Abilities

Showing all 269 results.
A Bimbo Ballad

Description

Gain 1d6 when interacting with an NPC who has heard your song, gain an additional 1d6 per level.

Details

Cost
3
Sub-Type
Artist, Music
Max Level
5

Prerequisite Names

Rock On
Ability Enabling

Description

You can use your assist ability to assist ability uses. Add 4d6 to this ability or add a 20% chance rate.

Details

Cost
12
Sub-Type
Tutor, Preceptor
Max Level
1

Prerequisite Names

Assist
Abomination

Description

For each level of Abomination the aberrant gains 30 HP

Details

Cost
1
Sub-Type
Aberration, Surgeon, Companion
Max Level
10
Bonus
30
Stat Key
hp
Stat
HP

Prerequisite Names

Graft Aberrant Companion
Abscission of Truth

Description

You grow a fruit off a plant near you that can force someone to tell the truth. Throw the fruit at them and perform a mind attack. If successful the enemy takes no damage but has to tell the truth for 1 minute. For each level they have to tell the truth for 1 extra minute.

Details

Cost
3
Sub-Type
Botanist, Abscission, Support
Max Level
5

Prerequisite Names

Apple Abscission
Accidental Luck

Description

Twice per gaming session or 3 hours of play you can replace any die with a d12 instead. Must be stated before the roll. The starting die can be any size of die for any situation.

Details

Sub-Type
Racial, Goblin
Max Level
1
Aced Exam

Description

Party gains 100 temporary HP per level for 5 rounds

Details

Cost
3
Sub-Type
Grading, Preceptor, Temp
Max Level
1
Bonus
100
Stat Key
hp
Stat
HP

Prerequisite Names

Zero Points
Action Figure

Description

You gain a strong doll that you can transfer into. While in the doll gain +10 strength. While inside the doll you do not have access to your inventory, but you can walk around as the doll.

Details

Cost
5
Sub-Type
Possession Dolls, Doll Maker, Temp
Max Level
1
Bonus
10
Stat Key
strength
Stat
Strength

Prerequisite Names

Rag Doll
Adjectives

Description

For each level choose one adjective from the Adjective chart. Apply that adjective to target or word in your spell. This effect has a 10% chance per level to hit the target.

Details

Cost
4
Sub-Type
Writer, Adjective, Starting Ability
Max Level
10
Advanced Assist

Description

Gain one extra use of your assist ability per level.

Details

Cost
2
Sub-Type
Tutor, Preceptor
Max Level
6

Prerequisite Names

Assist
Amortization Phase

Description

You begin to perform an attack. Spend one round building up some strength behind it. Attack with an additional 1d6 if the attack is strength or agility based. For every level add an additional 1d6.

Details

Cost
1
Sub-Type
Gymnast, Starting Ability, Amortization, Usable
Max Level
5
Analysis Cells

Description

Your pet gains the ability to analyze basic compounds and identify what they are. It does not know where a compound would come from.

Details

Cost
10
Sub-Type
Quantum Cellular Automata, Time Caster, Companion
Max Level
1

Prerequisite Names

Cellular Automata
Anxiety awareness

Description

Pro: you can add a d6 to any roll to notice, inspect, analyze an object or person. Con: If you roll a 1 when interacting with a person you immediately run away 3 spaces from that person.

Details

Sub-Type
Racial, Human
Max Level
1
Apple Abscission

Description

A plant near you grows a ripe apple that can be eaten to heal for 1d6 hit points. For every level you heal an extra 1d6.

Details

Cost
1
Sub-Type
Healing, Botanist, Starting Ability, Abscission
Max Level
10
Armstrong

Description

This NPC gets a 2d6 bonus to strength checks.

Details

Sub-Type
NPC
Art of Disguise

Description

Get a tattoo of a (non NPC or non player character) person and you are able to transform into that person for one hour per level. Each level can be a different person. If an NPC or player tries to see through your disguise they make a mind check vs you.

Details

Cost
2
Sub-Type
Tattoo, Artist
Max Level
5

Prerequisite Names

Tattoo Tech
Assist

Description

You can assist others in their actions. Use your assist skill to add 1d6 per level to their check. This ability can be used outside of your turn.

Details

Cost
1
Sub-Type
Tutor, Starting Ability, Preceptor
Max Level
5
Assisted Defense

Description

The player you assisted gains 15 defense for one round

Details

Cost
3
Sub-Type
Tutor, Preceptor, Temp
Max Level
1
Bonus
15
Stat Key
defense
Stat
Defense

Prerequisite Names

Assist
Ball-Jointed Doll

Description

You gain a swift agile doll that you can transfer into. While in the doll gain +10 agility and automatically succeed on the first roll for a chase. While inside the doll you do not have access to your inventory, but you can walk around as the doll.

Details

Cost
5
Sub-Type
Doll Maker, Possession Dolls, Temp
Max Level
1
Bonus
10
Stat Key
agility
Stat
Agility

Prerequisite Names

Rag Doll
Banana Cream Doughnut

Description

When placed on the ground and an enemy steps on it they fall prone

Details

Sub-Type
Doughnut, Chef

Prerequisite Names

Doughnut Bomb
BBF (Botanist’s Best Friend)

Description

Get a free use of a botanist ability you have once per day.

Details

Sub-Type
Racial
Max Level
1
Beard

Description

Target grows a fashionable beard.

Details

Cost
1
Sub-Type
Nouns, Writer
Max Level
1

Prerequisite Names

House
Beautify

Description

Gain 1d4 when interacting with NPCs.

Details

Cost
1
Sub-Type
Surgeon, Starting Ability, Beauty, Support
Max Level
1
Bite

Description

1d6 Strength attack.

Details

Sub-Type
Monster
Bitter

Description

Makes something taste bitter.

Details

Cost
1
Sub-Type
Adjective
Max Level
1

Prerequisite Names

Adjectives
Blender

Description

Summons a giant blender to throw your enemies into. Deals 1d6 agility damage per level. Attacks all enemies.

Details

Cost
2
Sub-Type
Kitchenware, Chef
Max Level
5
Stat Key
agility
Die Number
1
Stat
Agility
Die Type
6

Prerequisite Names

Cleave
Blind

Description

Has a 20% chance to make target blind.

Details

Cost
3
Sub-Type
Nouns, Writer
Max Level
5

Prerequisite Names

House
Bling It Up

Description

Spend a turn to carefully adorn gems worth 100 credits to an item to boost it’s selling value by 150 credits. Can only be performed once per item. Each level above first increases the value by 50 credits.

Details

Cost
3
Sub-Type
Beauty, Surgeon
Max Level
5

Prerequisite Names

Beautify
Blood Weapon

Description

Use blood on the battlefield to paint a melee weapon that attacks with 1d6 mind for every level.

Details

Cost
1
Sub-Type
Starting Ability, Artist, Painting, Combat
Max Level
20
Stat Key
mind
Die Number
1
Stat
Mind
Die Type
6
Blow Open

Description

Place your dynamite around a locked door or lightly blocked passage. You have a 50% chance of blowing the door or passage open. For every level add 10% to your chances.

Details

Cost
8
Sub-Type
Fishing Tools, Angler
Max Level
6

Prerequisite Names

Harpoon Throw
Blueprint Analysis

Description

Gain 3 Mind per level.

Details

Cost
1
Sub-Type
Dress Up, Doll Maker, Passive
Max Level
3
Bonus
3
Stat Key
mind
Stat
Mind

Prerequisite Names

Body Blushing
Body Blushing

Description

Add 3 Charisma per level.

Details

Cost
1
Sub-Type
Dress Up, Doll Maker, Starting Ability, Passive
Max Level
3
Bonus
3
Stat Key
charisma
Stat
Charisma
Body Parts Galore

Description

Choose Two: 1. Extra arm: You can hold one extra item and use it on your turn. 2. Extra leg: Gain 3 Agility. 3. Extra ear: Can hear an additional 4 spaces away. 4. Extra stomach: You can benefit from 2 drinks or foods in one turn. 5. Extra eye: Your ranged attacks can target one space away. 6. Extra nose: You can smell a target 2 spaces away and target even when blind.

Details

Cost
1
Sub-Type
Starting Ability, Surgeon, Graft
Max Level
1
Bok Bok

Description

The monster boks at you like it’s trying to say something. This ability is used on the first turn then not used again the rest of combat.

Details

Sub-Type
Monster
Bonus Fish

Description

Your bubble can carry one extra fish per level.

Details

Cost
10
Sub-Type
Bubble Pet, Angler
Max Level
3

Prerequisite Names

Bubble Pet
Breakfast

Description

Target gains a 2d6 bonus to your next strength check or attack per level.

Details

Cost
6
Sub-Type
Meal, Chef
Max Level
5

Prerequisite Names

Meal Preparation
Bubble Pet

Description

You gain a magical floating bubble of water and keep one fish as a pet in it. At level one the fish cannot do much. At level two it can carry up to 5 lbs. At level three it can make an attack. At level four it can use it's ability once per combat.

Details

Cost
5
Sub-Type
Bubble Pet, Angler, Starting Ability
Max Level
4
Bug Flight

Description

You can fly up to 3 units high

Details

Sub-Type
Racial, Technokin
Max Level
1
Bug Language

Description

You can talk to bugs

Details

Sub-Type
Racial, Technokin
Max Level
1
Burn

Description

Target catches on fire and takes 2d6 Mind damage per level for 3 turns.

Details

Cost
3
Sub-Type
Verbs, Writer
Max Level
5
Stat Key
mind
Die Number
2
Stat
Mind
Die Type
6

Prerequisite Names

Verbs
Candle

Description

Creates a candle that gives off low light for one hour per level.

Details

Cost
1
Sub-Type
Nouns, Writer
Max Level
10

Prerequisite Names

House
Canine Chat

Description

You can talk to animal dogs.

Details

Sub-Type
Racial, Raposan
Max Level
1
Cat Chat

Description

You can talk to house cats.

Details

Sub-Type
Racial, Bastian
Max Level
1
Cat Vision

Description

You are able to see at night and in magical darkness

Details

Sub-Type
Racial, Bastian
Max Level
1
Cellular Automata

Description

Summon a pet of pure quantum cells. This pet Stays with you. You can summon and dismiss it as needed. It has 30 HP, 2 SPD, 2 STR, 5 AGI, 10 MND. If you have a Pet/Companion already they gain 10 Mind

Details

Cost
1
Sub-Type
Quantum Cellular Automata, Time Caster, Starting Ability, Companion
Max Level
1
Bonus
10
Stat Key
mind
Stat
Mind
Charismatic

Description

Gain +3 Charisma per level.

Details

Cost
1
Sub-Type
Socialite, Passive, Starting Ability, Charismatic
Max Level
5
Charismatic Singer

Description

Gain 3 Charisma per level of Charismatic Singer.

Details

Cost
1
Sub-Type
Music, Artist, Passive
Max Level
5
Bonus
3
Stat Key
charisma
Stat
Charisma

Prerequisite Names

Rock On
Cheese Cutter Zipline

Description

Summons a 10 unit Cheese Cutter that can be used as a zipline. Lasts for one hour per level.

Details

Cost
1
Sub-Type
Kitchenware, Chef
Max Level
5

Prerequisite Names

Cleave
Chicken Chat

Description

You can talk to normal chickens.

Details

Sub-Type
Racial, Boktonian
Max Level
1
Cleave

Description

Make a physical attack with your trusty meat cleaver. Deal 1d6 strength damage per level.

Details

Cost
1
Sub-Type
Chef, Starting Ability, Kitchenware
Max Level
5
Stat Key
strength
Die Number
1
Stat
Strength
Die Type
6
Clothes

Description

Makes clothes

Details

Cost
1
Sub-Type
Nouns, Writer
Max Level
1

Prerequisite Names

House
Complex Tasks

Description

Gives your companion a+5 Mind and allows them to perform multi step complex tasks.

Details

Sub-Type
Doll Maker, Companion, Puppet, Passive
Bonus
5
Stat Key
mind
Stat
Mind

Prerequisite Names

Puppet
Coronary Artery Bypass Graft

Description

You graft specialized parts to your own heart giving you access to untold power. Add an additional 1d6 to all attacks.

Details

Cost
5
Sub-Type
Graft, Surgeon
Max Level
1

Prerequisite Names

Body Parts Galore
Coronary Artery Cut

Description

You use your scalpel to cut a critical area on the target. Make a melee mind attack. This attack deals no damage but applies Bleeding to the target for 2 turns. Every level above first adds one extra turn.

Details

Cost
1
Sub-Type
Medical Tools, Surgeon
Max Level
5

Prerequisite Names

Vivisection
Critical Strike

Description

Target a weak point on the enemy. Roll a d100 on 90+ you deal an extra 3d6 damage. Each level above first increases hit chance by 10% and adds 1d6 to the damage roll.

Details

Cost
2
Sub-Type
Medical Tools
Max Level
4

Prerequisite Names

Vivisection
Curious Clumsiness

Description

The next agility check against a distracted target receives a 2d6 bonus.

Details

Cost
2
Sub-Type
Feint, Gymnast, Usable
Max Level
1

Prerequisite Names

Feint
Curtain of Vines

Description

You form a curtain of vines in a 1 unit measurement to hide you and your allies. For each level you can extended it one extra unit hiding an extra ally other than yourself. For stealth checks if you are not moving add 2d6 to your stealth check.

Details

Cost
2
Sub-Type
Botanist, Vines, Stealth
Max Level
6

Prerequisite Names

Vine Grasp
Daisy Disguise

Description

Turn yourself into a flower of your choice for one hour per level. You shrink in size to that of a normal flower of that type and have two little vine legs and two little vine arms. You can carry up to 5lbs.

Details

Cost
1
Sub-Type
Flowers, Botanist
Max Level
10

Prerequisite Names

Flower Power
Dance

Description

Has a 10% chance of delaying the targets action for 2 turns and gives them the uncontrollable urge to dance.

Details

Cost
2
Sub-Type
Verbs, Writer
Max Level
10

Prerequisite Names

Verbs
Danger Doughnut

Description

This doughnut screams at any signs of danger

Details

Cost
1
Sub-Type
Doughnut, Chef
Max Level
1

Prerequisite Names

Doughnut Bomb
Day

Description

Create a temporal space around you and your allies and time seems to seamlessly pass till it is day time.

Details

Cost
15
Sub-Type
Time Casting, Time Caster
Max Level
1

Prerequisite Names

Slow
Defensive Module

Description

Adds 30 HP

Details

Cost
1
Sub-Type
Robo-Suit, Robo-Tech, Passive
Max Level
4
Bonus
30
Stat Key
hp
Stat
HP

Prerequisite Names

Robo Suit
Defensive Stance

Description

Your pet gains a natural 3 Defense bonus per level of Defensive Stance.

Details

Cost
1
Sub-Type
Pet, Animal Trainer, Companion, Passive
Max Level
5
Bonus
5
Stat Key
defense
Stat
Defense

Prerequisite Names

Pet
Depressing Claws

Description

1d6 Strength attack with a 50% chance of causing depression for one turn.

Details

Sub-Type
Monster
Depressive insomnia

Description

Pro: After years of little sleep you no longer need any. You don't suffer any I'll effects of not sleeping and have an extra action in downtime. Con: You are always just a bit sleepy and clumsy, if you roll a 1 on any die roll you drop whatever is in your hands.

Details

Sub-Type
Racial, Human
Max Level
1
Diabolical Dance

Description

Attempt a mind check vs target, if successful the target takes no damage but their arms and legs begin to dance. Their action is delayed for 1 turn. Each level can target one additional target.

Details

Cost
2
Sub-Type
Music, Artist
Max Level
5

Prerequisite Names

Rock On
Dinner

Description

Gain a 2d6 bonus to your next mind check or attack per level.

Details

Cost
6
Sub-Type
Meal, Chef
Max Level
5

Prerequisite Names

Lunch
Distracted Dumbness

Description

The next mind check against a distracted target will receive a 2d6 bonus.

Details

Cost
3
Sub-Type
Feint, Gymnast, Usable
Max Level
1

Prerequisite Names

Feint
Do you smell that?

Description

You can smell and tell if food or drink you are about to eat has been poisoned.

Details

Cost
2
Sub-Type
Science, Starting Ability, Preceptor
Max Level
1
Document

Details

Cost
2
Sub-Type
Nouns, Writer
Max Level
1

Prerequisite Names

House
Dodging Doughnut

Description

You can use this ability when you are being targeted by an attack. You have a 50% chance of dodging the attack. For each level above first add 10% to your success rate.

Details

Cost
7
Sub-Type
Doughnut, Chef
Max Level
5

Prerequisite Names

Doughnut Bomb
Doodles

Description

Paint a little doodle and it comes to life and serves as a basic temporary helper. It has no attacks, only has 10 hp, and can Carry up to 5lbs.

Details

Cost
1
Sub-Type
Painting, Artist
Max Level
10

Prerequisite Names

Blood Weapon
Doughnut Bomb

Description

Throw a doughnut at the target making an agility attack that explodes dealing 1d6 damage. Each level deal an additional 1d6 damage. At max level it hits all adjacent creatures to the target.

Details

Cost
1
Sub-Type
Chef, Starting Ability, Doughnut
Max Level
5
Doughnut of Life

Description

If placed in the mouth of a downed ally they come back to life without needing to teleport to a Bimbo Station.

Details

Cost
6
Sub-Type
Doughnut, Chef
Max Level
1

Prerequisite Names

Doughnut Bomb
Dreamy Landscapes

Description

Paint a landscape and transform how the area looks around you. Nothing actually changes, but looks that way

Details

Cost
3
Sub-Type
Painting, Artist
Max Level
1

Prerequisite Names

Blood Weapon
Dynamic Defense

Description

While in your Amortization phase you gain 5 defense per level.

Details

Cost
5
Sub-Type
Amortization, Gymnast
Max Level
5

Prerequisite Names

Amortization Phase
Dynamite

Description

Throw a stick of Dynamite and see what you catch. Deal 2d6 damage on hit per level. If used for fishing catch 2d6 fish but they all lose their abilities.

Details

Cost
3
Sub-Type
Fishing Tools, Angler
Max Level
5

Prerequisite Names

Harpoon Throw
Dynamite Missile

Description

Make a ranged 2d6 strength attack per level.

Details

Cost
4
Sub-Type
Fishing Tools, Angler
Max Level
10

Prerequisite Names

Harpoon Throw
Earth Science

Description

You can shift 2 units of earth per level. The shifted earth can move one unit in any direction.

Details

Cost
3
Sub-Type
Science, Preceptor
Max Level
5

Prerequisite Names

Do you smell that?
Electric Net

Description

You summon a net big enough to capture up to one person per level. Make a ranged 2d6 agility check vs your target. If successful the target is shocked and it's action delayed for one round per level.

Details

Cost
10
Sub-Type
Fishing Tools, Angler
Max Level
3

Prerequisite Names

Harpoon Throw
Empowered Summon

Description

For every level add 3 Strength. If you have a Pet or Mount companion this bonus applies to them as well. This also stacks with Magical Pet

Details

Cost
1
Sub-Type
Summon, Animal Trainer, Companion
Max Level
5
Bonus
3
Stat Key
strength
Stat
Strength

Prerequisite Names

Summon Animal
Entanglement Teleportation

Description

You can teleport up to 5 units away to a space you can see. For every level add 2 more units.

Details

Cost
1
Sub-Type
Quantum, Time Caster, Starting Ability
Max Level
5
Epic Fishing

Description

You can fish for epic ranked fish.

Details

Cost
10
Sub-Type
Fish, Angler
Max Level
1

Prerequisite Names

Rare Fishing
Equestrian

Description

Your mount gains 60 HP

Details

Cost
3
Sub-Type
Equestrian, Gymnast, Companion
Max Level
1
Bonus
60
Stat Key
hp
Stat
HP

Prerequisite Names

Mounted Combat
Extended Summon

Description

For every level all of your summons last for one extra hour.

Details

Cost
3
Sub-Type
Summon, Animal Trainer
Max Level
5

Prerequisite Names

Summon Animal
Extra Credit

Description

Your target gains back one use of an ability. They can choose to use it immediately or not.

Details

Cost
8
Sub-Type
Grading, Preceptor
Max Level
1

Prerequisite Names

Zero Points
Face-up

Description

Gives you a +1 on charisma stat checks per level of Face-up. This does not count for charisma based combat abilities or weapons.

Details

Cost
1
Sub-Type
Doll Maker, Dress Up
Max Level
20

Prerequisite Names

Body Blushing
Failed the Test

Description

Target receives a negative 2d6 per level of Failed the Test on their next check Mind.

Details

Cost
4
Sub-Type
Grading, Preceptor, Temp
Max Level
4
Stat Key
mind
Die Number
2
Stat
Mind
Die Type
6

Prerequisite Names

Zero Points
Fairy shift

Description

You are able to shift I to the creature you have affinity with. You stay your own size regardless of how big the other creature is.

Details

Sub-Type
Racial, Fairy
Max Level
1
Fashion Doll

Description

You gain a cute doll that you can transfer into. While in the doll gain +10 charisma. While inside the doll you do not have access to your inventory, but you can walk around as the doll.

Details

Cost
6
Sub-Type
Possession Dolls, Doll Maker, Temp
Max Level
1
Bonus
10
Stat Key
charisma
Stat
Charisma

Prerequisite Names

Rag Doll
Feint

Description

Make a Mind attack. If successful then the target is distracted for one round per level. A distracted target is looking the wrong way from the allies. If they are interacted with they immediately stop being distracted.

Details

Cost
1
Sub-Type
Gymnast, Starting Ability, Feint, Usable
Max Level
5
Feline Jumping

Description

Bastians can jump twice as high as other races.

Details

Sub-Type
Racial, Bastian
Max Level
1
Feline Stealth

Description

Bastians gain a bonus equal to their character level when performing a stealth check.

Details

Sub-Type
Racial, Bastian
Max Level
1
Fish

Description

You can fish wherever there is at least 1 unit of water depth. For each point in Fishing you get to catch an additional fish.

Details

Cost
1
Sub-Type
Fish, Angler, Starting Ability
Max Level
5
Flaming Gadget

Description

Adds flames to your weapon to deal fire damage to the enemy. Note this does not deal extra damage unless the target is weak to fire.

Details

Cost
4
Sub-Type
Gadget
Max Level
1

Prerequisite Names

Gadget, Gadget, Go
Flaming Hot Doughnut

Description

Make a ranged 5d6 agility attack. For each level you can target one creature.

Details

Cost
6
Sub-Type
Doughnut, Chef
Max Level
4

Prerequisite Names

Doughnut Bomb
Flight

Description

Target gains the ability to fly for one hour per level.

Details

Cost
4
Sub-Type
Verbs, Writer
Max Level
10

Prerequisite Names

Verbs
Flight Cells

Description

Your pet gains the ability to fly up to 4 units high.

Details

Cost
10
Sub-Type
Quantum Cellular Automata, Time Caster, Companion
Max Level
1

Prerequisite Names

Cellular Automata
Flower Power

Description

Take a flower and smell it really well. Breathe in that power and use it for your will. Add 1d6 to your next roll outside of combat.

Details

Cost
2
Sub-Type
Botanist, Flowers, Starting Ability
Max Level
1
Flying

Description

You can fly at your move speed up to 20 units high

Details

Sub-Type
Racial, Fairy
Max Level
1
Flying Fish

Description

Your pet fish can target flying creatures.

Details

Cost
10
Sub-Type
Bubble Pet, Angler
Max Level
1

Prerequisite Names

Bubble Pet
Follower

Description

You gain a humanoid follower companion. They can help you perform tasks but will not attack or defend you. If you already have a Companion they gain +10 Charisma.

Details

Cost
1
Sub-Type
Socialite, Companion, Passive, Follower, Starting Ability
Max Level
1
Bonus
10
Stat Key
charisma
Stat
Charisma
For the Beauty!

Description

You say kind words to your target curing them of depression. For each level you can target one additional person.

Details

Cost
2
Sub-Type
Beauty, Surgeon
Max Level
5

Prerequisite Names

Beautify
Forget Me a Lot

Description

You generate a hand full of flowers, when you blow their pollen in the face of an NPC there is a 5% chance they will forget you and any conversations you had for the last 5 minutes. Each level increases the chance by 5% and the minutes by 1.

Details

Cost
2
Sub-Type
Flowers, Botanist
Max Level
18

Prerequisite Names

Flower Power
Fox Ferocity

Description

Attack with a bite 3d6 Agility attacks. At character level 100 you can chose to consider them magical or physical. For each level of Fox Ferocity above the first add 1d6 to the claw attacks.

Details

Cost
3
Sub-Type
Racial, Raposan, Combat
Max Level
10
Stat Key
agility
Die Number
3
Stat
Agility
Die Type
6
Frog Talk

Description

You can talk to frogs.

Details

Sub-Type
Racial, Virelian
Max Level
1
Frog Tongue

Description

You can make a 1d6 Agility attack at range. You can also grapple small items and bring them to you if they are not glued or nailed down. Add 1d6 per level of Frog Tongue

Details

Cost
1
Sub-Type
Racial, Virelian, Combat
Max Level
20
Stat Key
agility
Die Number
1
Stat
Agility
Die Type
6
Frying Pan

Description

Melee 1d8 strength attack per level.

Details

Cost
2
Sub-Type
Kitchenware, Chef
Max Level
20
Stat Key
strength
Die Number
2
Stat
Strength
Die Type
6

Prerequisite Names

Cleave
Fully Grown

Description

Take a seed and plant it in the ground. Recite the growth chant and the seed grows to the plants full potential.

Details

Cost
10
Sub-Type
Abscission, Botanist
Max Level
1

Prerequisite Names

Apple Abscission
Gadget, Gadget, Go

Description

You create a gadget of some sort that has combat abilities. This is not a pet, but more of a weapon or device. It can be a pistol, sword, bow, or any mundane object or weapon. Attack with 1d6 mind per level

Details

Cost
1
Sub-Type
Robo-Tech, Gadget, Combat, Starting Ability
Max Level
20
Stat Key
mind
Die Number
1
Stat
Mind
Die Type
6
Gallivanting Grapple

Description

A grapple check or a check that's an attempt to capture the target that is distracted receives a 2d6 bonus.

Details

Cost
3
Sub-Type
Feint, Gymnast, Usable
Max Level
1

Prerequisite Names

Feint
Gallop

Description

Your mount gains 3 Agility

Details

Cost
1
Sub-Type
Equestrian, Gymnast, Companion
Max Level
3
Bonus
3
Stat Key
agility
Stat
Agility

Prerequisite Names

Equestrian
Glider Module

Description

Gain a set of retractable wings that allow you to glide from falling from high heights.

Details

Cost
5
Sub-Type
Robo-Suit, Robo-Tech
Max Level
1

Prerequisite Names

Robo Suit
Graft Aberrant Companion

Description

Can graft parts together to make an aberrant companion. This Companion is considered a monster but friendly to the party. If you already have a companion they gain 5 strength.

Details

Cost
1
Sub-Type
Aberration, Surgeon, Companion
Max Level
1
Bonus
5
Stat Key
strength
Stat
Strength
Graft Parts

Description

You gain the Ability to graft new parts to your body. You can have a maximum of 4 extra body parts and not more than 2 extra of any one kind of body part. To attach a new part it does not have to be from the same species as you. If that part has a natural attack, you gain that as well. To graft them you must spend 1,000 credits in materials and spend 5 turns grafting.

Details

Cost
5
Sub-Type
Surgeon, Graft
Max Level
1

Prerequisite Names

Body Parts Galore
Great Leap

Description

You can jump 3 units high instead of just 1 unit as normal.

Details

Cost
1
Sub-Type
Gymnast, Starting Ability, Physical, Passive
Max Level
1
Grounded

Description

Has a 20% chance per level to make a flying creature grounded.

Details

Cost
6
Sub-Type
Verbs, Writer
Max Level
5

Prerequisite Names

Verbs
Guard

Description

Command your pet to stand guard over an area and either attack if they have learned the skill or notify you when someone is coming. Without Guard pets will always follow you or stay at home.

Details

Cost
1
Sub-Type
Pet, Animal Trainer, Companion
Max Level
1

Prerequisite Names

Pet
Hair

Description

Target grows some fanciful hair.

Details

Cost
1
Sub-Type
Nouns, Writer
Max Level
1

Prerequisite Names

House
Hallucinations?

Description

Pro: You have an imaginary friend in the form of a small creature of your choice. You can ask this creature to perform a simple task a toddler could easily understand. Con: Roll a d20, on a roll of 1-3 creature is unable to perform the task. No one else can see or interact with your friend.

Details

Sub-Type
Racial, Human
Max Level
1
Happy

Description

Think of all the good things in life. Cures depression.

Details

Cost
2
Sub-Type
Verbs
Max Level
1

Prerequisite Names

Verbs
Harpoon Throw

Description

Make a ranged 1d6 per level strength attack.

Details

Cost
2
Sub-Type
Angler, Starting Ability, Fishing Tools, Combat
Max Level
20
Heal

Description

Heal target for 1d6 damage per level

Details

Cost
1
Sub-Type
Verbs, Writer, Healing
Max Level
10
Die Number
1
Die Type
6

Prerequisite Names

Verbs
Height

Description

You can change the height of a willing target by 50% of its base height.

Details

Cost
1
Sub-Type
Verbs, Writer
Max Level
10
House

Description

Create a small house that can comfortably fit 3 people which lasts for 1 hour. For each level it can hold 1 extra person and lasts for 1 extra hour.

Details

Cost
1
Sub-Type
Writer, Starting Ability, Nouns
Max Level
10
Hurt

Description

Make a Mind attack which deals 1d6 to target damage per level

Details

Cost
2
Sub-Type
Verbs, Writer, Combat
Max Level
10
Stat Key
mind
Die Number
1
Stat
Mind
Die Type
6

Prerequisite Names

Verbs
Improved Armor Plating

Description

You develop special plating for your armor that has improved durability. For each point increase defense by 2

Details

Cost
2
Sub-Type
Robo-Suit, Robo-Tech, Passive
Max Level
5
Bonus
2
Stat Key
defense
Stat
Defense

Prerequisite Names

Robo Suit
Keen Eyes

Description

This NPC gains a 2d6 bonus when attempting to see through a disguise.

Details

Sub-Type
NPC
Knife Throw

Description

Ranged 1d6 agility attack per level.

Details

Cost
3
Sub-Type
Kitchenware, Chef
Max Level
10
Stat Key
agility
Die Number
1
Stat
Agility
Die Type
6

Prerequisite Names

Cleave
Knowledge Cells

Description

Your pet gains the ability to talk the common language and retain basic information. If you are researching something with your pet gain a 1d6 on your checks.

Details

Cost
3
Sub-Type
Quantum Cellular Automata, Time Caster, Companion
Max Level
5

Prerequisite Names

Cellular Automata
Lava Experiment

Description

Summon a large volcano and deal 2d6 Mind damage per level to all enemies on the ground.

Details

Cost
4
Sub-Type
Science, Preceptor, Combat
Max Level
10
Stat Key
mind
Die Number
2
Stat
Mind
Die Type
6

Prerequisite Names

Do you smell that?
Leg Day

Description

Gain 3 agility per level

Details

Cost
1
Sub-Type
Physical, Gymnast, Passive
Max Level
4
Bonus
3
Stat Key
agility
Stat
Agility

Prerequisite Names

Great Leap
Legendary Fishing

Description

You can fish for Legendary ranked fish

Details

Cost
10
Sub-Type
Fish, Angler
Max Level
1

Prerequisite Names

Epic Fishing
Life

Description

Revives an ally from death. They do not teleport to a DNA station.

Details

Cost
10
Sub-Type
Nouns, Writer
Max Level
1

Prerequisite Names

House
Lindo Chat

Description

You can talk to animal octopus and squids.

Details

Sub-Type
Racial, Ethalin
Max Level
1
Lunch

Description

Adds a 2d6 bonus to your next agility checks or attack per level.

Details

Cost
6
Sub-Type
Meal, Chef
Max Level
5

Prerequisite Names

Breakfast
Lunging

Description

Your mount gained 3 Strength

Details

Cost
1
Sub-Type
Equestrian, Gymnast, Companion
Max Level
3
Bonus
3
Stat Key
strength
Stat
Strength

Prerequisite Names

Equestrian
Mage Blast

Description

Due to their innate magical abilities Esparans can form a magical blast that is a ranged magic attack using 1d8 ranged Mind attack for each level in Mage Blast.

Details

Cost
1
Sub-Type
Racial, Esparan, Combat, Ranged
Max Level
20
Stat Key
mind
Die Number
1
Stat
Mind
Die Type
8
Magical Engravings - Animal

Description

Choose an animal tattoo you already have and imbue it with magical colors. If it is an animal you can transform into that animal one additional time and you can choose to be it's normal size or make it as large as you are, potentially allowing someone to ride on your back as a mount.

Details

Cost
3
Sub-Type
Tattoo, Artist
Max Level
10

Prerequisite Names

Tattoo Tech
Magical Engravings - Disguise

Description

Choose an disguise tattoo you already have and imbue it with magical colors. When someone is interacting with you and may see through your disguise add a 2d6 to the roll. Add 2d6 per roll

Details

Cost
3
Sub-Type
Artist, Passive, Tattoo
Max Level
5

Prerequisite Names

Art of Disguise
Magical Engravings - Sword Enemy

Description

Choose an sworn enemy tattoo you already have and imbue it with magical colors. For each level of Magical Engravings choose a different tattoo. Each colored in tattoo gives you an extra 2d6 bonus when interacting with the sworn enemy outside of combat.

Details

Cost
3
Sub-Type
Artist, Tattoo, Passive
Max Level
5

Prerequisite Names

Sworn Enemy
Magical Rest

Description

Once per day you can reset one ability’s use of DNA. This resets it’s DNA use to 0 for the day allowing full use of the ability again. This can only be used on one ability and takes 10 min to complete the ritual.

Details

Sub-Type
Racial, Esparan
Max Level
1
Magnetic Resonance Imaging

Description

Get a good look at the internals of your target. When you scrap for body parts draw one extra card per level.

Details

Cost
4
Sub-Type
Medical Tools, Surgeon
Max Level
3

Prerequisite Names

Vivisection
Make Elderly

Description

Perform a mind check vs your target. If you succeed the target gains the elderly adjective. Also cures young.

Details

Cost
3
Sub-Type
Time Casting, Time Caster
Max Level
5

Prerequisite Names

Slow
Make Young

Description

Perform a mind check vs your target. If you succeed the target gains the young adjective for 1 round per level. Also Cures Elderly.

Details

Cost
3
Sub-Type
Time Caster, Time Casting
Max Level
5

Prerequisite Names

Slow
Manic Mondays

Description

You can enter into a manic state. While in a manic state you 1 extra speed and also enter an irritable state

Details

Sub-Type
Racial, Human
Max Level
1
Meal Preparation

Description

Outside of combat you can make 1 meal that heals for 1d6 when eaten. Eating takes one action. Anyone can eat the meals. For each level you can make 1 extra meal and they heal for ran additional 1d6.

Details

Cost
1
Sub-Type
Chef, Starting Ability, Meal
Max Level
5
Melee Module

Description

Turns your gadget into a melee weapon of your choice. Melee 1d6 strength attack.

Details

Cost
1
Sub-Type
Gadget, Robo-Tech, Combat
Max Level
20
Stat Key
strength
Die Number
1
Stat
Strength
Die Type
6

Prerequisite Names

Gadget, Gadget, Go
Mental Fortitude

Description

Gain 3 mind per level

Details

Cost
1
Sub-Type
Time Casting, Time Caster, Passive
Max Level
4
Bonus
3
Stat Key
mind
Stat
Mind

Prerequisite Names

Slow
Mental Gradeification

Description

Gain 3 mind per level

Details

Cost
1
Sub-Type
Tutor, Preceptor, Passive
Max Level
3
Bonus
3
Stat Key
mind
Stat
Mind
Midnight Snack

Description

Gain a 2d6 bonus on one check or attack. Each level above first adds one extra use of this meal.

Details

Cost
6
Sub-Type
Meal, Chef
Max Level
4

Prerequisite Names

Dinner
Monster Muscles

Description

You graft some monster muscles into your legs. Gain 5 Agility and you can jump 2 units higher.

Details

Cost
5
Sub-Type
Graft, Surgeon, Passive
Max Level
1
Bonus
5
Stat Key
agility
Stat
Agility

Prerequisite Names

Body Parts Galore
Mount

Description

You gain a horse as a pet. You are able to ride this horse but unable to perform combat actions while riding.

Details

Cost
1
Sub-Type
Mount, Animal Trainer, Starting Ability, Companion
Max Level
1
Mount Synergy

Description

Your mount gains its own action and place in combat turn order. At level 2 you can take your mounts action as your own or your mount can take your actions for itself.

Details

Cost
6
Sub-Type
Mount, Animal Trainer, Passive, Companion
Max Level
2

Prerequisite Names

Mount
Mounted Combat

Description

You can attack while mounted. Add an extra 1d6 per level to your attack while mounted.

Details

Cost
3
Sub-Type
Mount, Animal Trainer, Companion
Max Level
5

Prerequisite Names

Mount
Multi Fin Slap

Description

As one action each of your fish can each combine their attacks together in one attack. At level two you can use each of their abilities as one action.

Details

Cost
10
Sub-Type
Bubble Pet, Angler
Max Level
2

Prerequisite Names

Bubble Pet
Multi-Kick

Description

Multiple kicks in a row making a 6d6 strength attack.

Details

Sub-Type
Monster
Neurospicy inspiration

Description

Pro: add a d4 when working on our with an object. Con subtract a d4 when interacting with an NPC.

Details

Sub-Type
Racial, Human
Max Level
1
Night

Description

Create a temporal space around you and your allies and time seems to seamlessly pass till it is just after sunset.

Details

Cost
15
Sub-Type
Time Casting, Time Caster
Max Level
1

Prerequisite Names

Slow
Nimble

Description

This NPC gains a 2d6 bonus to agility checks.

Details

Sub-Type
NPC
Observant

Description

This NPC gains a 2d6 bonus to find players in hiding.

Details

Sub-Type
NPC
Ogre Strength

Description

Almost as if you had some magical belt on, you are stronger than your other fellow Ogres. Gain an extra 1 strength per level to a max of level 21.

Details

Sub-Type
Racial, Ogre
Max Level
1
One-of-a-Kind

Description

You gain a smart doll that you can transfer into. While in the doll gain +10 mind. While inside the doll you do not have access to your inventory, but you can walk around as the doll.

Details

Cost
6
Sub-Type
Doll Maker, Possession Dolls, Temp
Max Level
1
Bonus
10
Stat Key
mind
Stat
Mind

Prerequisite Names

Rag Doll
Paint Door

Description

You can paint a false door that will last for 30 seconds and create a walkway up to 5 feet. For each point in False Door the door will last an additional 30 seconds.

Details

Cost
5
Sub-Type
Artist, Painting
Max Level
10

Prerequisite Names

Blood Weapon
Painters Stomach

Description

As a starving artist you often look for what you have to feed yourself. You have hardened your stomach to your painting materials. You can take any one healing potion and dilute it with your paint and store it in four vials. You can drink 1 vial to heal 1d6 per level of Painters Stomach. (cannot heal others)

Details

Cost
2
Sub-Type
Artist, Painting
Max Level
5

Prerequisite Names

Blood Weapon
Pansy Push

Description

You have a pocket full of pansies and these people just aren’t leaving you alone. You have a 20% chance of making the target flee leaving half their loot if it’s an enemy. For every level add 10%

Details

Cost
3
Sub-Type
Botanist, Flowers, Support
Max Level
4

Prerequisite Names

Flower Power
Partial Credit

Description

The next time target hits an enemy, they deal 10% more damage.

Details

Cost
5
Sub-Type
Grading, Preceptor
Max Level
1

Prerequisite Names

Zero Points
Particle Accelerator

Description

Make a 1d6 ranged mind attack per level.

Details

Cost
2
Sub-Type
Quantum, Time Caster
Max Level
10
Stat Key
mind
Die Number
1
Stat
Mind
Die Type
6

Prerequisite Names

Entanglement Teleportation
Peck

Description

1d6 Agility attack

Details

Sub-Type
Monster
Pet

Description

Gain a small animal pet as a companion. If you already have a Pet or Mount they gain 2 Mind.

Details

Cost
1
Sub-Type
Animal Trainer, Starting Ability, Companion, Pet
Max Level
1
Bonus
2
Stat Key
mind
Stat
Mind
Pet Attack

Description

Without this pets are unable to attack. Add a 1d6 to your pet’s attack. For each level of Pet Attack gain an extra 1d6 attack.

Details

Cost
1
Sub-Type
Animal Trainer, Pet, Companion, Combat
Max Level
20
Die Number
1
Die Type
6

Prerequisite Names

Pet
Physical Training

Description

Your pet gains 3 Strength for each level of Physical Training.

Details

Cost
2
Sub-Type
Animal Trainer, Pet, Companion, Passive
Max Level
6
Bonus
3
Stat Key
strength
Stat
Strength

Prerequisite Names

Pet
Pop Power

Description

Play a short pop song to give all your allies a bonus 1d6 per level to their next attack. This excludes yourself.

Details

Cost
2
Sub-Type
Music, Artist
Max Level
5

Prerequisite Names

Rock On
Poppet - Binding

Description

Your Protection Poppet also gives you a passive resistance to lethal damage. If you take lethal damage it absorbs that attack. It takes 1 month to recharge this ability.

Details

Cost
5
Sub-Type
Poppet, Doll Maker, Passive
Max Level
1

Prerequisite Names

Poppet - Protection
Poppet - Curse

Description

You must deal at least 1 damage from an enemy to gain some dna from them. You tie that DNA into this Poppet allowing you to stab it and deal 1d6 ranged mind to target of your Poppet. Add 1d6 damage for each Poppet - Curse Level you have.

Details

Cost
1
Sub-Type
Poppet, Doll Maker
Max Level
20
Stat Key
mind
Die Number
1
Stat
Mind
Die Type
6
Poppet - Healing

Description

Hug this poppet tight and let the herbs and well being wash over you. Heal the depressed condition.

Details

Cost
2
Sub-Type
Poppet, Doll Maker
Max Level
1

Prerequisite Names

Poppet - Curse
Poppet - Protection

Description

While holding this Poppet of yourself you gain 3 Defense

Details

Cost
1
Sub-Type
Poppet, Doll Maker, Temp
Max Level
5
Bonus
3
Stat Key
defense
Stat
Defense

Prerequisite Names

Poppet - Curse
Portrait

Description

Paint a copy of your target and use one of their abilities against them. Each level adds an additional 1d6 to its attack.

Details

Cost
2
Sub-Type
Painting, Artist
Max Level
10

Prerequisite Names

Blood Weapon
Precision Strike

Description

A distracted enemy take an additional 2d6 damage per level from the next attack against it.

Details

Cost
2
Sub-Type
Feint, Gymnast, Passive
Max Level
5

Prerequisite Names

Feint
Pumping Weights

Description

Gain 3 strength per level

Details

Cost
1
Sub-Type
Physical, Gymnast, Passive
Max Level
4
Bonus
3
Stat Key
strength
Stat
Strength

Prerequisite Names

Great Leap
Puppet

Description

Create a doll that can walk around and follow you and perform simple tasks. For each level above 1 you gain an extra Homunculus.

Details

Cost
1
Sub-Type
Doll Maker, Starting Ability, Puppet
Max Level
5
Pursuant Stead

Description

For every level in Pursuant Stead when Chasing or being chased you auto win by one each. This does not stack with other abilities that a player gains for themselves that has a similar effect.

Details

Cost
8
Sub-Type
Mount, Animal Trainer, Companion
Max Level
4

Prerequisite Names

Mount
Quantum Blade

Description

Make a 2d8 melee mind attack per level.

Details

Cost
2
Sub-Type
Quantum, Time Caster
Max Level
10
Die Number
2
Die Type
8

Prerequisite Names

Entanglement Teleportation
Quantum Field

Description

You bend the quantum world to your will to forge a field of armor on yourself. This does not count as one of your equipped items. It has 5 defense per level.

Details

Cost
5
Sub-Type
Quantum, Time Caster, Passive
Max Level
5
Bonus
5
Stat Key
defense
Stat
Defense

Prerequisite Names

Entanglement Teleportation
Quantum Gravitation

Description

Pull a loose item up to 5 lbs towards you. You can target up to 5 unit away. Each level ads 5 lbs and 1 extra unit.

Details

Cost
4
Sub-Type
Quantum, Time Caster
Max Level
5

Prerequisite Names

Entanglement Teleportation
Rag Doll

Description

You gain a rag doll that you can transfer yourself inside of the doll. While inside the doll you do not have access to your inventory, but you can walk around as the doll.

Details

Cost
1
Sub-Type
Possession Dolls, Doll Maker, Starting Ability
Max Level
1
Ranged Module

Description

Makes your gadget transform into a pistol. Ranged 1d6 per level agility attack.

Details

Cost
2
Sub-Type
Gadget, Robo-Tech, Combat
Max Level
20
Stat Key
agility
Die Number
1
Stat
Agility
Die Type
6

Prerequisite Names

Gadget, Gadget, Go
Rare Fishing

Description

You can fish for rare ranked fish.

Details

Cost
5
Sub-Type
Fish, Angler
Max Level
1

Prerequisite Names

Fish
Rare+ Fishing

Description

You can fish for only rare and greater fish. Up to the highest rarity you have access to.

Details

Cost
20
Sub-Type
Fish, Angler
Max Level
1

Prerequisite Names

Rare Fishing
Regeneration

Description

When in sunlight or under a heating lamp and you have access to water you heal for 1 hp per round. This is a passive skill that works automatically when the two conditions are met.

Details

Sub-Type
Racial, Passive
Max Level
1
Ripen

Description

Any food growing on a plant that is not ripe and ready to eat is instantly ready to pick and eat.

Details

Cost
3
Sub-Type
Abscission, Botanist
Max Level
1

Prerequisite Names

Apple Abscission
Robo Cannon

Description

You install a cannon module onto your pet. Your pet learns the ability to attack enemies. It can now make a 1d6 Agility ranged attack. Normally it can just fetch things and hang out with you unless you already have the Pet Attack ability.

Details

Cost
2
Sub-Type
Combat, Robo-pet, Robo-Tech, Companion
Max Level
20
Stat Key
agility
Die Number
1
Stat
Agility
Die Type
6

Prerequisite Names

Robo Pet
Robo claws

Description

Adds 1d6 when using the Pet Attack ability. For each level add an additional 1d6.

Details

Cost
1
Sub-Type
Robo-pet, Robo-Tech, Companion, Combat
Max Level
6
Stat Key
strength
Die Number
1
Stat
Strength
Die Type
6

Prerequisite Names

Pet Attack
Robo Guard

Description

You program your little robo pet to guard things. On command it will stand by and guard a person or object until you return. If you have not returned in 5 turns it activates teleportation mode and instantly is by your side. For each level increase the turns by 5.

Details

Cost
1
Sub-Type
Robo-pet, Support, Robo-Tech, Companion
Max Level
10

Prerequisite Names

Robo Pet
Robo Mount

Description

You expand your pets size and weight carrying capacity allowing you to be able to ride on their backs. It's Agility is Increased to 10. You and your pet can still make attacks like normal. You move at your pets speed.

Details

Cost
5
Sub-Type
Robo-pet, Robo-Tech, Companion
Max Level
1
Bonus
10
Stat Key
agility
Stat
Agility

Prerequisite Names

Robo Pet
Robo Pet

Description

Your beloved pet fell ill, so you used your mechanical know-how to heal and repair it. Your pet is now part robotic and gains 2 Strength.

Details

Cost
1
Sub-Type
Robo-Tech, Robo-pet, Companion
Max Level
1
Bonus
2
Stat Key
strength
Stat
Strength

Prerequisite Names

Pet
Robo Suit

Description

Inspired by your favorite comic book character, you began building your own battle suit years ago. Now it’s finally a reality. You have a robotic suit of armor with 5 defense. For every level of Robo Suit you gain an extra 5 defense.

Details

Cost
1
Sub-Type
Robo-Tech, Starting Ability, Robo-Suit, Passive
Max Level
5
Bonus
5
Stat Key
defense
Stat
Defense
Rock On

Description

You use your instrument to blast an electric attack. Make a 1d6 ranged Charisma attack per level.

Details

Cost
1
Sub-Type
Music, Artist, Starting Ability, Combat
Max Level
20
Stat Key
charisma
Die Number
1
Stat
Charisma
Die Type
6
Rope

Description

Creates a 3 unit long rope per level in Rope

Details

Cost
1
Sub-Type
Nouns, Writer
Max Level
5

Prerequisite Names

House
Sad

Description

You must get a total of 20 on a roll of 5d6. On success target is depressed for 3 turns. Add 1d6 to your roll per level of Sad above first.

Details

Cost
2
Sub-Type
Verbs, Writer
Max Level
5

Prerequisite Names

Verbs
Scalpel Dart

Description

Make a 1d6 ranged agility attack. Gain 1d6 per level.

Details

Cost
2
Sub-Type
Surgeon, Medical Tools, Ranged
Max Level
10

Prerequisite Names

Vivisection
Science Fair

Description

Roll a d6 to see which science experiment you perform. 1: Healing potion, heals an ally for 2d6 per level. 2: Spud Electricity, make a ranged 2d6 per level ranged mind attack. 3: Mystery Taste Test, the Storyteller makes up an action. 4: . 5: . 6: .

Details

Cost
4
Sub-Type
Science, Preceptor
Max Level
5

Prerequisite Names

Do you smell that?
Sculpt Creature

Description

With your clay at the ready you swiftly mold a small copy of the target creature. The sculpture can use any one of actions that creature has. For every point you can add 1d6 to the attack or ability.

Details

Cost
3
Sub-Type
Artist
Max Level
8
Shapeshift

Description

You can shapeshift into other humanoid creatures of your same size. You cannot perfectly mimic others but you can shift and change your own features making it your own.

Details

Sub-Type
Racial, Faykin
Max Level
1
Sigil Tech - Inner Strength

Description

Adds 2 Strength

Details

Cost
1
Sub-Type
Tattoo, Artist, Passive
Max Level
3
Bonus
2
Stat Key
strength
Stat
Strength

Prerequisite Names

Tattoo Tech
Sigil Tech - Self Empowerment

Description

Adds 2 to Charisma

Details

Cost
1
Sub-Type
Tattoo, Artist, Passive
Max Level
3
Stat Key
charisma
Stat
Charisma

Prerequisite Names

Tattoo Tech
Sigil Tech - Self Love

Description

Adds 2 to Mind

Details

Cost
1
Sub-Type
Tattoo, Artist, Passive
Max Level
3
Bonus
2
Stat Key
mind
Stat
Mind

Prerequisite Names

Tattoo Tech
Sigil Tech - Self Swiftness

Description

Adds 2 Agility per level of Sigil Tech - Self Swiftness

Details

Cost
1
Sub-Type
Tattoo, Artist, Passive
Max Level
3
Bonus
2
Stat Key
agility
Stat
Agility

Prerequisite Names

Tattoo Tech
Sleepy

Description

25% chance of putting someone to sleep. Each upgrade increases it by 5%

Details

Cost
2
Sub-Type
Writer, Verbs
Max Level
5

Prerequisite Names

Verbs
Slime Release Trap

Description

You add a special trap door to your armor that when grappled and squeezed releases a slimy ooze covering your body. You are instantly not grappled, but must spend 1 turn and 10 credits to reset the trap.

Details

Cost
3
Sub-Type
Robo-Suit, Robo-Tech, Support
Max Level
1

Prerequisite Names

Robo Suit
Slow

Description

Roll 5d6 vs 20+ to slow target. If you succeed the target’s action is delayed for 2 turns. For each level above first add 1d6 to your roll.

Details

Cost
3
Sub-Type
Time Casting, Time Caster, Starting Ability
Max Level
5
Smartypants

Description

This NPC gains a 2d6 bonus to mind checks to resist abilities.

Details

Sub-Type
NPC
Snap Dragon’s Flame

Description

Summon a tall tower of snap dragons in front of you with one head per level. Each head shoots a fireball at the target dealing 1d6 damage. Roll a 1d6 ranged fire Agility attack.

Details

Cost
2
Sub-Type
Flowers, Botanist
Max Level
10

Prerequisite Names

Flower Power
Snap Dragons

Description

Grow a vine of little baby snapping dragons. They surround the enemy and bite away. Attack with 2d6 mind. For each level add additional 1d6.

Details

Cost
2
Sub-Type
Flowers, Botanist, Combat
Max Level
4

Prerequisite Names

Flower Power
Soul Charge

Description

Your Amortization Phase charge attack deals an extra 1d6 for each level of Soul Charge.

Details

Cost
3
Sub-Type
Amortization, Gymnast
Max Level
5

Prerequisite Names

Amortization Phase
Soul Speed

Description

While in your soul charge phase you gain one speed per level.

Details

Cost
3
Sub-Type
Amortization
Max Level
5

Prerequisite Names

Amortization Phase
Speak with Plants

Description

You gain the ability to speak with plants for one hour per level.

Details

Cost
5
Sub-Type
Abscission, Botanist
Max Level
10

Prerequisite Names

Apple Abscission
Speedster

Description

This NPC gains 2 extra units of movement when running at full speed.

Details

Sub-Type
NPC
Spy

Description

You can send your pet to listen in on conversations. For every level in Spy your pet gains a 1d6 bonus to sneaking.

Details

Cost
1
Sub-Type
Pet, Animal Trainer, Companion
Max Level
5

Prerequisite Names

Pet
Squeaky Clean

Description

You gain the ability to make other objects beautiful and why not spread the beauty everywhere. Spend one turn cleaning an object to gain a 1d6 when interacting with it.

Details

Cost
1
Sub-Type
Beauty, Support, Surgeon
Max Level
1

Prerequisite Names

Beautify
Sticker Tracker

Description

Paint a sticker and place it on an object. You can trace that objects location no matter where you are for one hour per level.

Details

Cost
1
Sub-Type
Painting, Artist
Max Level
10

Prerequisite Names

Blood Weapon
Strength Cells

Description

Your pet gains the ability to hold up to 15 lbs and it gains 8 Strength

Details

Cost
8
Sub-Type
Quantum Cellular Automata, Time Caster, Companion
Max Level
1
Bonus
8
Stat Key
strength
Stat
Strength

Prerequisite Names

Cellular Automata
Stubborn

Description

This NPC gains a 2d6 bonus when players are attempting to gain information from them.

Details

Sub-Type
NPC
Summon Animal

Description

You gain the ability to summon a random non magical animal that you have seen before. For every level summon one of that animal to a max of 5 animals. This summon lasts for one hour. If you have a Pet or Mount companion, this allows you to summon or unsummon them as well. Your Pet or Mount companion does can remain indefinitely, the time limit is for the summoned animals only.

Details

Cost
1
Sub-Type
Summon, Animal Trainer, Starting Ability
Max Level
5
Summon Magical Animal

Description

You gain the ability to summon one magical animal that you have seen before. This summon lasts for one hour per level. If you have a Pet or Mount companion, this allows them to be a Magical Animal. If you already have a Pet they gain 150 HP

Details

Cost
8
Sub-Type
Summon, Animal Trainer, Companion
Max Level
10
Bonus
150
Stat Key
hp
Stat
HP

Prerequisite Names

Summon Animal
Summon Monster

Description

You gain the ability to summon one monster you have defeated in combat for one hour per level. If you have a Pet or Mount companion this allows it to be a Monster you have bonded with and they gain 15 Strength

Details

Cost
10
Sub-Type
Summon, Animal Trainer, Companion
Max Level
10
Bonus
15
Stat Key
strength
Stat
Strength

Prerequisite Names

Summon Animal
Summon Rain

Description

You summon a one unit raincloud that rains for 10 turns before dissipating. For each level above first it is one unit larger.

Details

Cost
1
Sub-Type
Science, Preceptor
Max Level
10

Prerequisite Names

Do you smell that?
Super Fish

Description

For every level your bubble fish can use it's ability one extra time per combat, as long as it can use it's ability at least once.

Details

Cost
8
Sub-Type
Bubble Pet, Angler
Max Level
3

Prerequisite Names

Bubble Pet
Super Sniffer

Description

You can try to track things down by scent

Details

Sub-Type
Racial, Raposan
Max Level
1
Super Soul

Description

If you have Amortization phase, soul charge, dynamic defense, and soul speed at max levels you gain the following benefits. You gain the condition blessed when in Amortization phase, also all of your base stats increase by 10 per level. Your Amortization phase lasts for one additional turn per level.

Details

Cost
10
Sub-Type
Amortization, Gymnast
Max Level
3

Prerequisite Names

Amortization Phase
Super Taster

Description

This NPC gains a 2d6 bonus to examining their food for tampering.

Details

Sub-Type
NPC
Sweet Liar

Description

This NPC gets a 2d6 bonus when lying to players.

Details

Sub-Type
NPC
Sweet Sonata

Description

You can perform a sleeping melody that targets all enemies. It has a d% + character level chance to delay all enemies actions for 1 turn.

Details

Sub-Type
Racial, Goblin
Max Level
1
Sweet Sonnet

Description

You have a 60% chance to make targets fall asleep. Target one person or creature per level.

Details

Cost
1
Sub-Type
Music, Artist
Max Level
10

Prerequisite Names

Rock On
Swift Stead

Description

For every level in Swift Stead increase your mounts Agility by 3.

Details

Cost
1
Sub-Type
Mount, Animal Trainer, Companion
Max Level
3
Bonus
3
Stat Key
agility
Stat
Agility

Prerequisite Names

Mount
Swordplay

Description

Gain an additional 1d6 on melee attacks with a sword per level.

Details

Cost
2
Sub-Type
Physical, Gymnast, Passive
Max Level
5

Prerequisite Names

Great Leap
Sworn Enemy

Description

You tattoo a specific type of monster and you gain a 1d6 bonus vs that monster in combat situations.

Details

Cost
3
Sub-Type
Tattoo, Artist
Max Level
5

Prerequisite Names

Tattoo Tech
Tactical Module

Description

Make a 1d6 Mind melee attack

Details

Cost
1
Sub-Type
Gadget, Robo-Tech, Combat
Max Level
20
Stat Key
mind
Die Number
1
Stat
Mind
Die Type
6

Prerequisite Names

Gadget, Gadget, Go
Tail Grapple Slam

Description

Make a 1d6 melee strength attack. If the enemy takes damage roll a Grapple vs Grapple skill check. If you win the enemy is grappled. Each level above first adds an extra 1d6 and you can grow one extra tail up to 8 tails.

Details

Cost
1
Sub-Type
Racial, Ethalin, Combat
Max Level
20
Stat Key
strength
Die Number
1
Stat
Strength
Die Type
6
Talkative

Description

This NPC gets a 1d6 bonus to checks involving talking.

Details

Sub-Type
NPC
Tattoo Tech

Description

You can tattoo a small creature on your body (i.e. a cat, dog, snake, goat, fish, bird). As an action you can transform into that creature. For each level, add a new tattoo and you can morph into that animal. At 10 levels you can choose what parts from which animals you want to morph into. (i.e. a snake with bird wings)

Details

Cost
1
Sub-Type
Artist, Tattoo, Starting Ability
Max Level
10
Tech Training

Description

Gain 3 Mind for each level of Tech Training.

Details

Cost
1
Sub-Type
Tech Training, Robo-Tech, Starting Ability, Passive
Max Level
3
Bonus
3
Stat Key
mind
Stat
Mind
Technical Manual

Description

You have a collection of technical manuals you keep on hand. Gain a 1d4 bonus to Technology Skill Checks.

Details

Cost
3
Sub-Type
Tech Training, Robo-Tech, Passive, Skill
Max Level
1
Skill ID
32908c44-b7d7-80bd-b9b4-ca2d21a25f7e
Skill Name
Technology
Die Number
1
Die Type
4
Skill
Technology

Skill IDs

32908c44-b7d7-80bd-b9b4-ca2d21a25f7e

Skill Names

Technology

Prerequisite Names

Tech Training
Technical Savant

Description

Gain a 1d6 bonus to Technology skill checks

Details

Cost
8
Sub-Type
Tech Training, Robo-Tech, Passive, Skill
Max Level
1
Skill ID
32908c44-b7d7-80bd-b9b4-ca2d21a25f7e
Skill Name
Technology
Die Number
1
Die Type
6
Skill
Technology

Skill IDs

32908c44-b7d7-80bd-b9b4-ca2d21a25f7e

Skill Names

Technology

Prerequisite Names

Technical Manual
Telepathic Thoughts

Description

You can project your thoughts to others you can see. You can not read their thoughts, but they can hear you.

Details

Sub-Type
Racial, Faykin
Max Level
1
Thickened Hide

Description

Grafting a pile of skin, scales or feathers or fur per level of Thickened Hide increases the Aberrant’s Defense by 5

Details

Cost
1
Sub-Type
Aberration, Surgeon, Companion
Max Level
5
Bonus
5
Stat Key
defense
Stat
Defense

Prerequisite Names

Graft Aberrant Companion
Thorn Whip

Description

Grow a thorn whip that can deal damage from one space away. The Thorn Whip stays with you till you unsummon it or fall asleep. Make a 1d6 Agility attack per level of Thorn Whip

Details

Cost
1
Sub-Type
Racial
Max Level
20
Stat Key
agility
Die Number
1
Stat
Agility
Die Type
6
Tough Hide

Description

Your companion gains 3 defense per level

Details

Cost
1
Sub-Type
Puppet, Doll Maker, Companion, Passive
Max Level
5
Bonus
3
Stat Key
defense
Stat
Defense

Prerequisite Names

Puppet
Track Runner

Description

When chasing or being chased you automatically gain one win per level of Track Runner

Details

Cost
5
Sub-Type
Physical, Gymnast
Max Level
3

Prerequisite Names

Great Leap
Trick Moves

Description

You can perform fancy tricks on your mount with ease. Also your mount gains 2 Mind.

Details

Cost
1
Sub-Type
Equestrian, Gymnast, Companion
Max Level
1
Bonus
2
Stat Key
mind
Stat
Mind

Prerequisite Names

Equestrian
Truth Seeker

Description

This NPC gets a 2d6 bonus to detect lying.

Details

Sub-Type
NPC
Tutor Tactics

Description

You can use your assist in combat attacks. The attacks gains an additional 2d6.

Details

Cost
8
Sub-Type
Tutor, Preceptor
Max Level
1

Prerequisite Names

Assist
Ultimate Beauty

Description

Gain 1d6 when interacting with NPCs

Details

Cost
10
Sub-Type
Beauty, Surgeon
Max Level
1

Prerequisite Names

Beautify
Umbrella

Description

Creates an umbrella that lasts for one hour per level.

Details

Cost
1
Sub-Type
Nouns, Writer
Max Level
10

Prerequisite Names

House
Unhelpful

Description

This NPC is generally unhelpful, clueless and does not have any relevant information.

Details

Sub-Type
NPC
Unyielding Fortitude

Description

With a digestive tract made to purify anything edible. Ogres can eat something that can be reasonably chewed and swallowed like paper or dirt and can heal for 1d4 HP.

Details

Sub-Type
Racial, Ogre
Max Level
1
Vehicle

Description

Summons a non flying vehicle of your choice for one hour per level.

Details

Cost
3
Sub-Type
Nouns, Writer
Max Level
12

Prerequisite Names

House
Verbs

Description

Use up to 1 Word ability in a phrase or sentence include your target. Each point increases the amount of words that can be used max 4. At 5 points you can choose multiple targets. Up to one target per word.

Details

Cost
5
Sub-Type
Writer, Verbs, Starting Ability
Max Level
5
Vine Grasp

Description

Roll a mind attack. If successful the enemy is delayed one turn. For each level you can target one additional enemy.

Details

Cost
2
Sub-Type
Botanist, Starting Ability, Vines
Max Level
5
Vine Ladder

Description

Create a ladder made of vines that is 4 units tall per level.

Details

Cost
1
Sub-Type
Vines, Botanist
Max Level
5

Prerequisite Names

Vine Grasp
Vine Step

Description

Gain 3 agility

Details

Cost
1
Sub-Type
Vines, Botanist
Max Level
3

Prerequisite Names

Vine Grasp
Vine Whip

Description

Roll a melee strength attack of 1d6. For each level, you attack with an additional 1d6. At max levels It’s considered a ranged attack.

Details

Cost
1
Sub-Type
Botanist, Vines, Combat
Max Level
5

Prerequisite Names

Vine Grasp
Vinyl Doll

Description

You gain a tough doll that you can transfer into. While in the doll gain +10 defense. While inside the doll you do not have access to your inventory, but you can walk around as the doll.

Details

Cost
5
Sub-Type
Possession Dolls, Doll Maker, Temp
Max Level
1
Bonus
10
Stat Key
defense
Stat
Defense

Prerequisite Names

Rag Doll
Vivisection

Description

Make a 1d6 melee strength attack. Gain 1d6 per level.

Details

Cost
1
Sub-Type
Surgeon, Medical Tools, Starting Ability, Combat
Max Level
5
Wall

Details

Cost
1
Sub-Type
Nouns, Writer
Max Level
5

Prerequisite Names

House
Wall Climb

Description

You are able to climb walls that are not completely smooth as you need to be able to grip into even tiny cracks

Details

Sub-Type
Racial, Ethalin
Max Level
1
Weaponization

Description

You can graft monster parts to your aberrant and one of those parts can perform an attack on the aberrant’s turn using the monster’s ability

Details

Cost
5
Sub-Type
Aberration, Surgeon, Companion
Max Level
1

Prerequisite Names

Graft Aberrant Companion
Wigging

Description

You are able to change your hair color, cut, curl pattern and style. This ability does not use DNA

Details

Cost
1
Sub-Type
Doll Maker, Dress Up
Max Level
1

Prerequisite Names

Body Blushing
Wing Shield

Description

You can grow your wings out from your back and use them as a shield with 5 defense. These do not count as one of your four equipped items. For each level above first add 1 defense.

Details

Cost
1
Sub-Type
Racial, Boktonian, Passive, Defense
Max Level
10
Bonus
5
Stat Key
defense
Stat
Defense
Zero Points

Description

Attack with 1d6 melee Mind damage to target. Each Level adds 1d6.

Details

Cost
1
Sub-Type
Grading, Starting Ability, Preceptor, Combat
Max Level
20
Stat Key
mind
Die Number
1
Stat
Mind
Die Type
6