | NPC | ||||
Armstrong | This NPC gets a 2d6 bonus to strength checks. | NPC | ||||
Banana Cream Doughnut | π©π»βπ³Chef | When placed on the ground slips | ChefDoughnut | |||
Blow Open | Place your dynamite around a locked door or lightly blocked passage. You have a 50% chance of blowing the door or passage open. For every level add 10% to your chances. | AnglerFishing Tools | Β₯8 | 6 | ||
Dynamite Missile | Make a ranged 2d6 strength attack per level. | AnglerFishing Tools | Β₯4 | 10 | ||
Day | Create a temporal space around you and your allies and time seems to seamlessly pass till it is day time. | Time CasterTime Casting | Β₯15 | 1 | ||
Night | Create a temporal space around you and your allies and time seems to seamlessly pass till it is just after sunset. | Time CasterTime Casting | Β₯15 | 1 | ||
Make Elderly | Perform a mind check vs your target. If you succeed the target gains the elderly adjective. Also cures young. | Time CasterTime Casting | Β₯3 | 5 | ||
Entanglement Teleportation | You can teleport up to 5 units away to a space you can see. For every level add 2 more units. | QuantumStarting AbilityTime Caster | Β₯1 | 5 | ||
Quantum Blade | Make a 1d6 melee mind attack per level. | QuantumTime Caster | Β₯3 | 10 | ||
Particle Accelerator | Make a 1d6 ranged mind attack per level. | QuantumTime Caster | Β₯4 | 10 | ||
Quantum Gravitation | Pull a loose item up to 5 lbs towards you. You can target up to 5 unit away. Each level ads 5 lbs and 1 extra unit. | QuantumTime Caster | Β₯4 | 5 | ||
Quantum Field | You bend the quantum world to your will to forge a field of armor on yourself. This does not count as one of your equipped items. It has 4 defense per level. | QuantumTime Caster | Β₯5 | 5 | ||
Cellular Automata | Summon a pet of pure quantum cells. This pet Stays with you. You can summon and dismiss it as needed. It has 30 HP, 2 SPD, 2 STR, 5 AGI, 10 MND | Quantum Cellular AutomataStarting AbilityTime Caster | ||||
Analysis Cells | Your pet gains the ability to analyze basic compounds and identify what they are. It does not know where a compound would come from. | Quantum Cellular AutomataTime Caster | Β₯15 | 1 | ||
Flight Cells | Your pet gains the ability to fly up to 4 units high. | Quantum Cellular AutomataTime Caster | Β₯10 | 1 | ||
Knowledge Cells | Your pet gains the ability to talk the common language and retain basic information. If you are researching something with your pet gain a 1d6 on your checks. | Quantum Cellular AutomataTime Caster | Β₯15 | 1 | ||
Strength Cells | Your pet gains the ability to hold up to 15 lbs and itβs strength changes to 10 | Quantum Cellular AutomataTime Caster | Β₯8 | 1 | ||
Truth Seeker | This NPC gets a 2d6 bonus to detect lying. | NPC | ||||
Keen Eyes | This NPC gains a 2d6 bonus when attempting to see through a disguise. | NPC | ||||
Super Taster | This NPC gains a 2d6 bonus to examining their food for tampering. | NPC | ||||
Speedster | This NPC gains 2 extra units of movement when running at full speed. | NPC | ||||
Observant | This NPC gains a 2d6 bonus to find players in hiding. | NPC | ||||
Stubborn | This NPC gains a 2d6 bonus when players are attempting to gain information from them. | NPC | ||||
Unhelpful | This NPC is generally unhelpful, clueless and does not have any relevant information. | NPC | ||||
Nimble | This NPC gains a 2d6 bonus to agility checks. | NPC | ||||
Smartypants | This NPC gains a 2d6 bonus to mind checks to resist abilities. | NPC | ||||
Summon Magical Animal | πAnimal Trainer | You gain the ability to summon one magical animal that you have seen before. This summon lasts for one hour per level. | Animal TrainerSummon | Β₯8 | 10 | |
Summon Monster | πAnimal Trainer | You gain the ability to summon one monster you have defeated in combat for one hour per level. | Animal TrainerSummon | Β₯10 | 10 | |
Extended Summon | πAnimal Trainer | For every level all of your summons last for one extra hour. | Animal TrainerSummon | Β₯3 | 5 | |
Empowered Summon | πAnimal Trainer | For every level add 100 HP, 1 speed, and 10 to each base stat for your summons. | Animal TrainerSummon | Β₯8 | 5 | |
Magical Pet | πAnimal Trainer | Your pet is considered magical. It gains the ability to grow one size larger than normal as an action. For each level increase it's HP by 100, speed by 1, and add 30 points in total to its base stats that can be divided how you see fit. | Animal TrainerPet | Β₯10 | 10 | |
Swift Stead | πAnimal Trainer | For every level increase your mounts speed by one. | Animal TrainerMount | Β₯1 | 2 | |
Mount Synergy | πAnimal Trainer | Your mount gains its own action and place in combat turn order. At level 2 you can take your mounts action as your own or your mount can take your actions for itself. | Animal TrainerMount | Β₯10 | 2 | |
Bubble Pet | You gain a magical floating bubble of water and keep one fish as a pet in it. At level one the fish cannot do much. At level two it can carry up to 5 lbs. At level three it can make an attack. At level four it can use it's ability once per combat. | AnglerBubble PetStarting Ability | Β₯5 | 4 | ||
Harpoon Throw | Make a ranged 1d6 per level strength attack. | AnglerFishing ToolsStarting Ability | Β₯2 | 5 | ||
Electric Net | You summon a net big enough to capture up to one person per level. Make a ranged 2d6 agility check vs your target. If successful the target is shocked and it's action delayed for one round per level. | AnglerFishing Tools | Β₯10 | 3 | ||
Super Fish | π£Angler | For every level your bubble fish can use it's ability one extra time per combat, as long as it can use it's ability at least once. | AnglerBubble Pet | Β₯8 | 3 | |
Bonus Fish | Your bubble can carry one extra fish per level. | AnglerBubble Pet | Β₯10 | 3 | ||
Flying Fish | Your pet fish can target flying creatures. | AnglerBubble Pet | Β₯10 | 1 | ||
Multi Fin Slap | As one action each of your fish can each combine their attacks together in one attack. At level two you can use each of their abilities as one action. | AnglerBubble Pet | Β₯10 | 2 | ||
Dodging Doughnut | π©π»βπ³Chef | You can use this ability when you are being targeted by an attack. You have a 50% chance of dodging the attack. For each level above first add 10% to your success rate. | ChefDoughnut | Β₯7 | 5 | |
Precision Strike | ππ»ββοΈGymnast | A distracted enemy take an additional 2d6 damage per level from the next attack against it. | FaintGymnast | Β₯2 | 5 | |
Pumping Weights | ππ»ββοΈGymnast | Gain 3 strength per level | GymnastPhysical | Β₯1 | 4 | |
Leg Day | ππ»ββοΈGymnast | Gain 3 agility per level | GymnastPhysical | Β₯1 | 4 | |
Track Runner | ππ»ββοΈGymnast | Gain one speed per level. | GymnastPhysical | Β₯10 | 3 | |
Distracted Dumbness | ππ»ββοΈGymnast | The next mind check against a distracted target will receive a 2d6 bonus. | FaintGymnast | Β₯3 | 1 | |
Curious Clumsiness | ππ»ββοΈGymnast | The next agility check against a distracted target receives a 2d6 bonus. | FaintGymnast | Β₯2 | 1 | |
Gallivanting Grapple | ππ»ββοΈGymnast | A grapple check or a check that's an attempt to capture the target receives a 2d6 bonus.b | FaintGymnast | Β₯3 | 1 | |
Swordplay | ππ»ββοΈGymnast | Gain an additional 1d6 on melee attacks with a sword per level. | GymnastPhysical | Β₯10 | 5 | |
Dynamic Defense | ππ»ββοΈGymnast | While in your Amortization phase you gain 5 defense per level. | AmortizationGymnast | Β₯5 | 5 | |
Soul Speed | ππ»ββοΈGymnast | While in your soul charge phase you gain one speed per level. | Amortization | Β₯3 | 5 | |
Super Soul | ππ»ββοΈGymnast | If you have Amortization phase, soul charge, dynamic defense, and soul speed at max levels you gain the following benefits. You gain the condition blessed when in Amortization phase, also all of your base stats increase by 10 per level. Your Amortization phase lasts for one additional turn per level. | AmortizationGymnast | Β₯10 | 3 | |
Tutor Tactics | π¬Preceptor | You can use your assist in combat attacks. The attacks gains an additional 2d6. | PreceptorTutor | Β₯8 | 1 | |
Ability Enabling | π¬Preceptor | You can use your assist ability to assist ability uses. Add 4d6 to this ability or add a 20% chance rate. | PreceptorTutor | Β₯12 | 1 | |
Advanced Assist | π¬Preceptor | Gain one extra use of your assist ability per level. | PreceptorTutor | Β₯2 | 6 | |
Assisted Defense | π¬Preceptor | The player you assisted gains 5 defense for one round. For each level above first add 5 defense. | PreceptorTutor | Β₯3 | 5 | |
Failed the Test | π¬Preceptor | Target receives a negative 2d6 per level on their next check. | GradingPreceptor | Β₯4 | 4 | |
Aced Exam | π¬Preceptor | Party gains 10 temporary HP per level. | GradingPreceptor | Β₯1 | 20 | |
Extra Credit | π¬Preceptor | Your target gains back one use of an ability. They can choose to use it immediately or not. | GradingPreceptor | Β₯8 | 1 | |
Partial Credit | π¬Preceptor | The next time target hits an enemy, they deal 10% more damage. | GradingPreceptor | Β₯5 | 1 | |
Lava Experiment | π¬Preceptor | Summon a large volcano and deal 2d6 fire damage per level to all enemies on the ground. | PreceptorScience | Β₯6 | 5 | |
Earth Science | π¬Preceptor | You can shift 2 units of earth per level. The shifted earth can move one unit in any direction. | PreceptorScience | Β₯3 | 5 | |
Science Fair | π¬Preceptor | Roll a d6 to see which science experiment you perform. 1: Healing potion, heals an ally for 2d6 per level. 2: Spud Electricity, make a ranged 2d6 per level ranged mind attack. 3: Mystery Taste Test, the Storyteller makes up an action. 4: . 5: . 6: . | PreceptorScience | Β₯4 | 5 | |
Summon Rain | π¬Preceptor | You summon a one unit raincloud that rains for 10 turns before dissipating. For each level above first it is one unit larger. | PreceptorScience | Β₯1 | 10 | |
Multi-Kick | Multiple kicks in a row making a 6d6 strength attack. | Monster | ||||
Forget Me a Lot | π±Botanist | You generate a hand full of flowers, when you blow their pollen in the face of an NPC there is a 5% chance they will forget you and any conversations you had for the last 5 minutes. Each level increases the chance by 5% and the minutes by 1. | BotanistFlowers | Β₯2 | 18 | |
πCat Chat | π±Bastian | You can talk to house cats. | Racial | Β₯0 | 1 | |
π€Chicken Chat | πBoktonian | You can talk to normal chickens. | Racial | Β₯0 | 1 | |
πInverta Chat | πEthalin | You can talk to animal octopus and squids. | Racial | |||
πCanine Chat | πΆRaposan | You can talk to animal dogs. | Racial | |||
βΊMagical Rest | π§βπ¦°Esparan | Once per day you can reset one abilityβs use of DNA. This resets itβs DNA use to 0 for the day allowing full use of the ability again. This can only be used on one ability and takes 10 min to complete the ritual. | Racial | Β₯0 | 1 | |
πͺπ»Ogre Strength | πΉOgre | Almost as if you had some magical belt on, you are stronger than your other fellow Ogres. Gain an extra 1 strength per level to a max of 21. | Racial |