Your parents were pirates, your grandparents were pirates as were their parents. So naturally you are also a pirate, but maybe you could be more. You aspire to be something more than your family tradition. As you set your way off the crew gives you their blessings. Gain +1 STR and +1 AGI You gain access to contracting an air ship for travel. The cost is 10,000 credits per flight, but you get to stay in a luxury suite for you and your allies.
You grew up with money, but as your parents squandered your family fortuine you lost everything. You are now poor and have to steal for food and basic commodities. However, you’re not very good at it, so you found a master theif and were taken in as their apprentice. Gain +2 AGI and you have access to a master theif who may help under the right circumstances.
You find yourself standing at the corner of two streets and realize you have no idea where you are, let alone who you are. You think really hard about what your name could be, but have no idea. So you come up with the next best thing and move on with life. Eventually you’ll remember something about your past. Gain +1 in all base stats. As the game progresses you remember parts of your past and potentially gain some benefits from it.
You’re a hard worker and have been at Odin’s shop for years now. Sure the pay stinks but the benefits are great. However lately you’ve been feeling like maybe there’s more to life than the shop. Gain +2 STR. You get a 10% discound off items in the item shops.
B. I. M. B. O. P. Q. R. S. that’s how you spell… what was I doing again? You aspire to join Bimbo Inc and you’ll get there if it’s the last thing you do. Lets just hope it’s not the last thing you do. At level 10 you automatically graduate and become part of Bimbo Inc. and become a Bimbo as a sub class. Gain +2 MND.
You’ve always been smarter than your piers. That’s gotten you into trouble though. As you get bored with normal life you become mischevious. Surely there is something out there that can occupy your time and your talents can be put to use. Gain the Irritable condition that can not be cured by any means. Gain +5 MND. You can instantly solve one puzzle per game. Once used you do not gain use of this feature again.
As a child your parents were murdered in front of you and you tossed out on the street. It’s been hard the last few years, but you’ve made it by so far. You may not have been able to make any friends, so you’ve made friends with the local rats. They make very good smelly friends. You gain the ability to talk in “Rat Talk” and can speak with rats. Not country mice or other rodents, just street rats. Gain +2 AGI.
You’ve always been very tinkery and intuative. Lately your tinkering has started paying off, sort of. You’ve got gadgets everywhere, but none of them very useful yet. You won’t give up, you know all you need is that something extra to get you there. Gain the Gadget Gadget Go ability and add +1d6 per level to it’s attack with no maximum limit on tickets spent.
You joined the City Guard to hlep put an end to the injustice in Echocondria. You put your heart and soul into your job and it shows. Your superior has taken notice too and has offered you a new position in a new department. Very little is known about it, however that’s not going to stop you, you’ll show everyone you’re the best, but of course in a good way. You are kind hearted and take your job passionately. Gain 1 STR. You are part of the Rainbow Guard, gain the benefits from that organization.
You see the stars and everything under them as interconnected. You were born with a knack for it even and can see the weaves and patterns in the world. You go with your fate like the ebb and flow of the tides. Gain +2 MND When rolling a stat check you can roll 2d6, on a 5+ you can add 10 to the result. You can choose this after you have lost a check to proceed to win. If you roll a 1-4 you take 1d6 damage per character level.
You’re a sweet innocent child, well innocent enough at least. Your parents are a little abscent and let you play in the street all the time, but they know greatness is within you. You are 18 years old or younger. You are immune to fear or being intimidated. Gain +1 STR and +1 AGI but -1 MND.
You had parents of two seperate races and your genetics merged the two instead of one being dominant over the other. They were loving parents and have been very supportive of your life choices. Lately they have been feeling like they’ve seen a little too much of you, and encourage you to take flight on your own. Choose two races, add each stat together and divide by two to get your starting values. You gain the abilities of both.
In embryo you had a twin, however you didn’t like that jerk much so you ate it. Of course they didn’t want to leave you alone even in death. Their spirit lives on within you and fights or works with you for control. Either way you feel like you have very little control over it’s effects on you. In character creation, create two seperate characters with the same race, but differernt classes. At the start of each session you flip a coin to see which character has control of the host body. At level 50 you can choose which character you are. At level 100 you even further gain controll of your switching and can switch characters with 2 hours of good rest.