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Rules

Echocondria is a tabletop RPG that emphasizes roleplaying and character development. Each class offers abilities that can be utilized both in and out of combat, facilitating the achievement of the party's objectives.

Echocondria

Story Teller

Character creation

Action Types

Game flow

Side Quests

Actions

Leveling

Class Tickets

DNA Disks

Calendar and Time

Foraging

Monster Hunting

Combat

Using Abilities & DNA Points

Rarity

Performing Other Actions

NPCs

Organizations

Jobs

Building

Dying

Creating new Races

Conditions

Equipment

Closest & Furthest

Movement

Adjectives

Gaining New Abilities

Hints

Downtime

Shopping

Note

Echocondria can be played in conjunction with other board games. For example, you can add a chess match as puzzle, or use the game SuperFight, Pokemon or Munchkin to help generate monsters, etc. Any game added on will be considered house rules as I do not currently have rules for any specific games. Have fun.