Abilities
Showing all 269 results.
A Bimbo Ballad
Description
Gain 1d6 when interacting with an NPC who has heard your song, gain an additional 1d6 per level.
Details
Cost
3
Sub-Type
Artist, Music
Max Level
5
Prerequisite Names
Rock On
Ability Enabling
Description
You can use your assist ability to assist ability uses. Add 4d6 to this ability or add a 20% chance rate.
Details
Cost
12
Sub-Type
Tutor, Preceptor
Max Level
1
Prerequisite Names
Assist
Abomination
Description
For each level of Abomination the aberrant gains 30 HP
Details
Cost
1
Sub-Type
Aberration, Surgeon, Companion
Max Level
10
Bonus
30
Stat Key
hp
Stat
HP
Prerequisite Names
Graft Aberrant Companion
Abscission of Truth
Description
You grow a fruit off a plant near you that can force someone to tell the truth. Throw the fruit at them and perform a mind attack. If successful the enemy takes no damage but has to tell the truth for 1 minute.
For each level they have to tell the truth for 1 extra minute.
Details
Cost
3
Sub-Type
Botanist, Abscission, Support
Max Level
5
Prerequisite Names
Apple Abscission
Accidental Luck
Description
Twice per gaming session or 3 hours of play you can replace any die with a d12 instead. Must be stated before the roll. The starting die can be any size of die for any situation.
Details
Sub-Type
Racial, Goblin
Max Level
1
Aced Exam
Description
Party gains 100 temporary HP per level for 5 rounds
Details
Cost
3
Sub-Type
Grading, Preceptor, Temp
Max Level
1
Bonus
100
Stat Key
hp
Stat
HP
Prerequisite Names
Zero Points
Action Figure
Description
You gain a strong doll that you can transfer into. While in the doll gain +10 strength. While inside the doll you do not have access to your inventory, but you can walk around as the doll.
Details
Cost
5
Sub-Type
Possession Dolls, Doll Maker, Temp
Max Level
1
Bonus
10
Stat Key
strength
Stat
Strength
Prerequisite Names
Rag Doll
Adjectives
Description
For each level choose one adjective from the Adjective chart. Apply that adjective to target or word in your spell. This effect has a 10% chance per level to hit the target.
Details
Cost
4
Sub-Type
Writer, Adjective, Starting Ability
Max Level
10
Advanced Assist
Description
Gain one extra use of your assist ability per level.
Details
Cost
2
Sub-Type
Tutor, Preceptor
Max Level
6
Prerequisite Names
Assist
Amortization Phase
Description
You begin to perform an attack. Spend one round building up some strength behind it. Attack with an additional 1d6 if the attack is strength or agility based. For every level add an additional 1d6.
Details
Cost
1
Sub-Type
Gymnast, Starting Ability, Amortization, Usable
Max Level
5
Analysis Cells
Description
Your pet gains the ability to analyze basic compounds and identify what they are. It does not know where a compound would come from.
Details
Cost
10
Sub-Type
Quantum Cellular Automata, Time Caster, Companion
Max Level
1
Prerequisite Names
Cellular Automata
Anxiety awareness
Description
Pro: you can add a d6 to any roll to notice, inspect, analyze an object or person.
Con: If you roll a 1 when interacting with a person you immediately run away 3 spaces from that person.
Details
Sub-Type
Racial, Human
Max Level
1
Apple Abscission
Description
A plant near you grows a ripe apple that can be eaten to heal for 1d6 hit points. For every level you heal an extra 1d6.
Details
Cost
1
Sub-Type
Healing, Botanist, Starting Ability, Abscission
Max Level
10
Armstrong
Description
This NPC gets a 2d6 bonus to strength checks.
Details
Sub-Type
NPC
Art of Disguise
Description
Get a tattoo of a (non NPC or non player character) person and you are able to transform into that person for one hour per level. Each level can be a different person. If an NPC or player tries to see through your disguise they make a mind check vs you.
Details
Cost
2
Sub-Type
Tattoo, Artist
Max Level
5
Prerequisite Names
Tattoo Tech
Assist
Description
You can assist others in their actions. Use your assist skill to add 1d6 per level to their check. This ability can be used outside of your turn.
Details
Cost
1
Sub-Type
Tutor, Starting Ability, Preceptor
Max Level
5
Assisted Defense
Description
The player you assisted gains 15 defense for one round
Details
Cost
3
Sub-Type
Tutor, Preceptor, Temp
Max Level
1
Bonus
15
Stat Key
defense
Stat
Defense
Prerequisite Names
Assist
Ball-Jointed Doll
Description
You gain a swift agile doll that you can transfer into. While in the doll gain +10 agility and automatically succeed on the first roll for a chase. While inside the doll you do not have access to your inventory, but you can walk around as the doll.
Details
Cost
5
Sub-Type
Doll Maker, Possession Dolls, Temp
Max Level
1
Bonus
10
Stat Key
agility
Stat
Agility
Prerequisite Names
Rag Doll
Banana Cream Doughnut
Description
When placed on the ground and an enemy steps on it they fall prone
Details
Sub-Type
Doughnut, Chef
Prerequisite Names
Doughnut Bomb
BBF (Botanist’s Best Friend)
Description
Get a free use of a botanist ability you have once per day.
Details
Sub-Type
Racial
Max Level
1
Beard
Description
Target grows a fashionable beard.
Details
Cost
1
Sub-Type
Nouns, Writer
Max Level
1
Prerequisite Names
House
Beautify
Description
Gain 1d4 when interacting with NPCs.
Details
Cost
1
Sub-Type
Surgeon, Starting Ability, Beauty, Support
Max Level
1
Bite
Description
1d6 Strength attack.
Details
Sub-Type
Monster
Bitter
Description
Makes something taste bitter.
Details
Cost
1
Sub-Type
Adjective
Max Level
1
Prerequisite Names
Adjectives
Blender
Description
Summons a giant blender to throw your enemies into. Deals 1d6 agility damage per level. Attacks all enemies.
Details
Cost
2
Sub-Type
Kitchenware, Chef
Max Level
5
Stat Key
agility
Die Number
1
Stat
Agility
Die Type
6
Prerequisite Names
Cleave
Blind
Description
Has a 20% chance to make target blind.
Details
Cost
3
Sub-Type
Nouns, Writer
Max Level
5
Prerequisite Names
House
Bling It Up
Description
Spend a turn to carefully adorn gems worth 100 credits to an item to boost it’s selling value by 150 credits. Can only be performed once per item. Each level above first increases the value by 50 credits.
Details
Cost
3
Sub-Type
Beauty, Surgeon
Max Level
5
Prerequisite Names
Beautify
Blood Weapon
Description
Use blood on the battlefield to paint a melee weapon that attacks with 1d6 mind for every level.
Details
Cost
1
Sub-Type
Starting Ability, Artist, Painting, Combat
Max Level
20
Stat Key
mind
Die Number
1
Stat
Mind
Die Type
6
Blow Open
Description
Place your dynamite around a locked door or lightly blocked passage. You have a 50% chance of blowing the door or passage open. For every level add 10% to your chances.
Details
Cost
8
Sub-Type
Fishing Tools, Angler
Max Level
6
Prerequisite Names
Harpoon Throw
Blueprint Analysis
Description
Gain 3 Mind per level.
Details
Cost
1
Sub-Type
Dress Up, Doll Maker, Passive
Max Level
3
Bonus
3
Stat Key
mind
Stat
Mind
Prerequisite Names
Body Blushing
Body Blushing
Description
Add 3 Charisma per level.
Details
Cost
1
Sub-Type
Dress Up, Doll Maker, Starting Ability, Passive
Max Level
3
Bonus
3
Stat Key
charisma
Stat
Charisma
Body Parts Galore
Description
Choose Two:
1. Extra arm: You can hold one extra item and use it on your turn.
2. Extra leg: Gain 3 Agility.
3. Extra ear: Can hear an additional 4 spaces away.
4. Extra stomach: You can benefit from 2 drinks or foods in one turn.
5. Extra eye: Your ranged attacks can target one space away.
6. Extra nose: You can smell a target 2 spaces away and target even when blind.
Details
Cost
1
Sub-Type
Starting Ability, Surgeon, Graft
Max Level
1
Bok Bok
Description
The monster boks at you like it’s trying to say something. This ability is used on the first turn then not used again the rest of combat.
Details
Sub-Type
Monster
Bonus Fish
Description
Your bubble can carry one extra fish per level.
Details
Cost
10
Sub-Type
Bubble Pet, Angler
Max Level
3
Prerequisite Names
Bubble Pet
Breakfast
Description
Target gains a 2d6 bonus to your next strength check or attack per level.
Details
Cost
6
Sub-Type
Meal, Chef
Max Level
5
Prerequisite Names
Meal Preparation
Bubble Pet
Description
You gain a magical floating bubble of water and keep one fish as a pet in it. At level one the fish cannot do much. At level two it can carry up to 5 lbs. At level three it can make an attack. At level four it can use it's ability once per combat.
Details
Cost
5
Sub-Type
Bubble Pet, Angler, Starting Ability
Max Level
4
Bug Flight
Description
You can fly up to 3 units high
Details
Sub-Type
Racial, Technokin
Max Level
1
Bug Language
Description
You can talk to bugs
Details
Sub-Type
Racial, Technokin
Max Level
1
Burn
Description
Target catches on fire and takes 2d6 Mind damage per level for 3 turns.
Details
Cost
3
Sub-Type
Verbs, Writer
Max Level
5
Stat Key
mind
Die Number
2
Stat
Mind
Die Type
6
Prerequisite Names
Verbs
Candle
Description
Creates a candle that gives off low light for one hour per level.
Details
Cost
1
Sub-Type
Nouns, Writer
Max Level
10
Prerequisite Names
House
Canine Chat
Description
You can talk to animal dogs.
Details
Sub-Type
Racial, Raposan
Max Level
1
Cat Chat
Description
You can talk to house cats.
Details
Sub-Type
Racial, Bastian
Max Level
1
Cat Vision
Description
You are able to see at night and in magical darkness
Details
Sub-Type
Racial, Bastian
Max Level
1
Cellular Automata
Description
Summon a pet of pure quantum cells. This pet Stays with you. You can summon and dismiss it as needed. It has 30 HP, 2 SPD, 2 STR, 5 AGI, 10 MND. If you have a Pet/Companion already they gain 10 Mind
Details
Cost
1
Sub-Type
Quantum Cellular Automata, Time Caster, Starting Ability, Companion
Max Level
1
Bonus
10
Stat Key
mind
Stat
Mind
Charismatic
Description
Gain +3 Charisma per level.
Details
Cost
1
Sub-Type
Socialite, Passive, Starting Ability, Charismatic
Max Level
5
Charismatic Singer
Description
Gain 3 Charisma per level of Charismatic Singer.
Details
Cost
1
Sub-Type
Music, Artist, Passive
Max Level
5
Bonus
3
Stat Key
charisma
Stat
Charisma
Prerequisite Names
Rock On
Cheese Cutter Zipline
Description
Summons a 10 unit Cheese Cutter that can be used as a zipline. Lasts for one hour per level.
Details
Cost
1
Sub-Type
Kitchenware, Chef
Max Level
5
Prerequisite Names
Cleave
Chicken Chat
Description
You can talk to normal chickens.
Details
Sub-Type
Racial, Boktonian
Max Level
1
Cleave
Description
Make a physical attack with your trusty meat cleaver. Deal 1d6 strength damage per level.
Details
Cost
1
Sub-Type
Chef, Starting Ability, Kitchenware
Max Level
5
Stat Key
strength
Die Number
1
Stat
Strength
Die Type
6
Clothes
Description
Makes clothes
Details
Cost
1
Sub-Type
Nouns, Writer
Max Level
1
Prerequisite Names
House
Complex Tasks
Description
Gives your companion a+5 Mind and allows them to perform multi step complex tasks.
Details
Sub-Type
Doll Maker, Companion, Puppet, Passive
Bonus
5
Stat Key
mind
Stat
Mind
Prerequisite Names
Puppet
Coronary Artery Bypass Graft
Description
You graft specialized parts to your own heart giving you access to untold power. Add an additional 1d6 to all attacks.
Details
Cost
5
Sub-Type
Graft, Surgeon
Max Level
1
Prerequisite Names
Body Parts Galore
Coronary Artery Cut
Description
You use your scalpel to cut a critical area on the target. Make a melee mind attack. This attack deals no damage but applies Bleeding to the target for 2 turns. Every level above first adds one extra turn.
Details
Cost
1
Sub-Type
Medical Tools, Surgeon
Max Level
5
Prerequisite Names
Vivisection
Critical Strike
Description
Target a weak point on the enemy. Roll a d100 on 90+ you deal an extra 3d6 damage. Each level above first increases hit chance by 10% and adds 1d6 to the damage roll.
Details
Cost
2
Sub-Type
Medical Tools
Max Level
4
Prerequisite Names
Vivisection
Curious Clumsiness
Description
The next agility check against a distracted target receives a 2d6 bonus.
Details
Cost
2
Sub-Type
Feint, Gymnast, Usable
Max Level
1
Prerequisite Names
Feint
Curtain of Vines
Description
You form a curtain of vines in a 1 unit measurement to hide you and your allies. For each level you can extended it one extra unit hiding an extra ally other than yourself.
For stealth checks if you are not moving add 2d6 to your stealth check.
Details
Cost
2
Sub-Type
Botanist, Vines, Stealth
Max Level
6
Prerequisite Names
Vine Grasp
Daisy Disguise
Description
Turn yourself into a flower of your choice for one hour per level. You shrink in size to that of a normal flower of that type and have two little vine legs and two little vine arms. You can carry up to 5lbs.
Details
Cost
1
Sub-Type
Flowers, Botanist
Max Level
10
Prerequisite Names
Flower Power
Dance
Description
Has a 10% chance of delaying the targets action for 2 turns and gives them the uncontrollable urge to dance.
Details
Cost
2
Sub-Type
Verbs, Writer
Max Level
10
Prerequisite Names
Verbs
Danger Doughnut
Description
This doughnut screams at any signs of danger
Details
Cost
1
Sub-Type
Doughnut, Chef
Max Level
1
Prerequisite Names
Doughnut Bomb
Day
Description
Create a temporal space around you and your allies and time seems to seamlessly pass till it is day time.
Details
Cost
15
Sub-Type
Time Casting, Time Caster
Max Level
1
Prerequisite Names
Slow
Defensive Module
Description
Adds 30 HP
Details
Cost
1
Sub-Type
Robo-Suit, Robo-Tech, Passive
Max Level
4
Bonus
30
Stat Key
hp
Stat
HP
Prerequisite Names
Robo Suit
Defensive Stance
Description
Your pet gains a natural 3 Defense bonus per level of Defensive Stance.
Details
Cost
1
Sub-Type
Pet, Animal Trainer, Companion, Passive
Max Level
5
Bonus
5
Stat Key
defense
Stat
Defense
Prerequisite Names
Pet
Depressing Claws
Description
1d6 Strength attack with a 50% chance of causing depression for one turn.
Details
Sub-Type
Monster
Depressive insomnia
Description
Pro: After years of little sleep you no longer need any. You don't suffer any I'll effects of not sleeping and have an extra action in downtime.
Con: You are always just a bit sleepy and clumsy, if you roll a 1 on any die roll you drop whatever is in your hands.
Details
Sub-Type
Racial, Human
Max Level
1
Diabolical Dance
Description
Attempt a mind check vs target, if successful the target takes no damage but their arms and legs begin to dance. Their action is delayed for 1 turn. Each level can target one additional target.
Details
Cost
2
Sub-Type
Music, Artist
Max Level
5
Prerequisite Names
Rock On
Dinner
Description
Gain a 2d6 bonus to your next mind check or attack per level.
Details
Cost
6
Sub-Type
Meal, Chef
Max Level
5
Prerequisite Names
Lunch
Distracted Dumbness
Description
The next mind check against a distracted target will receive a 2d6 bonus.
Details
Cost
3
Sub-Type
Feint, Gymnast, Usable
Max Level
1
Prerequisite Names
Feint
Do you smell that?
Description
You can smell and tell if food or drink you are about to eat has been poisoned.
Details
Cost
2
Sub-Type
Science, Starting Ability, Preceptor
Max Level
1
Document
Details
Cost
2
Sub-Type
Nouns, Writer
Max Level
1
Prerequisite Names
House
Dodging Doughnut
Description
You can use this ability when you are being targeted by an attack. You have a 50% chance of dodging the attack. For each level above first add 10% to your success rate.
Details
Cost
7
Sub-Type
Doughnut, Chef
Max Level
5
Prerequisite Names
Doughnut Bomb
Doodles
Description
Paint a little doodle and it comes to life and serves as a basic temporary helper. It has no attacks, only has 10 hp, and can Carry up to 5lbs.
Details
Cost
1
Sub-Type
Painting, Artist
Max Level
10
Prerequisite Names
Blood Weapon
Doughnut Bomb
Description
Throw a doughnut at the target making an agility attack that explodes dealing 1d6 damage. Each level deal an additional 1d6 damage. At max level it hits all adjacent creatures to the target.
Details
Cost
1
Sub-Type
Chef, Starting Ability, Doughnut
Max Level
5
Doughnut of Life
Description
If placed in the mouth of a downed ally they come back to life without needing to teleport to a Bimbo Station.
Details
Cost
6
Sub-Type
Doughnut, Chef
Max Level
1
Prerequisite Names
Doughnut Bomb
Dreamy Landscapes
Description
Paint a landscape and transform how the area looks around you. Nothing actually changes, but looks that way
Details
Cost
3
Sub-Type
Painting, Artist
Max Level
1
Prerequisite Names
Blood Weapon
Dynamic Defense
Description
While in your Amortization phase you gain 5 defense per level.
Details
Cost
5
Sub-Type
Amortization, Gymnast
Max Level
5
Prerequisite Names
Amortization Phase
Dynamite
Description
Throw a stick of Dynamite and see what you catch. Deal 2d6 damage on hit per level. If used for fishing catch 2d6 fish but they all lose their abilities.
Details
Cost
3
Sub-Type
Fishing Tools, Angler
Max Level
5
Prerequisite Names
Harpoon Throw
Dynamite Missile
Description
Make a ranged 2d6 strength attack per level.
Details
Cost
4
Sub-Type
Fishing Tools, Angler
Max Level
10
Prerequisite Names
Harpoon Throw
Earth Science
Description
You can shift 2 units of earth per level. The shifted earth can move one unit in any direction.
Details
Cost
3
Sub-Type
Science, Preceptor
Max Level
5
Prerequisite Names
Do you smell that?
Electric Net
Description
You summon a net big enough to capture up to one person per level. Make a ranged 2d6 agility check vs your target. If successful the target is shocked and it's action delayed for one round per level.
Details
Cost
10
Sub-Type
Fishing Tools, Angler
Max Level
3
Prerequisite Names
Harpoon Throw
Empowered Summon
Description
For every level add 3 Strength. If you have a Pet or Mount companion this bonus applies to them as well. This also stacks with Magical Pet
Details
Cost
1
Sub-Type
Summon, Animal Trainer, Companion
Max Level
5
Bonus
3
Stat Key
strength
Stat
Strength
Prerequisite Names
Summon Animal
Entanglement Teleportation
Description
You can teleport up to 5 units away to a space you can see. For every level add 2 more units.
Details
Cost
1
Sub-Type
Quantum, Time Caster, Starting Ability
Max Level
5
Epic Fishing
Description
You can fish for epic ranked fish.
Details
Cost
10
Sub-Type
Fish, Angler
Max Level
1
Prerequisite Names
Rare Fishing
Equestrian
Description
Your mount gains 60 HP
Details
Cost
3
Sub-Type
Equestrian, Gymnast, Companion
Max Level
1
Bonus
60
Stat Key
hp
Stat
HP
Prerequisite Names
Mounted Combat
Extended Summon
Description
For every level all of your summons last for one extra hour.
Details
Cost
3
Sub-Type
Summon, Animal Trainer
Max Level
5
Prerequisite Names
Summon Animal
Extra Credit
Description
Your target gains back one use of an ability. They can choose to use it immediately or not.
Details
Cost
8
Sub-Type
Grading, Preceptor
Max Level
1
Prerequisite Names
Zero Points
Face-up
Description
Gives you a +1 on charisma stat checks per level of Face-up. This does not count for charisma based combat abilities or weapons.
Details
Cost
1
Sub-Type
Doll Maker, Dress Up
Max Level
20
Prerequisite Names
Body Blushing
Failed the Test
Description
Target receives a negative 2d6 per level of Failed the Test on their next check Mind.
Details
Cost
4
Sub-Type
Grading, Preceptor, Temp
Max Level
4
Stat Key
mind
Die Number
2
Stat
Mind
Die Type
6
Prerequisite Names
Zero Points
Fairy shift
Description
You are able to shift I to the creature you have affinity with. You stay your own size regardless of how big the other creature is.
Details
Sub-Type
Racial, Fairy
Max Level
1
Fashion Doll
Description
You gain a cute doll that you can transfer into. While in the doll gain +10 charisma. While inside the doll you do not have access to your inventory, but you can walk around as the doll.
Details
Cost
6
Sub-Type
Possession Dolls, Doll Maker, Temp
Max Level
1
Bonus
10
Stat Key
charisma
Stat
Charisma
Prerequisite Names
Rag Doll
Feint
Description
Make a Mind attack. If successful then the target is distracted for one round per level. A distracted target is looking the wrong way from the allies. If they are interacted with they immediately stop being distracted.
Details
Cost
1
Sub-Type
Gymnast, Starting Ability, Feint, Usable
Max Level
5
Feline Jumping
Description
Bastians can jump twice as high as other races.
Details
Sub-Type
Racial, Bastian
Max Level
1
Feline Stealth
Description
Bastians gain a bonus equal to their character level when performing a stealth check.
Details
Sub-Type
Racial, Bastian
Max Level
1
Fish
Description
You can fish wherever there is at least 1 unit of water depth. For each point in Fishing you get to catch an additional fish.
Details
Cost
1
Sub-Type
Fish, Angler, Starting Ability
Max Level
5
Flaming Gadget
Description
Adds flames to your weapon to deal fire damage to the enemy. Note this does not deal extra damage unless the target is weak to fire.
Details
Cost
4
Sub-Type
Gadget
Max Level
1
Prerequisite Names
Gadget, Gadget, Go
Flaming Hot Doughnut
Description
Make a ranged 5d6 agility attack. For each level you can target one creature.
Details
Cost
6
Sub-Type
Doughnut, Chef
Max Level
4
Prerequisite Names
Doughnut Bomb
Flight
Description
Target gains the ability to fly for one hour per level.
Details
Cost
4
Sub-Type
Verbs, Writer
Max Level
10
Prerequisite Names
Verbs
Flight Cells
Description
Your pet gains the ability to fly up to 4 units high.
Details
Cost
10
Sub-Type
Quantum Cellular Automata, Time Caster, Companion
Max Level
1
Prerequisite Names
Cellular Automata
Flower Power
Description
Take a flower and smell it really well. Breathe in that power and use it for your will.
Add 1d6 to your next roll outside of combat.
Details
Cost
2
Sub-Type
Botanist, Flowers, Starting Ability
Max Level
1
Flying
Description
You can fly at your move speed up to 20 units high
Details
Sub-Type
Racial, Fairy
Max Level
1
Flying Fish
Description
Your pet fish can target flying creatures.
Details
Cost
10
Sub-Type
Bubble Pet, Angler
Max Level
1
Prerequisite Names
Bubble Pet
Follower
Description
You gain a humanoid follower companion. They can help you perform tasks but will not attack or defend you. If you already have a Companion they gain +10 Charisma.
Details
Cost
1
Sub-Type
Socialite, Companion, Passive, Follower, Starting Ability
Max Level
1
Bonus
10
Stat Key
charisma
Stat
Charisma
For the Beauty!
Description
You say kind words to your target curing them of depression. For each level you can target one additional person.
Details
Cost
2
Sub-Type
Beauty, Surgeon
Max Level
5
Prerequisite Names
Beautify
Forget Me a Lot
Description
You generate a hand full of flowers, when you blow their pollen in the face of an NPC there is a 5% chance they will forget you and any conversations you had for the last 5 minutes. Each level increases the chance by 5% and the minutes by 1.
Details
Cost
2
Sub-Type
Flowers, Botanist
Max Level
18
Prerequisite Names
Flower Power
Fox Ferocity
Description
Attack with a bite 3d6 Agility attacks. At character level 100 you can chose to consider them magical or physical. For each level of Fox Ferocity above the first add 1d6 to the claw attacks.
Details
Cost
3
Sub-Type
Racial, Raposan, Combat
Max Level
10
Stat Key
agility
Die Number
3
Stat
Agility
Die Type
6
Frog Talk
Description
You can talk to frogs.
Details
Sub-Type
Racial, Virelian
Max Level
1
Frog Tongue
Description
You can make a 1d6 Agility attack at range. You can also grapple small items and bring them to you if they are not glued or nailed down. Add 1d6 per level of Frog Tongue
Details
Cost
1
Sub-Type
Racial, Virelian, Combat
Max Level
20
Stat Key
agility
Die Number
1
Stat
Agility
Die Type
6
Frying Pan
Description
Melee 1d8 strength attack per level.
Details
Cost
2
Sub-Type
Kitchenware, Chef
Max Level
20
Stat Key
strength
Die Number
2
Stat
Strength
Die Type
6
Prerequisite Names
Cleave
Fully Grown
Description
Take a seed and plant it in the ground. Recite the growth chant and the seed grows to the plants full potential.
Details
Cost
10
Sub-Type
Abscission, Botanist
Max Level
1
Prerequisite Names
Apple Abscission
Gadget, Gadget, Go
Description
You create a gadget of some sort that has combat abilities. This is not a pet, but more of a weapon or device. It can be a pistol, sword, bow, or any mundane object or weapon.
Attack with 1d6 mind per level
Details
Cost
1
Sub-Type
Robo-Tech, Gadget, Combat, Starting Ability
Max Level
20
Stat Key
mind
Die Number
1
Stat
Mind
Die Type
6
Gallivanting Grapple
Description
A grapple check or a check that's an attempt to capture the target that is distracted receives a 2d6 bonus.
Details
Cost
3
Sub-Type
Feint, Gymnast, Usable
Max Level
1
Prerequisite Names
Feint
Gallop
Description
Your mount gains 3 Agility
Details
Cost
1
Sub-Type
Equestrian, Gymnast, Companion
Max Level
3
Bonus
3
Stat Key
agility
Stat
Agility
Prerequisite Names
Equestrian
Glider Module
Description
Gain a set of retractable wings that allow you to glide from falling from high heights.
Details
Cost
5
Sub-Type
Robo-Suit, Robo-Tech
Max Level
1
Prerequisite Names
Robo Suit
Graft Aberrant Companion
Description
Can graft parts together to make an aberrant companion. This Companion is considered a monster but friendly to the party. If you already have a companion they gain 5 strength.
Details
Cost
1
Sub-Type
Aberration, Surgeon, Companion
Max Level
1
Bonus
5
Stat Key
strength
Stat
Strength
Graft Parts
Description
You gain the Ability to graft new parts to your body. You can have a maximum of 4 extra body parts and not more than 2 extra of any one kind of body part.
To attach a new part it does not have to be from the same species as you. If that part has a natural attack, you gain that as well.
To graft them you must spend 1,000 credits in materials and spend 5 turns grafting.
Details
Cost
5
Sub-Type
Surgeon, Graft
Max Level
1
Prerequisite Names
Body Parts Galore
Great Leap
Description
You can jump 3 units high instead of just 1 unit as normal.
Details
Cost
1
Sub-Type
Gymnast, Starting Ability, Physical, Passive
Max Level
1
Grounded
Description
Has a 20% chance per level to make a flying creature grounded.
Details
Cost
6
Sub-Type
Verbs, Writer
Max Level
5
Prerequisite Names
Verbs
Guard
Description
Command your pet to stand guard over an area and either attack if they have learned the skill or notify you when someone is coming. Without Guard pets will always follow you or stay at home.
Details
Cost
1
Sub-Type
Pet, Animal Trainer, Companion
Max Level
1
Prerequisite Names
Pet
Hair
Description
Target grows some fanciful hair.
Details
Cost
1
Sub-Type
Nouns, Writer
Max Level
1
Prerequisite Names
House
Hallucinations?
Description
Pro: You have an imaginary friend in the form of a small creature of your choice. You can ask this creature to perform a simple task a toddler could easily understand.
Con: Roll a d20, on a roll of 1-3 creature is unable to perform the task. No one else can see or interact with your friend.
Details
Sub-Type
Racial, Human
Max Level
1
Happy
Description
Think of all the good things in life. Cures depression.
Details
Cost
2
Sub-Type
Verbs
Max Level
1
Prerequisite Names
Verbs
Harpoon Throw
Description
Make a ranged 1d6 per level strength attack.
Details
Cost
2
Sub-Type
Angler, Starting Ability, Fishing Tools, Combat
Max Level
20
Heal
Description
Heal target for 1d6 damage per level
Details
Cost
1
Sub-Type
Verbs, Writer, Healing
Max Level
10
Die Number
1
Die Type
6
Prerequisite Names
Verbs
Height
Description
You can change the height of a willing target by 50% of its base height.
Details
Cost
1
Sub-Type
Verbs, Writer
Max Level
10
House
Description
Create a small house that can comfortably fit 3 people which lasts for 1 hour. For each level it can hold 1 extra person and lasts for 1 extra hour.
Details
Cost
1
Sub-Type
Writer, Starting Ability, Nouns
Max Level
10
Hurt
Description
Make a Mind attack which deals 1d6 to target damage per level
Details
Cost
2
Sub-Type
Verbs, Writer, Combat
Max Level
10
Stat Key
mind
Die Number
1
Stat
Mind
Die Type
6
Prerequisite Names
Verbs
Improved Armor Plating
Description
You develop special plating for your armor that has improved durability. For each point increase defense by 2
Details
Cost
2
Sub-Type
Robo-Suit, Robo-Tech, Passive
Max Level
5
Bonus
2
Stat Key
defense
Stat
Defense
Prerequisite Names
Robo Suit
Keen Eyes
Description
This NPC gains a 2d6 bonus when attempting to see through a disguise.
Details
Sub-Type
NPC
Knife Throw
Description
Ranged 1d6 agility attack per level.
Details
Cost
3
Sub-Type
Kitchenware, Chef
Max Level
10
Stat Key
agility
Die Number
1
Stat
Agility
Die Type
6
Prerequisite Names
Cleave
Knowledge Cells
Description
Your pet gains the ability to talk the common language and retain basic information. If you are researching something with your pet gain a 1d6 on your checks.
Details
Cost
3
Sub-Type
Quantum Cellular Automata, Time Caster, Companion
Max Level
5
Prerequisite Names
Cellular Automata
Lava Experiment
Description
Summon a large volcano and deal 2d6 Mind damage per level to all enemies on the ground.
Details
Cost
4
Sub-Type
Science, Preceptor, Combat
Max Level
10
Stat Key
mind
Die Number
2
Stat
Mind
Die Type
6
Prerequisite Names
Do you smell that?
Leg Day
Description
Gain 3 agility per level
Details
Cost
1
Sub-Type
Physical, Gymnast, Passive
Max Level
4
Bonus
3
Stat Key
agility
Stat
Agility
Prerequisite Names
Great Leap
Legendary Fishing
Description
You can fish for Legendary ranked fish
Details
Cost
10
Sub-Type
Fish, Angler
Max Level
1
Prerequisite Names
Epic Fishing
Life
Description
Revives an ally from death. They do not teleport to a DNA station.
Details
Cost
10
Sub-Type
Nouns, Writer
Max Level
1
Prerequisite Names
House
Lindo Chat
Description
You can talk to animal octopus and squids.
Details
Sub-Type
Racial, Ethalin
Max Level
1
Lunch
Description
Adds a 2d6 bonus to your next agility checks or attack per level.
Details
Cost
6
Sub-Type
Meal, Chef
Max Level
5
Prerequisite Names
Breakfast
Lunging
Description
Your mount gained 3 Strength
Details
Cost
1
Sub-Type
Equestrian, Gymnast, Companion
Max Level
3
Bonus
3
Stat Key
strength
Stat
Strength
Prerequisite Names
Equestrian
Mage Blast
Description
Due to their innate magical abilities Esparans can form a magical blast that is a ranged magic attack using 1d8 ranged Mind attack for each level in Mage Blast.
Details
Cost
1
Sub-Type
Racial, Esparan, Combat, Ranged
Max Level
20
Stat Key
mind
Die Number
1
Stat
Mind
Die Type
8
Magical Engravings - Animal
Description
Choose an animal tattoo you already have and imbue it with magical colors. If it is an animal you can transform into that animal one additional time and you can choose to be it's normal size or make it as large as you are, potentially allowing someone to ride on your back as a mount.
Details
Cost
3
Sub-Type
Tattoo, Artist
Max Level
10
Prerequisite Names
Tattoo Tech
Magical Engravings - Disguise
Description
Choose an disguise tattoo you already have and imbue it with magical colors. When someone is interacting with you and may see through your disguise add a 2d6 to the roll. Add 2d6 per roll
Details
Cost
3
Sub-Type
Artist, Passive, Tattoo
Max Level
5
Prerequisite Names
Art of Disguise
Magical Engravings - Sword Enemy
Description
Choose an sworn enemy tattoo you already have and imbue it with magical colors. For each level of Magical Engravings choose a different tattoo. Each colored in tattoo gives you an extra 2d6 bonus when interacting with the sworn enemy outside of combat.
Details
Cost
3
Sub-Type
Artist, Tattoo, Passive
Max Level
5
Prerequisite Names
Sworn Enemy
Magical Rest
Description
Once per day you can reset one ability’s use of DNA. This resets it’s DNA use to 0 for the day allowing full use of the ability again. This can only be used on one ability and takes 10 min to complete the ritual.
Details
Sub-Type
Racial, Esparan
Max Level
1
Magnetic Resonance Imaging
Description
Get a good look at the internals of your target. When you scrap for body parts draw one extra card per level.
Details
Cost
4
Sub-Type
Medical Tools, Surgeon
Max Level
3
Prerequisite Names
Vivisection
Make Elderly
Description
Perform a mind check vs your target. If you succeed the target gains the elderly adjective. Also cures young.
Details
Cost
3
Sub-Type
Time Casting, Time Caster
Max Level
5
Prerequisite Names
Slow
Make Young
Description
Perform a mind check vs your target. If you succeed the target gains the young adjective for 1 round per level. Also Cures Elderly.
Details
Cost
3
Sub-Type
Time Caster, Time Casting
Max Level
5
Prerequisite Names
Slow
Manic Mondays
Description
You can enter into a manic state. While in a manic state you 1 extra speed and also enter an irritable state
Details
Sub-Type
Racial, Human
Max Level
1
Meal Preparation
Description
Outside of combat you can make 1 meal that heals for 1d6 when eaten. Eating takes one action. Anyone can eat the meals. For each level you can make 1 extra meal and they heal for ran additional 1d6.
Details
Cost
1
Sub-Type
Chef, Starting Ability, Meal
Max Level
5
Melee Module
Description
Turns your gadget into a melee weapon of your choice. Melee 1d6 strength attack.
Details
Cost
1
Sub-Type
Gadget, Robo-Tech, Combat
Max Level
20
Stat Key
strength
Die Number
1
Stat
Strength
Die Type
6
Prerequisite Names
Gadget, Gadget, Go
Mental Fortitude
Description
Gain 3 mind per level
Details
Cost
1
Sub-Type
Time Casting, Time Caster, Passive
Max Level
4
Bonus
3
Stat Key
mind
Stat
Mind
Prerequisite Names
Slow
Mental Gradeification
Description
Gain 3 mind per level
Details
Cost
1
Sub-Type
Tutor, Preceptor, Passive
Max Level
3
Bonus
3
Stat Key
mind
Stat
Mind
Midnight Snack
Description
Gain a 2d6 bonus on one check or attack. Each level above first adds one extra use of this meal.
Details
Cost
6
Sub-Type
Meal, Chef
Max Level
4
Prerequisite Names
Dinner
Monster Muscles
Description
You graft some monster muscles into your legs. Gain 5 Agility and you can jump 2 units higher.
Details
Cost
5
Sub-Type
Graft, Surgeon, Passive
Max Level
1
Bonus
5
Stat Key
agility
Stat
Agility
Prerequisite Names
Body Parts Galore
Mount
Description
You gain a horse as a pet. You are able to ride this horse but unable to perform combat actions while riding.
Details
Cost
1
Sub-Type
Mount, Animal Trainer, Starting Ability, Companion
Max Level
1
Mount Synergy
Description
Your mount gains its own action and place in combat turn order. At level 2 you can take your mounts action as your own or your mount can take your actions for itself.
Details
Cost
6
Sub-Type
Mount, Animal Trainer, Passive, Companion
Max Level
2
Prerequisite Names
Mount
Mounted Combat
Description
You can attack while mounted. Add an extra 1d6 per level to your attack while mounted.
Details
Cost
3
Sub-Type
Mount, Animal Trainer, Companion
Max Level
5
Prerequisite Names
Mount
Multi Fin Slap
Description
As one action each of your fish can each combine their attacks together in one attack. At level two you can use each of their abilities as one action.
Details
Cost
10
Sub-Type
Bubble Pet, Angler
Max Level
2
Prerequisite Names
Bubble Pet
Multi-Kick
Description
Multiple kicks in a row making a 6d6 strength attack.
Details
Sub-Type
Monster
Neurospicy inspiration
Description
Pro: add a d4 when working on our with an object.
Con subtract a d4 when interacting with an NPC.
Details
Sub-Type
Racial, Human
Max Level
1
Night
Description
Create a temporal space around you and your allies and time seems to seamlessly pass till it is just after sunset.
Details
Cost
15
Sub-Type
Time Casting, Time Caster
Max Level
1
Prerequisite Names
Slow
Nimble
Description
This NPC gains a 2d6 bonus to agility checks.
Details
Sub-Type
NPC
Observant
Description
This NPC gains a 2d6 bonus to find players in hiding.
Details
Sub-Type
NPC
Ogre Strength
Description
Almost as if you had some magical belt on, you are stronger than your other fellow Ogres. Gain an extra 1 strength per level to a max of level 21.
Details
Sub-Type
Racial, Ogre
Max Level
1
One-of-a-Kind
Description
You gain a smart doll that you can transfer into. While in the doll gain +10 mind. While inside the doll you do not have access to your inventory, but you can walk around as the doll.
Details
Cost
6
Sub-Type
Doll Maker, Possession Dolls, Temp
Max Level
1
Bonus
10
Stat Key
mind
Stat
Mind
Prerequisite Names
Rag Doll
Paint Door
Description
You can paint a false door that will last for 30 seconds and create a walkway up to 5 feet. For each point in False Door the door will last an additional 30 seconds.
Details
Cost
5
Sub-Type
Artist, Painting
Max Level
10
Prerequisite Names
Blood Weapon
Painters Stomach
Description
As a starving artist you often look for what you have to feed yourself. You have hardened your stomach to your painting materials. You can take any one healing potion and dilute it with your paint and store it in four vials. You can drink 1 vial to heal 1d6 per level of Painters Stomach. (cannot heal others)
Details
Cost
2
Sub-Type
Artist, Painting
Max Level
5
Prerequisite Names
Blood Weapon
Pansy Push
Description
You have a pocket full of pansies and these people just aren’t leaving you alone.
You have a 20% chance of making the target flee leaving half their loot if it’s an enemy. For every level add 10%
Details
Cost
3
Sub-Type
Botanist, Flowers, Support
Max Level
4
Prerequisite Names
Flower Power
Partial Credit
Description
The next time target hits an enemy, they deal 10% more damage.
Details
Cost
5
Sub-Type
Grading, Preceptor
Max Level
1
Prerequisite Names
Zero Points
Particle Accelerator
Description
Make a 1d6 ranged mind attack per level.
Details
Cost
2
Sub-Type
Quantum, Time Caster
Max Level
10
Stat Key
mind
Die Number
1
Stat
Mind
Die Type
6
Prerequisite Names
Entanglement Teleportation
Peck
Description
1d6 Agility attack
Details
Sub-Type
Monster
Pet
Description
Gain a small animal pet as a companion. If you already have a Pet or Mount they gain 2 Mind.
Details
Cost
1
Sub-Type
Animal Trainer, Starting Ability, Companion, Pet
Max Level
1
Bonus
2
Stat Key
mind
Stat
Mind
Pet Attack
Description
Without this pets are unable to attack. Add a 1d6 to your pet’s attack. For each level of Pet Attack gain an extra 1d6 attack.
Details
Cost
1
Sub-Type
Animal Trainer, Pet, Companion, Combat
Max Level
20
Die Number
1
Die Type
6
Prerequisite Names
Pet
Physical Training
Description
Your pet gains 3 Strength for each level of Physical Training.
Details
Cost
2
Sub-Type
Animal Trainer, Pet, Companion, Passive
Max Level
6
Bonus
3
Stat Key
strength
Stat
Strength
Prerequisite Names
Pet
Pop Power
Description
Play a short pop song to give all your allies a bonus 1d6 per level to their next attack. This excludes yourself.
Details
Cost
2
Sub-Type
Music, Artist
Max Level
5
Prerequisite Names
Rock On
Poppet - Binding
Description
Your Protection Poppet also gives you a passive resistance to lethal damage. If you take lethal damage it absorbs that attack. It takes 1 month to recharge this ability.
Details
Cost
5
Sub-Type
Poppet, Doll Maker, Passive
Max Level
1
Prerequisite Names
Poppet - Protection
Poppet - Curse
Description
You must deal at least 1 damage from an enemy to gain some dna from them. You tie that DNA into this Poppet allowing you to stab it and deal 1d6 ranged mind to target of your Poppet. Add 1d6 damage for each Poppet - Curse Level you have.
Details
Cost
1
Sub-Type
Poppet, Doll Maker
Max Level
20
Stat Key
mind
Die Number
1
Stat
Mind
Die Type
6
Poppet - Healing
Description
Hug this poppet tight and let the herbs and well being wash over you. Heal the depressed condition.
Details
Cost
2
Sub-Type
Poppet, Doll Maker
Max Level
1
Prerequisite Names
Poppet - Curse
Poppet - Protection
Description
While holding this Poppet of yourself you gain 3 Defense
Details
Cost
1
Sub-Type
Poppet, Doll Maker, Temp
Max Level
5
Bonus
3
Stat Key
defense
Stat
Defense
Prerequisite Names
Poppet - Curse
Portrait
Description
Paint a copy of your target and use one of their abilities against them. Each level adds an additional 1d6 to its attack.
Details
Cost
2
Sub-Type
Painting, Artist
Max Level
10
Prerequisite Names
Blood Weapon
Precision Strike
Description
A distracted enemy take an additional 2d6 damage per level from the next attack against it.
Details
Cost
2
Sub-Type
Feint, Gymnast, Passive
Max Level
5
Prerequisite Names
Feint
Pumping Weights
Description
Gain 3 strength per level
Details
Cost
1
Sub-Type
Physical, Gymnast, Passive
Max Level
4
Bonus
3
Stat Key
strength
Stat
Strength
Prerequisite Names
Great Leap
Puppet
Description
Create a doll that can walk around and follow you and perform simple tasks. For each level above 1 you gain an extra Homunculus.
Details
Cost
1
Sub-Type
Doll Maker, Starting Ability, Puppet
Max Level
5
Pursuant Stead
Description
For every level in Pursuant Stead when Chasing or being chased you auto win by one each. This does not stack with other abilities that a player gains for themselves that has a similar effect.
Details
Cost
8
Sub-Type
Mount, Animal Trainer, Companion
Max Level
4
Prerequisite Names
Mount
Quantum Blade
Description
Make a 2d8 melee mind attack per level.
Details
Cost
2
Sub-Type
Quantum, Time Caster
Max Level
10
Die Number
2
Die Type
8
Prerequisite Names
Entanglement Teleportation
Quantum Field
Description
You bend the quantum world to your will to forge a field of armor on yourself. This does not count as one of your equipped items. It has 5 defense per level.
Details
Cost
5
Sub-Type
Quantum, Time Caster, Passive
Max Level
5
Bonus
5
Stat Key
defense
Stat
Defense
Prerequisite Names
Entanglement Teleportation
Quantum Gravitation
Description
Pull a loose item up to 5 lbs towards you. You can target up to 5 unit away. Each level ads 5 lbs and 1 extra unit.
Details
Cost
4
Sub-Type
Quantum, Time Caster
Max Level
5
Prerequisite Names
Entanglement Teleportation
Rag Doll
Description
You gain a rag doll that you can transfer yourself inside of the doll. While inside the doll you do not have access to your inventory, but you can walk around as the doll.
Details
Cost
1
Sub-Type
Possession Dolls, Doll Maker, Starting Ability
Max Level
1
Ranged Module
Description
Makes your gadget transform into a pistol. Ranged 1d6 per level agility attack.
Details
Cost
2
Sub-Type
Gadget, Robo-Tech, Combat
Max Level
20
Stat Key
agility
Die Number
1
Stat
Agility
Die Type
6
Prerequisite Names
Gadget, Gadget, Go
Rare Fishing
Description
You can fish for rare ranked fish.
Details
Cost
5
Sub-Type
Fish, Angler
Max Level
1
Prerequisite Names
Fish
Rare+ Fishing
Description
You can fish for only rare and greater fish. Up to the highest rarity you have access to.
Details
Cost
20
Sub-Type
Fish, Angler
Max Level
1
Prerequisite Names
Rare Fishing
Regeneration
Description
When in sunlight or under a heating lamp and you have access to water you heal for 1 hp per round. This is a passive skill that works automatically when the two conditions are met.
Details
Sub-Type
Racial, Passive
Max Level
1
Ripen
Description
Any food growing on a plant that is not ripe and ready to eat is instantly ready to pick and eat.
Details
Cost
3
Sub-Type
Abscission, Botanist
Max Level
1
Prerequisite Names
Apple Abscission
Robo Cannon
Description
You install a cannon module onto your pet. Your pet learns the ability to attack enemies. It can now make a 1d6 Agility ranged attack. Normally it can just fetch things and hang out with you unless you already have the Pet Attack ability.
Details
Cost
2
Sub-Type
Combat, Robo-pet, Robo-Tech, Companion
Max Level
20
Stat Key
agility
Die Number
1
Stat
Agility
Die Type
6
Prerequisite Names
Robo Pet
Robo claws
Description
Adds 1d6 when using the Pet Attack ability. For each level add an additional 1d6.
Details
Cost
1
Sub-Type
Robo-pet, Robo-Tech, Companion, Combat
Max Level
6
Stat Key
strength
Die Number
1
Stat
Strength
Die Type
6
Prerequisite Names
Pet Attack
Robo Guard
Description
You program your little robo pet to guard things.
On command it will stand by and guard a person or object until you return. If you have not returned in 5 turns it activates teleportation mode and instantly is by your side.
For each level increase the turns by 5.
Details
Cost
1
Sub-Type
Robo-pet, Support, Robo-Tech, Companion
Max Level
10
Prerequisite Names
Robo Pet
Robo Mount
Description
You expand your pets size and weight carrying capacity allowing you to be able to ride on their backs. It's Agility is Increased to 10. You and your pet can still make attacks like normal. You move at your pets speed.
Details
Cost
5
Sub-Type
Robo-pet, Robo-Tech, Companion
Max Level
1
Bonus
10
Stat Key
agility
Stat
Agility
Prerequisite Names
Robo Pet
Robo Pet
Description
Your beloved pet fell ill, so you used your mechanical know-how to heal and repair it. Your pet is now part robotic and gains 2 Strength.
Details
Cost
1
Sub-Type
Robo-Tech, Robo-pet, Companion
Max Level
1
Bonus
2
Stat Key
strength
Stat
Strength
Prerequisite Names
Pet
Robo Suit
Description
Inspired by your favorite comic book character, you began building your own battle suit years ago. Now it’s finally a reality.
You have a robotic suit of armor with 5 defense. For every level of Robo Suit you gain an extra 5 defense.
Details
Cost
1
Sub-Type
Robo-Tech, Starting Ability, Robo-Suit, Passive
Max Level
5
Bonus
5
Stat Key
defense
Stat
Defense
Rock On
Description
You use your instrument to blast an electric attack. Make a 1d6 ranged Charisma attack per level.
Details
Cost
1
Sub-Type
Music, Artist, Starting Ability, Combat
Max Level
20
Stat Key
charisma
Die Number
1
Stat
Charisma
Die Type
6
Rope
Description
Creates a 3 unit long rope per level in Rope
Details
Cost
1
Sub-Type
Nouns, Writer
Max Level
5
Prerequisite Names
House
Sad
Description
You must get a total of 20 on a roll of 5d6. On success target is depressed for 3 turns. Add 1d6 to your roll per level of Sad above first.
Details
Cost
2
Sub-Type
Verbs, Writer
Max Level
5
Prerequisite Names
Verbs
Scalpel Dart
Description
Make a 1d6 ranged agility attack. Gain 1d6 per level.
Details
Cost
2
Sub-Type
Surgeon, Medical Tools, Ranged
Max Level
10
Prerequisite Names
Vivisection
Science Fair
Description
Roll a d6 to see which science experiment you perform. 1: Healing potion, heals an ally for 2d6 per level. 2: Spud Electricity, make a ranged 2d6 per level ranged mind attack. 3: Mystery Taste Test, the Storyteller makes up an action. 4: . 5: . 6: .
Details
Cost
4
Sub-Type
Science, Preceptor
Max Level
5
Prerequisite Names
Do you smell that?
Sculpt Creature
Description
With your clay at the ready you swiftly mold a small copy of the target creature. The sculpture can use any one of actions that creature has. For every point you can add 1d6 to the attack or ability.
Details
Cost
3
Sub-Type
Artist
Max Level
8
Shapeshift
Description
You can shapeshift into other humanoid creatures of your same size. You cannot perfectly mimic others but you can shift and change your own features making it your own.
Details
Sub-Type
Racial, Faykin
Max Level
1
Sigil Tech - Inner Strength
Description
Adds 2 Strength
Details
Cost
1
Sub-Type
Tattoo, Artist, Passive
Max Level
3
Bonus
2
Stat Key
strength
Stat
Strength
Prerequisite Names
Tattoo Tech
Sigil Tech - Self Empowerment
Description
Adds 2 to Charisma
Details
Cost
1
Sub-Type
Tattoo, Artist, Passive
Max Level
3
Stat Key
charisma
Stat
Charisma
Prerequisite Names
Tattoo Tech
Sigil Tech - Self Love
Description
Adds 2 to Mind
Details
Cost
1
Sub-Type
Tattoo, Artist, Passive
Max Level
3
Bonus
2
Stat Key
mind
Stat
Mind
Prerequisite Names
Tattoo Tech
Sigil Tech - Self Swiftness
Description
Adds 2 Agility per level of Sigil Tech - Self Swiftness
Details
Cost
1
Sub-Type
Tattoo, Artist, Passive
Max Level
3
Bonus
2
Stat Key
agility
Stat
Agility
Prerequisite Names
Tattoo Tech
Sleepy
Description
25% chance of putting someone to sleep. Each upgrade increases it by 5%
Details
Cost
2
Sub-Type
Writer, Verbs
Max Level
5
Prerequisite Names
Verbs
Slime Release Trap
Description
You add a special trap door to your armor that when grappled and squeezed releases a slimy ooze covering your body.
You are instantly not grappled, but must spend 1 turn and 10 credits to reset the trap.
Details
Cost
3
Sub-Type
Robo-Suit, Robo-Tech, Support
Max Level
1
Prerequisite Names
Robo Suit
Slow
Description
Roll 5d6 vs 20+ to slow target. If you succeed the target’s action is delayed for 2 turns. For each level above first add 1d6 to your roll.
Details
Cost
3
Sub-Type
Time Casting, Time Caster, Starting Ability
Max Level
5
Smartypants
Description
This NPC gains a 2d6 bonus to mind checks to resist abilities.
Details
Sub-Type
NPC
Snap Dragon’s Flame
Description
Summon a tall tower of snap dragons in front of you with one head per level. Each head shoots a fireball at the target dealing 1d6 damage. Roll a 1d6 ranged fire Agility attack.
Details
Cost
2
Sub-Type
Flowers, Botanist
Max Level
10
Prerequisite Names
Flower Power
Snap Dragons
Description
Grow a vine of little baby snapping dragons. They surround the enemy and bite away.
Attack with 2d6 mind. For each level add additional 1d6.
Details
Cost
2
Sub-Type
Flowers, Botanist, Combat
Max Level
4
Prerequisite Names
Flower Power
Soul Charge
Description
Your Amortization Phase charge attack deals an extra 1d6 for each level of Soul Charge.
Details
Cost
3
Sub-Type
Amortization, Gymnast
Max Level
5
Prerequisite Names
Amortization Phase
Soul Speed
Description
While in your soul charge phase you gain one speed per level.
Details
Cost
3
Sub-Type
Amortization
Max Level
5
Prerequisite Names
Amortization Phase
Speak with Plants
Description
You gain the ability to speak with plants for one hour per level.
Details
Cost
5
Sub-Type
Abscission, Botanist
Max Level
10
Prerequisite Names
Apple Abscission
Speedster
Description
This NPC gains 2 extra units of movement when running at full speed.
Details
Sub-Type
NPC
Spy
Description
You can send your pet to listen in on conversations. For every level in Spy your pet gains a 1d6 bonus to sneaking.
Details
Cost
1
Sub-Type
Pet, Animal Trainer, Companion
Max Level
5
Prerequisite Names
Pet
Squeaky Clean
Description
You gain the ability to make other objects beautiful and why not spread the beauty everywhere. Spend one turn cleaning an object to gain a 1d6 when interacting with it.
Details
Cost
1
Sub-Type
Beauty, Support, Surgeon
Max Level
1
Prerequisite Names
Beautify
Sticker Tracker
Description
Paint a sticker and place it on an object. You can trace that objects location no matter where you are for one hour per level.
Details
Cost
1
Sub-Type
Painting, Artist
Max Level
10
Prerequisite Names
Blood Weapon
Strength Cells
Description
Your pet gains the ability to hold up to 15 lbs and it gains 8 Strength
Details
Cost
8
Sub-Type
Quantum Cellular Automata, Time Caster, Companion
Max Level
1
Bonus
8
Stat Key
strength
Stat
Strength
Prerequisite Names
Cellular Automata
Stubborn
Description
This NPC gains a 2d6 bonus when players are attempting to gain information from them.
Details
Sub-Type
NPC
Summon Animal
Description
You gain the ability to summon a random non magical animal that you have seen before. For every level summon one of that animal to a max of 5 animals. This summon lasts for one hour. If you have a Pet or Mount companion, this allows you to summon or unsummon them as well. Your Pet or Mount companion does can remain indefinitely, the time limit is for the summoned animals only.
Details
Cost
1
Sub-Type
Summon, Animal Trainer, Starting Ability
Max Level
5
Summon Magical Animal
Description
You gain the ability to summon one magical animal that you have seen before. This summon lasts for one hour per level. If you have a Pet or Mount companion, this allows them to be a Magical Animal. If you already have a Pet they gain 150 HP
Details
Cost
8
Sub-Type
Summon, Animal Trainer, Companion
Max Level
10
Bonus
150
Stat Key
hp
Stat
HP
Prerequisite Names
Summon Animal
Summon Monster
Description
You gain the ability to summon one monster you have defeated in combat for one hour per level. If you have a Pet or Mount companion this allows it to be a Monster you have bonded with and they gain 15 Strength
Details
Cost
10
Sub-Type
Summon, Animal Trainer, Companion
Max Level
10
Bonus
15
Stat Key
strength
Stat
Strength
Prerequisite Names
Summon Animal
Summon Rain
Description
You summon a one unit raincloud that rains for 10 turns before dissipating. For each level above first it is one unit larger.
Details
Cost
1
Sub-Type
Science, Preceptor
Max Level
10
Prerequisite Names
Do you smell that?
Super Fish
Description
For every level your bubble fish can use it's ability one extra time per combat, as long as it can use it's ability at least once.
Details
Cost
8
Sub-Type
Bubble Pet, Angler
Max Level
3
Prerequisite Names
Bubble Pet
Super Sniffer
Description
You can try to track things down by scent
Details
Sub-Type
Racial, Raposan
Max Level
1
Super Soul
Description
If you have Amortization phase, soul charge, dynamic defense, and soul speed at max levels you gain the following benefits. You gain the condition blessed when in Amortization phase, also all of your base stats increase by 10 per level. Your Amortization phase lasts for one additional turn per level.
Details
Cost
10
Sub-Type
Amortization, Gymnast
Max Level
3
Prerequisite Names
Amortization Phase
Super Taster
Description
This NPC gains a 2d6 bonus to examining their food for tampering.
Details
Sub-Type
NPC
Sweet Liar
Description
This NPC gets a 2d6 bonus when lying to players.
Details
Sub-Type
NPC
Sweet Sonata
Description
You can perform a sleeping melody that targets all enemies. It has a d% + character level chance to delay all enemies actions for 1 turn.
Details
Sub-Type
Racial, Goblin
Max Level
1
Sweet Sonnet
Description
You have a 60% chance to make targets fall asleep. Target one person or creature per level.
Details
Cost
1
Sub-Type
Music, Artist
Max Level
10
Prerequisite Names
Rock On
Swift Stead
Description
For every level in Swift Stead increase your mounts Agility by 3.
Details
Cost
1
Sub-Type
Mount, Animal Trainer, Companion
Max Level
3
Bonus
3
Stat Key
agility
Stat
Agility
Prerequisite Names
Mount
Swordplay
Description
Gain an additional 1d6 on melee attacks with a sword per level.
Details
Cost
2
Sub-Type
Physical, Gymnast, Passive
Max Level
5
Prerequisite Names
Great Leap
Sworn Enemy
Description
You tattoo a specific type of monster and you gain a 1d6 bonus vs that monster in combat situations.
Details
Cost
3
Sub-Type
Tattoo, Artist
Max Level
5
Prerequisite Names
Tattoo Tech
Tactical Module
Description
Make a 1d6 Mind melee attack
Details
Cost
1
Sub-Type
Gadget, Robo-Tech, Combat
Max Level
20
Stat Key
mind
Die Number
1
Stat
Mind
Die Type
6
Prerequisite Names
Gadget, Gadget, Go
Tail Grapple Slam
Description
Make a 1d6 melee strength attack. If the enemy takes damage roll a Grapple vs Grapple skill check. If you win the enemy is grappled. Each level above first adds an extra 1d6 and you can grow one extra tail up to 8 tails.
Details
Cost
1
Sub-Type
Racial, Ethalin, Combat
Max Level
20
Stat Key
strength
Die Number
1
Stat
Strength
Die Type
6
Talkative
Description
This NPC gets a 1d6 bonus to checks involving talking.
Details
Sub-Type
NPC
Tattoo Tech
Description
You can tattoo a small creature on your body (i.e. a cat, dog, snake, goat, fish, bird). As an action you can transform into that creature.
For each level, add a new tattoo and you can morph into that animal.
At 10 levels you can choose what parts from which animals you want to morph into. (i.e. a snake with bird wings)
Details
Cost
1
Sub-Type
Artist, Tattoo, Starting Ability
Max Level
10
Tech Training
Description
Gain 3 Mind for each level of Tech Training.
Details
Cost
1
Sub-Type
Tech Training, Robo-Tech, Starting Ability, Passive
Max Level
3
Bonus
3
Stat Key
mind
Stat
Mind
Technical Manual
Description
You have a collection of technical manuals you keep on hand. Gain a 1d4 bonus to Technology Skill Checks.
Details
Cost
3
Sub-Type
Tech Training, Robo-Tech, Passive, Skill
Max Level
1
Skill ID
32908c44-b7d7-80bd-b9b4-ca2d21a25f7e
Skill Name
Technology
Die Number
1
Die Type
4
Skill
Technology
Skill IDs
32908c44-b7d7-80bd-b9b4-ca2d21a25f7e
Skill Names
Technology
Prerequisite Names
Tech Training
Technical Savant
Description
Gain a 1d6 bonus to Technology skill checks
Details
Cost
8
Sub-Type
Tech Training, Robo-Tech, Passive, Skill
Max Level
1
Skill ID
32908c44-b7d7-80bd-b9b4-ca2d21a25f7e
Skill Name
Technology
Die Number
1
Die Type
6
Skill
Technology
Skill IDs
32908c44-b7d7-80bd-b9b4-ca2d21a25f7e
Skill Names
Technology
Prerequisite Names
Technical Manual
Telepathic Thoughts
Description
You can project your thoughts to others you can see. You can not read their thoughts, but they can hear you.
Details
Sub-Type
Racial, Faykin
Max Level
1
Thickened Hide
Description
Grafting a pile of skin, scales or feathers or fur per level of Thickened Hide increases the Aberrant’s Defense by 5
Details
Cost
1
Sub-Type
Aberration, Surgeon, Companion
Max Level
5
Bonus
5
Stat Key
defense
Stat
Defense
Prerequisite Names
Graft Aberrant Companion
Thorn Whip
Description
Grow a thorn whip that can deal damage from one space away. The Thorn Whip stays with you till you unsummon it or fall asleep. Make a 1d6 Agility attack per level of Thorn Whip
Details
Cost
1
Sub-Type
Racial
Max Level
20
Stat Key
agility
Die Number
1
Stat
Agility
Die Type
6
Tough Hide
Description
Your companion gains 3 defense per level
Details
Cost
1
Sub-Type
Puppet, Doll Maker, Companion, Passive
Max Level
5
Bonus
3
Stat Key
defense
Stat
Defense
Prerequisite Names
Puppet
Track Runner
Description
When chasing or being chased you automatically gain one win per level of Track Runner
Details
Cost
5
Sub-Type
Physical, Gymnast
Max Level
3
Prerequisite Names
Great Leap
Trick Moves
Description
You can perform fancy tricks on your mount with ease. Also your mount gains 2 Mind.
Details
Cost
1
Sub-Type
Equestrian, Gymnast, Companion
Max Level
1
Bonus
2
Stat Key
mind
Stat
Mind
Prerequisite Names
Equestrian
Truth Seeker
Description
This NPC gets a 2d6 bonus to detect lying.
Details
Sub-Type
NPC
Tutor Tactics
Description
You can use your assist in combat attacks. The attacks gains an additional 2d6.
Details
Cost
8
Sub-Type
Tutor, Preceptor
Max Level
1
Prerequisite Names
Assist
Ultimate Beauty
Description
Gain 1d6 when interacting with NPCs
Details
Cost
10
Sub-Type
Beauty, Surgeon
Max Level
1
Prerequisite Names
Beautify
Umbrella
Description
Creates an umbrella that lasts for one hour per level.
Details
Cost
1
Sub-Type
Nouns, Writer
Max Level
10
Prerequisite Names
House
Unhelpful
Description
This NPC is generally unhelpful, clueless and does not have any relevant information.
Details
Sub-Type
NPC
Unyielding Fortitude
Description
With a digestive tract made to purify anything edible. Ogres can eat something that can be reasonably chewed and swallowed like paper or dirt and can heal for 1d4 HP.
Details
Sub-Type
Racial, Ogre
Max Level
1
Vehicle
Description
Summons a non flying vehicle of your choice for one hour per level.
Details
Cost
3
Sub-Type
Nouns, Writer
Max Level
12
Prerequisite Names
House
Verbs
Description
Use up to 1 Word ability in a phrase or sentence include your target. Each point increases the amount of words that can be used max 4. At 5 points you can choose multiple targets. Up to one target per word.
Details
Cost
5
Sub-Type
Writer, Verbs, Starting Ability
Max Level
5
Vine Grasp
Description
Roll a mind attack. If successful the enemy is delayed one turn. For each level you can target one additional enemy.
Details
Cost
2
Sub-Type
Botanist, Starting Ability, Vines
Max Level
5
Vine Ladder
Description
Create a ladder made of vines that is 4 units tall per level.
Details
Cost
1
Sub-Type
Vines, Botanist
Max Level
5
Prerequisite Names
Vine Grasp
Vine Step
Description
Gain 3 agility
Details
Cost
1
Sub-Type
Vines, Botanist
Max Level
3
Prerequisite Names
Vine Grasp
Vine Whip
Description
Roll a melee strength attack of 1d6. For each level, you attack with an additional 1d6. At max levels It’s considered a ranged attack.
Details
Cost
1
Sub-Type
Botanist, Vines, Combat
Max Level
5
Prerequisite Names
Vine Grasp
Vinyl Doll
Description
You gain a tough doll that you can transfer into. While in the doll gain +10 defense. While inside the doll you do not have access to your inventory, but you can walk around as the doll.
Details
Cost
5
Sub-Type
Possession Dolls, Doll Maker, Temp
Max Level
1
Bonus
10
Stat Key
defense
Stat
Defense
Prerequisite Names
Rag Doll
Vivisection
Description
Make a 1d6 melee strength attack. Gain 1d6 per level.
Details
Cost
1
Sub-Type
Surgeon, Medical Tools, Starting Ability, Combat
Max Level
5
Wall
Details
Cost
1
Sub-Type
Nouns, Writer
Max Level
5
Prerequisite Names
House
Wall Climb
Description
You are able to climb walls that are not completely smooth as you need to be able to grip into even tiny cracks
Details
Sub-Type
Racial, Ethalin
Max Level
1
Weaponization
Description
You can graft monster parts to your aberrant and one of those parts can perform an attack on the aberrant’s turn using the monster’s ability
Details
Cost
5
Sub-Type
Aberration, Surgeon, Companion
Max Level
1
Prerequisite Names
Graft Aberrant Companion
Wigging
Description
You are able to change your hair color, cut, curl pattern and style. This ability does not use DNA
Details
Cost
1
Sub-Type
Doll Maker, Dress Up
Max Level
1
Prerequisite Names
Body Blushing
Wing Shield
Description
You can grow your wings out from your back and use them as a shield with 5 defense. These do not count as one of your four equipped items. For each level above first add 1 defense.
Details
Cost
1
Sub-Type
Racial, Boktonian, Passive, Defense
Max Level
10
Bonus
5
Stat Key
defense
Stat
Defense
Zero Points
Description
Attack with 1d6 melee Mind damage to target. Each Level adds 1d6.
Details
Cost
1
Sub-Type
Grading, Starting Ability, Preceptor, Combat
Max Level
20
Stat Key
mind
Die Number
1
Stat
Mind
Die Type
6
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